Source 2: Perbedaan antara revisi

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| replaces = [[Source (mesin permainan)|Source]]
}}
 
'''Source 2''' adalah [[Game engine|mesin permainan video]] yang dikembangkan oleh [[Valve Corporation|Valve]] sebagai penerus mesin Source asli. Mesin diumumkan pada 2015, dengan permainan pertama yang menggunakannya, ''[[Dota 2]]'', sedang di ported dari mesin aslinya pada tahun yang sama. Sejak itu, ''[[Artifact (permainan video)|Artifact]]'', ''[[Dota Underlords]]'', dan ''[[Half-Life: Alyx]]'' Valve semuanya telah dibuat dengan mesin tersebut.
 
== Sejarah ==
Rencana untuk penerus [[Source (mesin permainan)|mesin Source]] asli dimulai setelah merilis ''[[Half-Life 2: Episode Two]]'' pada tahun 2007.<ref name="ign ep3 2020">{{cite web|last=Marks|first=Tom|date=March 23, 2020|title=Valve Explains Why Half-Life 2: Episode 3 Was Never Made|url=https://www.ign.com/articles/valve-explains-why-half-life-2-episode-3-was-never-made|work=[[IGN]]|access-date=March 23, 2020}}</ref><ref name=":1">{{Cite book|last=Keighley|first=Geoff|year=2020|title=Half-Life: Alyx - Final Hours}}</ref> Demo teknologi mesin pertama dibuat pada tahun 2010 dengan membuat ulang peta dari ''[[Left 4 Dead 2]]''.<ref name=":1" /> Gambar ini bocor ke internet pada awal 2014.<ref>{{Cite web|last=Phillips|first=Tom|date=2014-01-28|title=Source 2 images show next-gen Left 4 Dead 2 prototype - report|url=https://www.eurogamer.net/articles/2014-01-28-source-2-images-show-next-gen-left-4-dead-2-prototype-report|website=Eurogamer|language=en|access-date=2020-12-02}}</ref> Pada [[Game Developers Conference]] 2014, Karyawan Valve Sergiy Migdalskiy memamerkan alat debugging physicsphysic SumberSource 2 yang digunakan ''Left 4 Dead 2''.<ref name="source2.6" /> Source 2 pertama kali tersedia untuk umum melalui alat [[Steam#Steam Workshop|Steam Workshop]] untuk ''[[Dota 2]]'' pada tahun 2014 sebelum diumumkan secara resmi pada Game Developers Conference 2015.<ref name="SteamFree">{{cite web|last=Kollar|first=Philip|date=March 3, 2015|title=Valve announces Source 2 engine, free for developers|url=http://www.polygon.com/2015/3/3/8145273/valve-source-2-announcement-free-developers|archive-url=https://web.archive.org/web/20150305093315/http://www.polygon.com/2015/3/3/8145273/valve-source-2-announcement-free-developers|archive-date=March 5, 2015|access-date=March 3, 2015|url-status=live}}</ref> Di sana, Valve menyatakan niat mereka untuk memungkinkan konten dibuat lebih efisien.<ref name="ign ep3 2020" /><ref name="source2.8" /><ref name="source2.0" /><ref>{{Cite web|title=Gabe Newell on Source 2: "For us, it's useful. For other devs, it's not as useful as Unity"|url=https://www.pcgamesn.com/source-2-release-date|website=PCGamesN|language=en-GB|access-date=2020-04-05}}</ref> Valve juga menyatakan akan mendukung [[Vulkan (API)|API grafis Vulkan]] dan menggunakan [[mesin fisika]] in-house baru yang disebut Rubikon, yang akan menggantikan kebutuhan alat [[Havok (perangkat lunak)|Havok]] pihak ketiga.<ref name="source2.6" /><ref>{{cite news|last1=Mahardy|first1=Mike|date=March 3, 2015|title=GDC 2015: Valve Announces Source 2 Engine|url=http://www.ign.com/articles/2015/03/04/gdc-2015-valve-announces-source-2-engine|publisher=[[IGN]]|archive-url=https://web.archive.org/web/20150304021002/http://www.ign.com/articles/2015/03/04/gdc-2015-valve-announces-source-2-engine|archive-date=March 4, 2015|access-date=March 3, 2015|url-status=live}}</ref><ref name=":0">{{Cite web|last=Migdalskiy|first=Sergiy|date=March 2015|title=Physics for Game Developers: Physics Optimization Strategies|url=http://media.steampowered.com/apps/valve/2015/Migdalskiy_Sergiy_Physics_Optimization_Strategies.pdf|publisher=[[Game Developers Conference]]|archive-url=https://web.archive.org/web/20160304061355/http://media.steampowered.com/apps/valve/2015/Migdalskiy_Sergiy_Physics_Optimization_Strategies.pdf|archive-date=March 4, 2016|access-date=October 2, 2015|url-status=live|df=mdy-all}}</ref>
 
[[Gabe Newell]], presiden Valve, mengatakan bahwa perusahaan memprioritaskan pengembangan permainan mereka sendiri sebelum mereka merilis mesin dan [[Software development kit|kit pengembangan perangkat]] lunaknya ke publik sebagai cara untuk memastikan kualitas tertinggi bagi pengembang; menambahkan bahwa mereka bermaksud untuk membuat mesin ini gratis digunakan untuk pengembang permainan selama permainan tersebut diterbitkan di layanan [[Steam]] mereka.<ref name="SteamFree" /><ref>{{cite web|date=February 16, 2016|title=How Open-Source Allowed Valve To Implement VULKAN Much Faster On The Source 2 Engine|url=https://www.pcgamesn.com/khronos-and-valve-reveal-details-of-vulkan-api-show-dota-2-running-in-source-2-on-intel-integrated-graphics|publisher=[[PCGamesN]]|access-date=November 12, 2017}}</ref><ref name="source2_free" />
 
Pada bulan Juni 2015, Valve mengumumkan bahwa keseluruhan ''[[Dota 2]]'' akan ditransfer ke Source 2 dalam pembaruan yang disebut ''[[Dota 2 Reborn]]''.<ref name="source2.1" /><ref name="source2.2" /><ref>{{cite web|last1=Martin|first1=Michael|title=Valve Announces Dota 2 Reborn|url=http://www.ign.com/articles/2015/06/13/valve-announces-dota-2-reborn-open-beta-coming-next-week|website=IGN|archive-url=https://web.archive.org/web/20160629144536/http://www.ign.com/articles/2015/06/13/valve-announces-dota-2-reborn-open-beta-coming-next-week|archive-date=June 29, 2016|access-date=July 10, 2016|url-status=live}}</ref><ref>{{cite web|last1=Macy|first1=Seth|title=Dota 2 Now Valve's First Ever Source 2 Game|url=http://www.ign.com/articles/2015/09/09/dota-2-now-valves-first-ever-source-2-game|publisher=IGN|archive-url=https://web.archive.org/web/20150910075128/http://www.ign.com/articles/2015/09/09/dota-2-now-valves-first-ever-source-2-game|archive-date=September 10, 2015|access-date=September 9, 2015|url-status=live}}</ref> ''Reborn'' pertama kali dirilis ke publik sebagai pembaruan beta keikutsertaan pada bulan yang sama sebelum secara resmi menggantikan klien asli pada September 2015, menjadikannya game pertama yang menggunakan mesin tersebut.<ref name="source2.3" /><ref name="source2.4" /><ref>{{cite web|last=Livingston|first=Christopher|date=June 12, 2015|title=Valve announces Dota 2 Reborn, new engine coming|url=http://www.pcgamer.com/valve-announces-dota-2-reborn-new-engine-coming/|work=[[PC Gamer]]|archive-url=https://web.archive.org/web/20150615040444/http://www.pcgamer.com/valve-announces-dota-2-reborn-new-engine-coming/|archive-date=June 15, 2015|access-date=June 13, 2015|url-status=live}}</ref><ref>{{cite web|last1=Macy|first1=Seth|title=Dota 2 Now Valve's First Ever Source 2 Game|url=http://www.ign.com/articles/2015/09/09/dota-2-now-valves-first-ever-source-2-game|publisher=IGN|archive-url=https://web.archive.org/web/20150910075128/http://www.ign.com/articles/2015/09/09/dota-2-now-valves-first-ever-source-2-game|archive-date=September 10, 2015|access-date=September 9, 2015|url-status=live}}</ref> Source 2 juga telah digunakan untuk ''[[Artifact (permainan video)|Artifact]]'' dan ''[[Dota Underlords]]'' Valve, dengan mesin yang diporting untuk mendukung [[Android (sistem operasi)|Android]] dan [[iOS]] untuk yang berikutnya.<ref>{{cite web|last=Bailey|first=Dustin|date=March 8, 2018|title=Artifact will use Source 2, bringing the engine to iOS and Android|url=https://www.pcgamesn.com/artifact/artifact-source-2-ios-android|work=[[PCGamesN]]|archive-url=https://web.archive.org/web/20180309192121/https://www.pcgamesn.com/artifact/artifact-source-2-ios-android|archive-date=March 9, 2018|access-date=March 8, 2018|url-status=live|df=mdy-all}}</ref><ref>{{cite web|last1=McWhertor|first1=Michael|title=Valve's Auto Chess competitor is Dota Underlords|url=https://www.polygon.com/2019/6/13/18678182/dota-underlords-valve-auto-chess-open-beta-platforms|website=Polygon|archive-url=https://web.archive.org/web/20190613222336/https://www.polygon.com/2019/6/13/18678182/dota-underlords-valve-auto-chess-open-beta-platforms|archive-date=June 13, 2019|access-date=June 13, 2019|url-status=live}}</ref> Mesinnya juga mendukung pembuatan permainan dalam [[realitas virtual]], digunakan di [[Steam#SteamVR|SteamVR]] Home, demo teknologi ''[[The Lab (permainan video)#Robot Repair|Robot Repair]]'' ''[[The Lab (permainan video)|The Lab]]'', dan ''[[Half-Life: Alyx]]''.<ref>{{cite web|last1=Heaney|first1=David|title=Half-Life: Alyx Highlights Valve's Powerhouse Physics Engine|url=https://uploadvr.com/half-life-alyx-rubikon-physics/|website=UploadVR|access-date=5 April 2020}}</ref><ref>{{cite web|last1=Hollister|first1=Sean|date=November 21, 2019|title=Half-Life: Alyx is officially coming March 2020, and here's your first look|url=https://www.theverge.com/2019/11/21/20975423/half-life-alyx-vr-price-release-date-screenshots-trailer-valve-steam|website=The Verge|access-date=November 21, 2019}}</ref> Beta publik pertama dari alat Source 2, dibuat khusus untuk membuat konten khusus untuk ''Half-Life: Alyx'', dirilis pada Mei 2020.<ref>{{cite web|date=2020-05-15|title=Half-Life: Alyx now has Steam Workshop support and official mod tools|url=https://www.pcgamer.com/half-life-alyx-now-has-steam-workshop-support-and-official-mod-tools/|website=[[PC Gamer]]|access-date=2020-05-16}}</ref>
== Refrensi ==
{{reflist}}
 
== Permainan ==
{{Valve}}
{| class="wikitable sortable" width="auto"
!Tahun
!Permainan
!Catatan
|-
|2013
|''[[Dota 2]]''
|Diported dari [[Source (mesin permainan)|Source]] pada 2015
|-
|2016
|''[[Robot Repair]]''
|Demo teknologi disertakan di dalamnya ''[[The Lab (permainan video)|The Lab]]''; sisanya dibuat menggunakan [[Unity (mesin permainan)|mesin Unity]]<ref>{{cite web|last1=James|first1=Paul|title=Valve Releases 'The Lab' Unity Renderer for Free|url=https://www.roadtovr.com/valve-releases-the-lab-unity-renderer-for-free/|website=RoadToVR|access-date=March 29, 2018}}</ref>
|-
|2018
|''[[Artifact (permainan video)|Artifact]]''
|
|-
| rowspan="2" |2020
|''[[Dota Underlords]]''
|Pertama kali dirilis pada [[akses awal]] pada tahun 2019
|-
|''[[Half-Life: Alyx]]''
|Dibuat untuk [[headset realitas maya]]
|-
|TBA
|''[[Sandbox (permainan video)|Sandbox]]''
|Pengembangan bergeser dari [[Unreal Engine]] ke Source 2 pada tahun 2020.<ref>{{cite web|last=Newman|first=Garry|date=27 October 2020|title=New Engine|url=https://sandbox.facepunch.com/news/new-engine|website=sandbox.facepunch.com|access-date=2021-02-24|archive-date=2020-11-13|archive-url=https://web.archive.org/web/20201113110559/https://sandbox.facepunch.com/news/new-engine|dead-url=yes}}</ref> Bergaya sebagai ''S&box''.
|}
 
== Referensi ==
{{notelist}}
{{Reflist|refs=
 
<ref name="source2.0">{{cite web|url=http://www.ign.com/articles/2015/03/04/gdc-2015-valve-announces-source-2-engine|title=GDC 2015: VALVE ANNOUNCES SOURCE 2 ENGINE|first=Mike|last=Mahardy|date=March 3, 2015|website=[[IGN]]|access-date=April 21, 2017}}</ref>
 
<ref name="source2.2">{{cite web|url=https://www.theverge.com/2015/6/13/8776369/dota-2-reborn-new-engine-source-2|title=Dota 2 is getting overhauled with a new game engine|first=Lizzie|last=Plaugic|date=June 13, 2015|website=[[The Verge]]|access-date=April 21, 2017}}</ref>
 
<ref name="source2.1">{{cite web|url=https://www.extremetech.com/extreme/187723-valve-quietly-releases-source-2-engine-source-2-version-of-dota-2-and-new-hammer-map-editor|title=Valve quietly releases Source 2 engine, Source 2 version of Dota 2, and new Hammer map editor|first=Sebastian|last=Anthony|date=August 8, 2014|website=extremetech|access-date=August 8, 2014}}</ref>
 
<ref name="source2.3">{{cite web|url=https://www.vg247.com/2015/06/13/dota-2-source-2-engine-dotatv/|title=Dota 2 being revamped with Source 2 engine and upgraded DotaTV experience|first=Stephany|last=Nunneley|date=June 13, 2015|website=[[vg247]]|access-date=April 21, 2017}}</ref>
 
<ref name="source2.4">{{cite web|url=http://gameranx.com/updates/id/30218/article/dota-2-will-update-to-source-2-engine-soon-valve-says/|title=Dota 2 Will Update To Source 2 Engine Soon, Valve Says|first=Ian|last=Boudreau|date=June 13, 2015|website=[[gameranx]]|access-date=April 21, 2017}}{{Pranala mati|date=November 2022 |bot=InternetArchiveBot |fix-attempted=yes }}</ref>
 
<ref name="source2.6">{{cite web|url=http://www.gdcvault.com/play/1020065/Physics-for-Game-Programmers-Debugging|title=Physics for Game Programmers Debugging|first=Sergiy|last=Migdalskiy|date=April 14, 2014|website=[[Game Developers Conference]]|access-date=April 21, 2017}}</ref>
 
<ref name="source2.8">{{cite web|url=https://www.rockpapershotgun.com/2012/11/11/gabe-newell-might-have-announced-source-2-possibly/|title=Gabe Newell Might Have Announced Source 2, Possibly|first=John|last=Walker|date=November 11, 2012|website=[[Rock Paper Shotgun]]|access-date=April 23, 2017}}</ref>
 
<ref name="source2_free">{{cite web | url=http://www.pcgamer.com/source-2-will-be-free-wont-ask-for-royalties/ | title=Source 2 will be free; won't ask for royalties | work=[[PC Gamer]] | first=Phil | last=Savage | date=March 5, 2015 | access-date=April 24, 2017}}</ref>}}
 
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