Source 2: Perbedaan antara revisi

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|''[[Sandbox (permainan video)|Sandbox]]''
|Pengembangan bergeser dari [[Unreal Engine]] ke Source 2 pada tahun 2020.<ref>{{cite web|last=Newman|first=Garry|date=27 October 2020|title=New Engine|url=https://sandbox.facepunch.com/news/new-engine|website=sandbox.facepunch.com|access-date=2021-02-24|archive-date=2020-11-13|archive-url=https://web.archive.org/web/20201113110559/https://sandbox.facepunch.com/news/new-engine|dead-url=yes}}</ref> Bergaya sebagai ''S&box''.
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== RefrensiReferensi ==
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<ref name="source2.3">{{cite web|url=https://www.vg247.com/2015/06/13/dota-2-source-2-engine-dotatv/|title=Dota 2 being revamped with Source 2 engine and upgraded DotaTV experience|first=Stephany|last=Nunneley|date=June 13, 2015|website=[[vg247]]|access-date=April 21, 2017}}</ref>
 
<ref name="source2.4">{{cite web|url=http://gameranx.com/updates/id/30218/article/dota-2-will-update-to-source-2-engine-soon-valve-says/|title=Dota 2 Will Update To Source 2 Engine Soon, Valve Says|first=Ian|last=Boudreau|date=June 13, 2015|website=[[gameranx]]|access-date=April 21, 2017}}{{Pranala mati|date=November 2022 |bot=InternetArchiveBot |fix-attempted=yes }}</ref>
 
<ref name="source2.6">{{cite web|url=http://www.gdcvault.com/play/1020065/Physics-for-Game-Programmers-Debugging|title=Physics for Game Programmers Debugging|first=Sergiy|last=Migdalskiy|date=April 14, 2014|website=[[Game Developers Conference]]|access-date=April 21, 2017}}</ref>