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Saya akan menulis ulang artikel [[Kingdom Hearts]] supaya kualitas artikel itu bisa jadi [[WP:AP|Artikel Pilihan Wikipedia Bahasa Indonesia]]. Artikel ini di dalam [[Wikipedia Bahasa Inggris]] sudah berkualitas Artikel Pilihan.
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{{periksaterjemahan|en|Kingdom Hearts}}
{{untuk|permainan video dengan nama yang sama|Kingdom Hearts (permainan video)}}
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The first game shows how Sora is separated from his friends when their world, [[Universe of Kingdom Hearts#Destiny Islands|Destiny Islands]], is invaded by creatures known as the [[Universe of Kingdom Hearts#Heartless|Heartless]]. During the invasion, Sora obtains a weapon to be able to fight off the Heartless, known as the Keyblade. Soon after finding himself in Traverse Town, Sora meets Donald Duck and Goofy, two emissaries from Disney Castle searching for the "key" per instructions from King Mickey.<ref name="KHgamespy">{{cite web| url = http://ps2.gamespy.com/playstation-2/kingdom-hearts/540394p1.html| title = Kingdom Hearts Review (PS2)| author=Turner, Benjamin | date=September 3, 2002 | publisher = [[GameSpy]]| accessdate=2007-07-05}}</ref><ref name="MickeyNote">'''King Mickey's Note:''' Donald, Sorry to rush off without sayin’ goodbye, nevertheless, there’s big trouble brewin’. Not sure why, but the stars have been blinkin’ out, one by one. And that means disaster can’t be far behind. I hate to leave you all but I’ve gotta go check into it. There’s someone with a “key”—the key to our survival. So I need you and Goofy to find him, and stick with him. Got it? We need that key or we’re doomed! So go to Traverse Town and find Leon. He’ll point you in the right direction. P.S. Would ya apologize to Minnie for me? Thanks, pal. {{cite video game| title = Kingdom Hearts| developer = Square | publisher = Square Electronic Arts | date= 2002-11-15 |platform= PlayStation 2}}</ref> The three band together and travel to different Disney-themed worlds, sealing the hearts of the worlds to prevent more Heartless invasions. Along the way, they encounter a group of Disney villains, led by [[Maleficent]], who are controlling the Heartless.<ref>{{cite web| url = http://ps2.ign.com/articles/136/136467p1.html| title = Kingdom Hearts Preview| publisher = IGN| author = Dave Zdyrko| date = 2002-02-06| accessdate = 2007-09-05}}</ref><ref name="KH-MobyGames">{{cite web| url = http://www.mobygames.com/game/kingdom-hearts/| publisher = [[MobyGames]]| title = Kingdom Hearts for PlayStation2| accessdate=2007-05-18}}</ref> Though they eventually defeat Maleficent, the three discover that a man named Ansem is the true antagonist. Ansem's plan is to open the door to "[[Universe of Kingdom Hearts#Cosmology|Kingdom Hearts]]" in the hopes of attaining eternal darkness. Sora, Donald, and Goofy defeat Ansem, and seal the door with the help of Riku and King Mickey on the other side of the door.
 
After sealing the door to Kingdom Hearts, the three begin searching for Riku and King Mickey, finding themselves heading towards a mysterious fortress called Castle Oblivion.<ref>'''Donald:''' Well, now what do we do? / '''Sora:''' We’ve gotta find Riku and King Mickey. {{cite video game| title = Kingdom Hearts| developer = Square | publisher = Square Electronic Arts | date= 2002-11-15 |platform= PlayStation 2}}</ref><ref name="COM-StrategyGuide">{{cite book| last= Hollinger| first= Elizabeth| year = 2004| title = Kingdom Hearts: Chain of Memories Official Strategy Guide| publisher = [[BradyGames]] Publishing| isbn= 0-7440-0473-X| oclc= 122414850}}</ref> Upon entering the fortress, they begin to lose their memories.<ref name="forget">'''Unknown:''' The moment you set foot in this castle, you forgot every spell and ability you ever know. In this place, to find is to lose and to lose is to find. That is the way in Castle Oblivion. {{cite video game|title=Kingdom Hearts Re:Chain of Memories|developer=[[Square Enix]]|publisher=Square Enix U.S.A., Buena Vista Games |date=2008-12-02 |platform=PlayStation 2}}</ref> The three encounter a group of dark hooded villains, part of a mysterious [[Organization XIII|Organization]]. In the castle, Sora learns his memories have been manipulated by a girl named Naminé who was being held captive by the Organization. To allow them to regain their memories, Naminé puts Sora, Donald, and Goofy to sleep for a year; in the process, they must lose the memories of their experience in Castle Oblivion.<ref>'''Jiminy''': So you can put 'em back together? / '''Naminé''': Yes, but first I have to undo the chains of memories I made on my own. After I've done that, I have to gather up the memories scattered across each of your hearts and them reconnect them. It might take some time. But I think it might work. No--It will work. I'm sure. It's my turn to look after you. / '''Sora''': All right. We all really trust you. / '''Jiminy''': Oh... Wait just a second! You said you'd have to undo the links you made. But that means— / '''Naminé''': Yes. You won't be able to remember anything about what happened here. / '''Sora''': Not even you? / '''Naminé''': I'm sorry. It's the only way, I'm afraid. {{cite video game|title=Kingdom Hearts Re:Chain of Memories|developer=[[Square Enix]]|publisher=Square Enix U.S.A., Buena Vista Games |date=2008-12-02 |platform=PlayStation 2}}</ref> At the same time, Riku finds himself in the basement of the castle and begins traveling to the first floor with the aid of King Mickey. Riku fights both the Organization's members and the darkness in his heart, learning to accept his dual nature between light and dark.<ref>'''Ansem:''' You need the darkness. Submit! Bow to the darkness, and bow to me. / '''Riku:''' Not a...chance... / '''Ansem:''' Only darkness can help you now. {{cite video game|title=Kingdom Hearts: Chain of Memories| developer = Jupiter| publisher = Square Enix U.S.A., Disney Interactive| date=2004-12-07| platform = Game Boy Advance}}</ref> Allying himself with the mysterious DiZ, Riku aid him in keeping Sora and Naminé until the former is awaken. However a snag in the plan over the year forces Riku to go after a young man named Roxas, the thirteenth member of the Organization to enable Sora's reawakening.
 
Seven days after Riku's success, Sora, Donald, and Goofy awaken in Twilight Town, with no memory of their time at Castle Oblivion, and resume their search for Riku and King Mickey. They learn of the Nobodies and are re-familiarized with their leaders, Organization XIII. Afterwards, Maleficent is resurrected and joins with [[Pete (Disney)|Pete]], another Disney villain, to find a new base of operations before resuming her quest for power and revenge on Sora. Sora once again travels to many Disney-themed worlds and resolves the troubles caused by not just Maleficent and Pete, but also Organization XIII whose members refer to him as Roxas. Meanwhile, Kairi is kidnapped by the Organization. They meet King Mickey, who reveals that the "Ansem" Sora defeated was actually the Heartless of Xehanort, a student of the real Ansem the Wise and effectively the man (Terra) whose body was possessed eleven years ago by Master Xehanort. Xemnas, the leader of Organization XIII, reveals himself to be the Nobody of Xehanort.<ref name=fakeansem>'''Mickey:''' But, what you actually fought was his Heartless. Ya see, he wasn't really Ansem. He just went around telling everybody that he was. {{cite video game|title=Kingdom Hearts II|developer=Square Enix|publisher=Square Enix U.S.A., Buena Vista Games |date=2006-03-28 |platform=PlayStation 2}}</ref><ref name=xehanort>'''Mickey:''' Now I remember! Xehanort! Ansem's apprentice! The leader of Organization XIII is Xehanort's Nobody! {{cite video game|title=Kingdom Hearts II|developer=Square Enix|publisher=Square Enix U.S.A., Buena Vista Games |date=2006-03-28 |platform=PlayStation 2}}</ref> The three arrive at the headquarters of Organization XIII, with Kingdom Hearts looming overhead, with Sora defeating all the Organization members as he is finally reunited with Kairi and Riku, who reveals Roxas as Sora's Nobody whom he captured by willingly assuming Xehanort's form so Roxas would be integrated back into Sora. While this occurred, Mickey finds DiZ, revealed as Ansem the Wise, with a device to digitize some of Kingdom Hearts' power, but a system overload causes the machine to explode with Ansem consumed in the blast as the others arrive, with Riku restored to his original state.<ref>'''Ansem the Wise:''' It's a device to reclaim Kingdom Hearts and encode it as data. / '''Mickey:''' Not sure I get it. / '''Ansem the Wise:''' I do not claim to know the outcome of this venture, either. After all...Hearts are unpredictable. {{cite video game|title=Kingdom Hearts II|developer=Square Enix|publisher=Square Enix U.S.A., Buena Vista Games |date=2006-03-28 |platform=PlayStation 2}}</ref> At the top of the castle, Sora and his friends battle Xemnas, who uses the remnants of Kingdom Hearts to fight them.<ref>'''Xemnas:''' Heed me, Kingdom Hearts! Lend me your power, so that we may be complete! The power to erase the fools that hinder us. {{cite video game|title=Kingdom Hearts II|developer=Square Enix|publisher=Square Enix U.S.A., Buena Vista Games |date=2006-03-28 |platform=PlayStation 2}}</ref> Refusing to accept defeat, Xemnas separates Sora and Riku from the others to fight them in a final battle that ends with his demise. Though trapped on the other side, Sora and Riku are able to return to their world.<ref>'''Sora:''' W-We're back. / '''Kairi:''' You're home. {{cite video game|title=Kingdom Hearts II|developer=Square Enix|publisher=Square Enix U.S.A., Buena Vista Games |date=2006-03-28 |platform=PlayStation 2}}</ref>
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[[Kingdom Hearts#Gummi Ship|Gummi Ships]] are another common element of the series, though they are not featured in the second title. The Gummi Ships serve as the main mode of transportation between worlds in the games. The gameplay for the Gummi Ships sections is more akin to a [[Shoot 'em up#Tube and rail shooters|rail shooter]]. Because it received negative criticism in the first game, it was modified in the third title.<ref name="KHU-NI1UP">{{cite web| url = http://www.kh2.co.uk/?page=NI/1UP-2| title = 1UP - E3 2005 Interview| publisher = Kingdom Hearts Ultimania| accessdate = 2007-08-31}}</ref> All three games also feature a journal which is accessible from the main menu. The journal keeps track of information regarding the story, characters, enemies, and locations. In the game, the journal is kept by [[Jiminy Cricket]], who was appointed by [[Minnie Mouse|Queen Minnie]] as the royal chronicler.<ref>'''Minnie:''' Oh, and to chronicle your travels, he will accompany you. / '''Jiminy:''' Over here! Cricket’s the name. Jiminy Cricket, at your service. {{cite video game| title = Kingdom Hearts| developer = Square | publisher = Square Electronic Arts | date= 2002-11-15 |platform= PlayStation 2}}</ref>
 
<!--[[File:Kingdom Hearts Battle Screenshot.png|thumb|A battle in the first ''Kingdom Hearts'']]-->
The games are influenced by their parent franchise, ''[[Final Fantasy]]'',<ref>{{Citation |date= July 2007|title= Tetsuya Nomura Interview|periodical= [[Edge (magazine)|Edge]]|publisher= [[Future Publishing]]|volume= |issue= 177|pages= 80–81|id= |url= |accessdate= 2007-09-28}}</ref> and carry its gameplay elements over into their own action-based, [[hack and slash|hack-and-slash]] system. Like many traditional role-playing games, ''Kingdom Hearts'' features an [[experience point]] system which determines character development. As enemies are defeated, the player gains experience which culminates in a "level-up", where the characters grow stronger and gain access to new [[Statistic (role-playing games)#Skill|abilities]].<ref name="Instructions">{{cite book | author = [[Square Co.|Square]] | year = 2002 | title = ''Kingdom Hearts'' Instruction Booklet | publisher = Square}}</ref> The amount of experience is shared with all party members and each character grows stronger as experience is gained.<ref name="KHgamespot">{{cite web| url = http://www.gamespot.com/ps2/adventure/kingdomhearts/review.html| publisher = [[GameSpot]]| title = ''Kingdom Hearts'' for PlayStation 2 Review| author = Greg Kasavin| date = 2002-09-09| accessdate = 2007-05-13}}</ref>
 
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