Mesin slot: Perbedaan antara revisi

[revisi tidak terperiksa][revisi terperiksa]
Konten dihapus Konten ditambahkan
Aliandro86 (bicara | kontrib)
k Terjemahkan bagian histori dari bhs inggrisnya
Tag: kemungkinan perlu pemeriksaan terjemahan gambar rusak VisualEditor pranala ke halaman disambiguasi
Tidak ada ringkasan suntingan
(98 revisi perantara oleh 46 pengguna tidak ditampilkan)
Baris 1:
{{short description|Mesin judi Kasino}}
{{pp-vandalism|small=yes}}
{{Redirect-multi|4|Bandit Tangan-satu|Mesin Slot|Mesin buah|Pokies|the album|One-Armed Bandit (album)|band|Slot Machine (band)|Penggunaan lain|Mesin buah (disambiguation)|and|Pokey (disambiguation)}}
[[File:Las Vegas slot machines.jpg|alt=antifa|thumb|300x300px|Barisan dari mesin slot digital dalam [[Bandar Udara Internasional McCarran|Bandar udara Internasional McCarran]] di [[Las Vegas]]]]
 
Sebuah '''mesin slot''' ([[American English]]), dikenal juga dengan variasi '''mesin buah''' ([[British English]]), '''puggy''' ([[Scottish English]]),<ref>{{cite book |last=Partridge |first=Eric |date=2006 |title=The New Partridge Dictionary of Slang and Unconventional English: J–Z |url=https://books.google.com/books?id=mAdUqLrKw4YC&pg=PA1552 |publisher=[[Taylor and Francis]] |page=1552 |isbn=9780415259385 |access-date=17 October 2014 }}</ref> '''the slots''' ([[Canadian English]] dan American English), '''mesin poker/pokies''' ([[Australian English]] dan [[New Zealand English]]), '''fruities''' (British English) atau, '''slots''' (American English), adalah sebuah mesin [[perjudian]] yang menciptakan sebuah [[game of chance|permainan peluang]] untuk konsumennya. Mesin slot juga dikenal secara pejoratif sebagai '''bandit satu-tangan''' Karena [[lengan]] mekanikal besarnya yang ditempatkan pada sisi dari versi mesin mekanikal awalnya dan permainan yang 'memiliki kemampuan untuk mengosongkan' kantong dan dompet pemainnya seperti yang dilakukan [[penjahat]].
 
Sebuah mesin slot memiliki tampilan standar dengan fitur sebuah layar menampilkan rel atau gulungan yang "berputar" saat permainan diaktifkan. Beberapa mesin slot modern masih mengikutkan sebuah tungkai sebagai sebuah umpan desain [[skeuomorphic|skeuomorfik]] untuk memicu pemain. Bagaimanapun, mekanis dari mesin terdahulu telah digantikan oleh [[generator nomor acak]], dan sekarang telah digunakan tombol dan [[layar sentuh]].
 
Mesin slot memiliki satu atau lebih detektor [[mata uang]] yang menvalidasi bentuk pembayaran, apakah [[koin]], [[uang tunai]], [[Kupon (obligasi)|kupon]], atau [[Token yang tidak dapat dipertukarkan|token]]. Mesin akan membayarkan menurut kepada pola dari simbol yang ditampilkan ketika rel-rel berhenti "berputar". Mesin slot adalah metode perjudian yang paling terkenal dalam [[kasino]] dan menyumbang sekitar 70% dari rata-rata pemasukan kasino [[Amerika Serikat]].<ref>{{cite web|url=https://www.theatlantic.com/doc/200512/slot-machines|title=How slot machines give gamblers the business|last=Cooper|first=Marc|date=December 2005|publisher=The Atlantic Monthly Group|access-date=2008-04-21}}</ref>
Baris 19:
Sittman dan Pitt dari [[Brooklyn]], [[New York]] mengembangkan sebuah mesin perjudian pada tahun 1891 yang merupakan cikal bakal mesin slot modern. Mesin itu memiliki lima drum yang menahan total 50 kartu terbuka dan didasarkan pada [[poker]]. Mesin itu terbukti sangat populer, dan tidak lama banyak [[bar]] dalam kota memiliki satu atau lebih dari mesin ini. Pemain akan memasukkan sebuah koin uang dan menarik sebuah tangkai, yang kemudian memutar drum dan kartu yang ada pada mereka, Sang pemain akan mengharapkan kombinasi kartu tangan poker yang bagus muncul. Di sini tidak ada mekanisme pembayaran langsung, jadi sebuah [[Glossary of poker terms|pair king]] mungkin memberikan pemain segelas bir gratis, yang kemudian [[Glossary of poker terms|royal flush]] dapat pembayaran sebuah cerutu atau minuman; Hadiah bergantung sepenuhnya kepada tawaran dari pemilik mesin. Untuk meningkatkan kesempatan [[Glossary of poker terms|poker house]], dua kartu biasanya dikeluarkan dari [[Kartu remi|set remi]], sepuluh [[Kartu remi|sekop]] dan [[Kartu remi|jack hati]], menggandakan [[Peluang (matematika)|peluang]] melawan kemenangan sebuah [[royal flush]]. Drum tersebut juga dapat diatur untuk mengurangi peluang kemenangan pemain.
 
Karena besarnya angka dari kemungkinan menang dalam permainan aslit berbasis poker, itu membuktikan secara praktik tidak mungkin membuat mesin yang mampu menghadiahkan sebuah pembayaran otomatis untuk semua kemungkinan kombinasi kemenangannya. Pada suatu waktu antara 1887 dan 1895,<ref>{{cite web|url=http://www.slot-machine-resource.com/slot-machine-history.htm |title=History of slot machines }}</ref> [[Charles Fey]] dari [[San Francisco]], [[California]] merancang sebuah mekanisme otomatis yang jauh lebih sederhana<ref>{{cite web |url=http://casinogambling.about.com/od/slots/a/charlesfey.htm |title=Charles Fey article |publisher=Casinogambling.about.com |date=2009-06-22 |access-date=2009-08-04 |archive-date=2009-02-26 |archive-url=https://web.archive.org/web/20090226234852/http://casinogambling.about.com/od/slots/a/charlesfey.htm |dead-url=yes }}</ref> dengan tiga rel putaran mengandung total lima simbol: [[ladam]], [[Kartu remi|berlian]], sekop, [[Kartu remi|hati]] dan sebuah [[Liberty Bell|lonceng Liberty]]; Lonceng yang kemudian memberikan nama pada mesin ini. Dengan menggantikan sepuluh kartu dengan lima simbol dan menggunakan tiga rel ketimbang 5 drum, kerumitan membaca kemenangan pun dapat dikecilkan, memungkinkan Fey untuk mendesain sebuah mekanisme pembayaran otomatis yang efektif. Tiga lonceng dalam sebaris akan menghasilkan pembayaran terbesar, sepuluh [[Nickel (uang koin Amerika Serikat)|nickel]] (50¢). Lonceng Liberty adalah sebuah sukses besar dan memunculkan sebuah alat mekanikal permainan yang bertahan dalam industrinya. Setelah beberapa tahun, alat tersebut dilarang di California, tetapi Fey tetap tidak mampu memenuhi permintaan pesanan alat tersebut dari daerah lain. Mesin lonceng Liberty sangat populer sehingga banyak di tiru oleh pabrikan pembuat mesin slot. Pertama dari mesin ini, juga dinamakan "Lonceng Liberty", diproduksi oleh pabrikan [[Herbert Mills]] dalam 1907. Pada 1908, banyak mesin "lonceng" yang kebanyakan telah dipasangkan dalam toko [[cerutu]], [[Salon kecantikan|salon]], arena [[boling]], rumah [[bordil]] dan tukang pangkas.<ref>{{cite web|title=The Long, Colorful, Profitable History of Slot Machines|url=http://indiancountrytodaymedianetwork.com/gallery/photo/long-colorful-profitable-history-slot-machines-55000|url-status=dead|archive-url=https://web.archive.org/web/20140130064559/http://indiancountrytodaymedianetwork.com/gallery/photo/long-colorful-profitable-history-slot-machines-55000|archive-date=January 30, 2014|access-date=2016-07-18|publisher=The Indian Observer}}</ref> Mesin Awalnya, termasuk sebuah Lonceng Liberty tahun 1899, sekarang adalah bagian dari koleksi Fey dalam [[Museum]] [[Nevada]].<ref>{{cite web|title=CM-5716-P-06 Machine, Slot|url=http://www.nevadaculture.org/museums/new_exhibits/cc-slot_machines/exhibit1/e10007a.html|url-status=dead|archive-url=https://web.archive.org/web/20151001120708/http://www.nevadaculture.org/museums/new_exhibits/cc-slot_machines/exhibit1/e10007a.html|archive-date=October 1, 2015|access-date=2015-09-18|website=Nevada State Museum}}</ref>
 
Mesin pertama Lonceng Liberty diproduksi oleh [[Mills Novelty Company|Mills]] menggunakan simbol yang sama dengan rel seperti yang asli dari desain Charles Fey. Tidak lama kemudian, mesin diproduksi dengan menggunakan simbol yang lebih patriotik, seperti [[bendera]] dan [[lingkaran]], pada roda. Setelahnya, sebuah mesin serupa dengan panggilan Lonceng Operator diproduksi yang menyertakan pilihan untuk menambahkan perekatan mesin pengeluar [[permen karet]]. Seperti permen karet yang menawarkan rasa buah-buahan, simbol buahan diletakkan dalam rel, seperti: [[lemon]], [[ceri]], [[jeruk]] dan [[prem]]. Simbol lonceng pun ditarik, dan sebuah gambar dari tongkat permen karet buah-lonceng, simbol bar aslinya, juga dihadirkan. Set simbol ini terbukti sangat populer dan digunakan oleh perusahaan lain yang mulai membuat mesin slot mereka sendiri: [[Caille Bros.|Caille]], Watling, [[Jennings & Company|Jennings]] dan Pace.<ref>{{cite book |last=Fey |first=Marshall |date=1983 |title=Slot Machines A Pictorial History of the First 100 Years |publisher=[[Liberty Belle Books]] |isbn=0-9623852-7-1 }}</ref>
 
Sebuah tehnikteknik yang umum dipakai untuk menghindari hukum perjudian dalam sejumlah negara bagian adalah menghadiahkan makanan. Untuk alasan inilah, ada sejumlah mesin bola-permen karet dan mesin penjual yang sayangnya disalah pahami oleh pihak berwenang. Kedua kasus [[Iowa]] dari ''State v. Ellis''<ref>200 Iowa 1228, 206 N.W. 105. (Iowa, 1925).</ref> dan ''State v. Striggles''<ref>202 Iowa 1318, 210 N.W. 137. (Iowa, 1926).</ref> digunakan oleh kelas hukum [[kriminal]] untuk mengilustrasikan konsep dari ketergantungan pada otoritas seperti kaitan pada aksiomatik kata ''[[ignorantia juris non excusat]]'' ("ketidakpedulian pada hukum bukanlah alasan").<ref>Singer, Richard G. ''[http://wings.buffalo.edu/law/bclc/bclrarticles/3(2)/singer.pdf The Proposed Duty to Inquire as Affected by Recent Criminal Law Decisions in the United States Supreme Court] {{webarchive|url=https://web.archive.org/web/20081219143750/http://wings.buffalo.edu/law/bclc/bclrarticles/3%282%29/singer.pdf |date=2008-12-19 }}''. 24 April 2000.</ref> Dalam kasus ini, mesin penjual permen [[mint]] dinyatakan sebagai sebuah alat mesin perjudian karena mesin tersebut, secara peluang diproduksi internal, dan sering memberikan pengguna selanjutnya sejumlah token penukaran untuk lebih banyak permen. Walaupun hasil dari penayangan penggunaan oleh pemakai selanjutnya dari mesin, pengadilan mengeluarkan aturan bahwa "Mesin tampak seperti peluang untuk pemain berjudi, dan demikian juga sebaliknya".<ref>''State v. Ellis''. 200 Iowa 1228, 206 N.W. 105. (Iowa, 1925). (citing to ''Ferguson v. State of Indiana'', 178 Ind. 568, 99 N. E. 806 (1912); ''City of Moberly v. Deskin'', 169 Mo. App. 672, 155 S. W. 842. (1913).)</ref>
 
Pada 1963, [[Bally Manufacturing|Bally]] mengembangkan mesin slot pertama yang eletromekanikal secara penuh dengan sebutan Money Honey (Walau mesin awalnya seperti mesin Bally's High Hand draw-poker telah menunjukkan dasar dari konstruksi elektromekanikal semenjak 1940). Tugas dari elektromekanikalnya yang membuat Money Honey mesin slot pertama dengan pelompat tanpa dasar dan pembayaran otomatis hingga 500 koin tanpa bantuan dari seorang petugas.<ref>{{cite web|title=Bally Technologies, Inc. &#124; Company Information|url=http://ballytech.com/company-information|url-status=dead|archive-url=https://web.archive.org/web/20090930001018/http://ballytech.com/company-information|archive-date=September 30, 2009|access-date=2009-08-04|publisher=Ballytech.com}}</ref> Kepopuleran dari mesin ini yang berujuna pada peningkatan pra-dominasi dari [[permainan elektronik]], dengan tuas sisi segera menjadi sebuah [[vestigialitas]].
Baris 29:
Mesin slot video pertama dikembangkan pada 1976 di Kearny Mesa, California oleh Las Vegas–basis Fortune Coin Co. Mesin ini menggunakan sebuah modifikasi dari {{convert|19|in|cm|adj=on}} [[Sony trinitron|Sony Trinitron]] reseptor warna untuk layar dan papan logiknya untuk semua fungsi mesin-slot. Purwarupanya kemudian dipakaikan dalam lemari siap-pajang mesin-slot, ukuran-penuh. Produksi unit pertama memasuki percobaan pada [[Hotel Hilton]] Las Vegas. Setelah beberapa modifikasi untuk mengalahkan percobaan curang, mesin slot video disetujui oleh Komisi Permainan Negara Bagian Nevada dan kebetulan menemukan kepopuleran pada [[Las Vegas Strip]] dan di kasino pada pusat kota. Fortune Coin Co. dan teknologi mesin slot videonya dibeli oleh IGT (Perusahaan Teknologi Permainan Internasional) pada tahun 1978.{{Citation needed|date=September 2015}}
 
Mesin slot video pertama Amerika yang menawarkan sebuah "layar kedua" babak bonus adalah Reel ’Em In, dikembangkan oleh [[WMS Industries]] pada tahun 1996.<ref>{{cite web|url=http://www.casinocenter.com/?p=834|title=HALL OF FAME IN SLOT GAMES : Casino Player Magazine - Strictly Slots Magazine - Casino Gambling Tips|work=casinocenter.comcn}}</ref> Mesin tipe ini telah muncul di Australia dari setidaknya tahun 1994 dengan Permainan Three Bags Full.<ref>{{cite web|url=http://www.arcade-history.com/?n=3-bags-full&page=detail&id=5056|title=3 Bags Full|work=arcade-history.com}}</ref> Dengan mesin tipe ini, layar akan berganti untuk menyediakan sebuah permainan lain dimana pembayaran tambahan akan dihadiahkan.
 
==OperationPengoperasian==
[[Image:Vegas slots.JPG|left|thumb|ASebaris rowmesin ofslot "Wheel of Fortune" slotdalam machinessebuah inkasino a casino indi Las Vegas. This specificMesin slot machineinilah isyang themedmenjadi totema theacara TV game showpermainan ''[[Wheel of Fortune (American game show)|Wheel of Fortune]]''.]]
[[File:RAY Ruusu and Tuplapotti.JPG|right|thumb|[[RAY (Finland)|RAY]]'s Ruusu anddan Tuplapotti slotmesin machinesslot indi FinlandFinlandia]]
 
Tergantung mesinnya, pemain dapat memasukkan uang kontan atau, masukkan "[[tiket masuk dan keluar]]" ke mesin, selembar tiket dengan sebuah [[barcode]], masuk ke dalam mesin slot dengan desain sedemikian rupa. Mesin kemudian diaktifkan dengan tuas atau tombol (baik fisik atau sebuah layar sentuh), yang mana mengaktifkan rel yang memutar dan berhenti untuk menyusun kembali simbol-simbol. Jika seorang pemain mencocokkan kombinasi kemenangan dari simbol-simbol, pemain mendapatkan kredit berdasarkan tabel pembayaran. Simbol-simbol bervariasi tergantung dari tema dari mesin. Simbol-simbol klasik termasuk objek seperti buah-buahan, lonceng, angka keberuntungan tujuh. Kebanyakan permainan slot memiliki them, seperti [[estetika]] khusus, lokasi, atau karakter. Simbol-simbol dan fitur bonus lain dari permainan adalah bertipe sejalan dengan temanya. Beberapa tema berlisensi dari [[waralaba media]] populer, termasuk film-film, serial televisi (termasuk [[game show]]s seperti [[Wheel of Fortune]]), hiburan dan musisi.
Depending on the machine, the player can insert cash or, in "[[ticket-in, ticket-out]]" machines, a paper ticket with a [[barcode]], into a designated slot on the machine. The machine is then activated by means of a lever or button (either physical or on a touchscreen), which activates reels that spin and stop to rearrange the symbols. If a player matches a winning combination of symbols, the player earns credits based on the paytable. Symbols vary depending on the theme of the machine. Classic symbols include objects such as fruits, bells, and stylized [[Luck#Numerology|lucky sevens]]. Most slot games have a theme, such as a specific [[Aesthetics|aesthetic]], location, or character. Symbols and other bonus features of the game are typically aligned with the theme. Some themes are licensed from popular [[media franchise]]s, including films, television series (including [[game show]]s such as ''[[Wheel of Fortune (American game show)|Wheel of Fortune]]''), entertainers, and musicians.
 
Mesin slot bergaris jamak menjadi semakin populer sejak 1990. Mesin-mesin ini memiliki lebih dari satu garis pembayaran, artinya simbol-simbol terlihat yang tidak segaris dengan garis horizontal utama dapat dipertimbangkan sebagai kombinasi kemenangan. Mesin slot tradisional tiga-rel umumnya memiliki satu, tiga dan lime garis pembayaran sedangkan mesin slot video mungkin memiliki 9, 15, 25, atau sebanyak 1024 garis pembayaran berbeda. Kebanyakan menerima bervariasi angka kredit untuk memainkannya, dengan 1 sampai 15 kredit per garis umumnya. Semakin tinggi jumlah taruhan, semakin tinggi pembayarannya jika pemain menang.
Multi-line slot machines have become more popular since the 1990s. These machines have more than one payline, meaning that visible symbols that are not aligned on the main horizontal may be considered as winning combinations. Traditional three-reel slot machines commonly have one, three, or five paylines while video slot machines may have 9, 15, 25, or as many as 1024 different paylines. Most accept variable numbers of credits to play, with 1 to 15 credits per line being typical. The higher the amount bet, the higher the payout will be if the player wins.
 
OneSalah ofsatu theperbedaan mainutama differencesantara between videomesin slot machinesvideo anddan reelmesin machinesrel isadalah indalam thecara waymenghitung payoutspembayaran are calculatedkeluar. WithDengan reelmesin machinesrel, thesatu-satunya onlycara wayuntuk to win the maximummenang jackpot is tomaksimum playadalah thedengan maximumbermain numbersejumlah ofkoin coinsmaksimum (usuallyumumnya threetiga, sometimesterkadang fourempat oratau evenbahkan fivelima coinskoin per spinperputaran). WithDengan mesin slot video machines, the fixed payout values arenilai multipliedpembayaran bytetap thedikalikan numberoleh ofjumlah coinskoin per linegaris thatyang is being betdipertaruhkan. InDengan otherkata wordslain: on apada reelmesin machinerel, thepertaruhannya oddslebih aredisukai morebila favorablepenjudi ifmemainkan thedengan gamblerjumlah playskoin withmaksimum theyang maximum number of coins availablesebisanya.<ref>{{cite web|last1=Harris|first1=Tom|title=How Slot Machines Work|url=http://entertainment.howstuffworks.com/slot-machine4.htm|access-date=10 July 2014|date=2002-02-26}}</ref> HoweverBagaimanapun, dependingtergantung onpada thestruktur structurepermainan ofdan thefitur gamebonusnya, andbeberapa its bonus features, someslot video slotsmungkin maymasih stillmengikutkan includefitur featuresyang thatdapat improvemeningkatkan chancespeluan atdalam payoutspembayaran bydengan makingmembuat increasedtaruhan wagersditingkatkan.
 
Permainan "Multi-way" gamesmenjauhkan eschewgaris fixedpembayaran paylinestetap inuntuk favormengutamakan ofperbolehan allowingpembayaran symbols to paysimbol-simbol anywheredimanapun, assepanjang longsetidaknya asada theresatu isdi atantara leasttiga onerel inberuntun atdari leastkiri threeke consecutivekanan. reels from left to right.Permainan "Multi-way" games may be configuredmungkin todisetel allowuntuk playersmemperbolehkan topemain betbertaruh byper-reelrel: foruntuk examplecontoh, ondalam asebuah gamepermainan withdengan asebuah pola 3x5 pattern (oftensering referreddireferensikan topada aspermainan asebanyak 243-way gamecara), playing onebermain reelsatu allowsrel allmemperbolehkan threesemua symbolstiga insimbol thedalam firstrel reelpertama tountuk potentiallyberpotensi paydibayar, buttapi onlyhanya thepada centerbaris rowtengah paysmembayar onuntuk therel remaining reelssisanya (often designatedsering bydisetel darkeningdengan themenggelapkan unusedporsi portionsdari ofrel thetidak reelsterpakai). OtherPermainan multi-way gameslain usemenggunakan asebuah pola 4x5 oratau 5x5 pattern, wheredimana theredisana areada uphingga tolima fivesimbol symbolsdalam insetiap each reelrel, allowingmembolehkan for up tosampai 1,.024 anddan 3,.125 wayscara tountuk winmenang respectivelymasing-masing. ThePermainan Australianpabrikan manufacturerAustralia bermerk [[Aristocrat Leisure]] brands games featuringmenhadirkan thissistem systemini assebagai "Reel Power", "Xtra Reel Power" anddan "Super Reel Power" respectivelymasing-masing. ASebuah variationvariasi involvesmelibatkan patternspola wheredimana symbolssimbol paybayarkan adjacentbersebelahan tosatu onesama anotherlain. MostKebanyakan ofdari thesepermainan gamesini havememiliki asebuah hexagonalformasi reelrel formation[[heksagon]]al, anddan muchsangat likemirip permainan multi-way games, any patternssetiap notpola playedtidak aretermainkan darkenedakan outdigelapkan ofdari usepenggunaan.
 
[[Denominasi]] dapat berjarak dari 1 [[sen]] ("slot penny") sampai pada $100,00 atau lebih per kredit. Tangganya dikenal secara umum sebagai mesin "limit tinggi", dan mesin yang menyetel memperbolehkan taruhan seperti itu umumnya terletak dalam area tersendiri (yang mana mungkin memiliki tim petugas terpisah untuk melayani kebutuhan dari siapa yang bermain di sana). Mesin akan menghitung secara otomatis kredit dari yang diterima oleh pemain untuk penukaran uang kontang yang dimasukkan. Mesin terbaru mengizinkan pemain untuk memilih dari pilihan denominasi dalam layar buyar atau menu.
Denominations can range from 1 cent ("penny slots") all the way up to $100.00 or more per credit. The latter are typically known as "high limit" machines, and machines configured to allow for such wagers are often located in dedicated areas (which may have a separate team of attendants to cater to the needs of those who play there). The machine automatically calculates the number of credits the player receives in exchange for the cash inserted. Newer machines often allow players to choose from a selection of denominations on a [[splash screen]] or menu.
 
==TerminologyIstilah==
Sebuah '''bonus''' adalah sebuah fitur spesial untuk beberapa tema permainan, yang diaktifkan ketika simbol-simbol tertentu muncul dalam kombinasi kemenangan. Bonus-bonus dan jumlah fitur bonus sangat bervariasi tergantung kepada permainannya. Beberapa babak bonus adalah sesi spesial dari putaran gratis (jumlahnya adalah yang mana sering didasarkan dari kemenangan kombinasi yang memicu bonus), sering dengan sebuah perbedaan atau set kemenangan kombinasi yang dimodifikasi seperti permainan utama dan/atau perkalian lain atau peningkatan frekuensi dari simbol-simbol, atau sebuah "tahan dan putar kembali" mekanikal yang mana simbol-simbol spesifik (biasanya ditandai dengan nilai dari kredit atau hadiah-hadiah lainnya) dapat dikumpulkan dan terkunci dalam tempat setelah sejumlah putaran tertentu. Dalam babak bonus lainnya, pemain sering dipersembahkan dengan beberapa benda pada layar untuk dipilih. Sesudah pemain memilih benda, sejumlah kredit akan diungkapkan dan dihadiahkan. Beberapa bonus menggunakan alat mekanikal, seperti roda berputar, yang bekerja dalam hubungan dengan bonus dimunculkan pada layar jumlah kemenangan.
A '''bonus''' is a special feature of the particular game theme, which is activated when certain symbols appear in a winning combination. Bonuses and the number of bonus features vary depending upon the game. Some bonus rounds are a special session of free spins (the number of which is often based on the winning combination that triggers the bonus), often with a different or modified set of winning combinations as the main game and/or other multipliers or increased frequencies of symbols, or a "hold and re-spin" mechanic in which specific symbols (usually marked with values of credits or other prizes) are collected and locked in place over a finite number of spins. In other bonus rounds, the player is presented with several items on a screen from which to choose. As the player chooses items, a number of credits is revealed and awarded. Some bonuses use a mechanical device, such as a spinning wheel, that works in conjunction with the bonus to display the amount won.
 
Sebuah '''lilin''' adalah lampu dari atas mesin slot. Itu akan bersinar untuk memperingatkan operator bahwa penggantian dibutuhkan, pembayaran tangan diperlukan atau potensi masalah dengan mesin. Dapat juga dinyalakan oleh pemain dengan memencet tombol "servis" atau "bantuan".
A '''candle''' is a light on top of the slot machine. It flashes to alert the operator that change is needed, hand pay is requested or a potential problem with the machine. It can be lit by the player by pressing the "service" or "help" button.
 
'''CarouselKarausel''' refersmerujuk tokepada asekelompok grouping ofmesin slot machines, usuallybiasanya indalam asebuah circleformasi orlingkaran atau oval formation.
 
Sebuah '''peluncur koin''' adalah sebuah kontainer dimana koin yang bisa segera tersedia untuk pengadaan pembayaran. Peluncur adalah sebuah alat mekanikal yang memutar koin ke dalam tempat koin ketika ada pemain yang mengumpulkan kredit/koin (dengan memencet sebuah tombol "keluar kontan"). Ketika sebuat kapasitas koin yang ada tercapai, sebuah koin otomatis dialihkan secara tidak langsung, atau "dijatuhkan", keluarkan koin dalam sebuah "ember jatuhan" atau "kotak jatuhan". (Peluncur koin yang tidak terpakai dapat ditemukan bahkan dalam permainan yang khusus menggunakan teknologi Tiket-masuk, Tiket-keluar, sebagai pertanda).
A '''coin hopper''' is a container where the coins that are immediately available for payouts are held. The hopper is a mechanical device that rotates coins into the coin tray when a player collects credits/coins (by pressing a "Cash Out" button). When a certain preset coin capacity is reached, a coin diverter automatically redirects, or "drops", excess coins into a "drop bucket" or "drop box". (Unused coin hoppers can still be found even on games that exclusively employ Ticket-In, Ticket-Out technology, as a vestige.)
 
'''Meteran kredit''' adalah sebuah layar dari jumlah uang atau jumlah kredit dalam mesin. Dalam mesin slot mekanikal, ini biasanya adalah [[layar tujuh-bagian]], tetapi mesin slot video tipikalnya menggunakan model teks yang cocok dengan tema permainan dan layar muka pengguna.
The '''credit meter''' is a display of the amount of money or number of credits on the machine. On mechanical slot machines, this is usually a [[seven-segment display]], but video slot machines typically use stylized text that suits the game's theme and user interface.
 
'''Ember jatuhan''' atau '''kotak jatuhan''' adalah sebuah kontainer terletak dalam dasar sebuah mesin slot yang mengeluarkan koin yang dialihkan dari peluncur. Tipikalnya, sebuah ember jatuhan digunakan untuk denominasi-rendah mesin slot dan kotak jatuhan digunakan untuk denominasi-tinggi mesin slot. Sebuah kotak jatuhan memiliki engsel penutup dengan satu kunci atau lebih yang mana ember jatuhan tidak memiliki penutup. Isi dari ember jatuhan dan kotak jatuhan dapat dikumpulkan dan dihitung oleh kasino berdasarkan jadwal.
The '''drop bucket''' or '''drop box''' is a container located in a slot machine's base where excess coins are diverted from the hopper. Typically, a drop bucket is used for low-denomination slot machines and a drop box is used for high-denomination slot machines. A drop box contains a hinged lid with one or more locks whereas a drop bucket does not contain a lid. The contents of drop buckets and drop boxes are collected and [[hard count|counted]] by the casino on a scheduled basis.
 
'''EGM''' isadalah shortsingkatan foruntuk "Electronic Gaming Machine" ("Mesin Permainan Elektronik").
 
'''Spin gratis''' adalah sebuah bentuk dari bonus, dimana sebuah seri putaran otomatis dimainkan tanpa cas kepada taruhan pemain yang ada. Putaran gratis biasanya dipicu lewat sebuah scatter dari setidaknya tiga simbol desain *(dengan sejumlah putaran tergantung pada jumlah simbol yang mendarat). Beberapa permainan mengizinkan putaran gratis untuk "dipicu kembali", yang menambahkan putaran tambahan di atas yang sudah dihadiahkan. Teorinya idak ada limit untuk jumlah putaran gratis yang bisa didapatkan. Beberapa permainan mungkin memiliki fitur lain yang dapat juga memicu sebab dari putaran gratis.
'''Free spins''' are a common form of bonus, where a series of spins are automatically played at no charge at the player's current wager. Free spins are usually triggered via a scatter of at least three designated symbols (with the number of spins dependent on the number of symbols that land). Some games allow the free spins bonus to "retrigger", which adds additional spins on top of those already awarded. There is no theoretical limit to the number of free spins obtainable. Some games may have other features that can also trigger over the course of free spins.
 
Sebuah '''bayaran tangan''' merujuk kepada pembayaran keluar oleh petugas atau pada titik penukaran ("kandang"), daripada oleh mesin slot itu sendiri. Sebuah bayar tangan terjadi ketika jumlah dari pembayaran keluar melebihi maksimum jumlah pembayaran keluar yang disetel oleh operator mesin slot. Biasanya, jumlah maksimum di setel pada tingkat dimana operator harus mulai memotong pajak. Sebuah pembayaran tangan diperlukan juga sebagai hasil dari pembayaran singkat.
A '''[[hand pay]]''' refers to a payout made by an attendant or at an exchange point ("cage"), rather than by the slot machine itself. A hand pay occurs when the amount of the payout exceeds the maximum amount that was preset by the slot machine's operator. Usually, the maximum amount is set at the level where the operator must begin to deduct taxes. A hand pay could also be necessary as a result of a short pay.
 
'''Peluncur isi slip''' adalah sebuah dokumen yang digunakan untuk merekam kehabisan koin dari peluncur koin setelah habis sebagai hasil dari membuat pembayaran keluar kepada pemain. Slip mengindikasikan jumlah koin terletak dalam peluncur, seperti juga tanda tangan dari pegawai yang terlibat dalam transaksi, nomor mesin slot dan lokasi dan tanggal.
'''Hopper fill slip''' is a document used to record the replenishment of the coin in the coin hopper after it becomes depleted as a result of making payouts to players. The slip indicates the amount of coin placed into the hoppers, as well as the signatures of the employees involved in the transaction, the slot machine number and the location and the date.
 
'''MEALBuku bookMEAL''' ('''''M'''''achine '''''e'''''ntry '''''a'''''uthorization '''''l'''''og) is- acatatan logotoritas ofmasuk themesin) employee'sadalah catatan dari entriesmasuknya intopegawai thekedalam machinemesin.
 
Mesin slot '''Lowtingkat-levelrendah''' oratau '''slantatas-topmiring''' slottermasuk machinessebuah includebangku aagar stoolpemain sodapat theduduk. playerMesin may sit down.slot '''StandBerdiri-upatas''' oratau '''uprighttegak-lurus''' slot machines are playeddimainkan whilesambil standingberdiri.
 
'''Permainan optimal''' adalah sebuah persentase pembayaran kembali berdasarkan seorang penjudi menggunakan strategi optimal dalam sebuah permainan mesin slot berlandas-kemampuan.
'''Optimal play''' is a payback percentage based on a gambler using the optimal strategy in a skill-based slot machine game.
 
'''Garis bayaran''' adalah sebuah garis yang melintasi lewati satu simbol setiap rel, sepanjang yang mana kombinasi kemenangan dihitung. Putaran rel mesin klasik biasanya memiliki hingga sembilan garis bayar, sedangkan mesin slot video dapat memiliki sebanyak hingga ratusan. Garis bayar dapat bervariasi bentuk (mendatar, tegak, segitiga, diagonal, zigzag, dll).
'''Payline''' is a line that crosses through one symbol on each reel, along which a winning combination is evaluated. Classic spinning reel machines usually have up to nine paylines, while video slot machines may have as many as one hundred. Paylines could be of various shapes (horizontal, vertical, oblique, triangular, zigzag, etc.)
 
'''PersistentStatus statekegigihan''' refersmerujuk tokepada passivefitur featuresdalam onbeberapa somemesin slot machines, somebeberapa ofjuga whichdapat ablememicu topembayaran triggerkeluar bonus payouts or other specialatau featuresfitur ifistimewa certainlainnya conditionsjika arekeadaan mettertentu overdipenuhi timesaat bypemain playersbermain ondalam thatmesin machineitu.<ref name=":0">{{Cite web|url=https://www.casinojournal.com/articles/93279-slot-machine-trends-featured-at-g2e?v=preview|title=Slot machine trends featured at G2E|website=Casino Journal|language=en|access-date=2020-03-01}}</ref>
 
'''Gulung-atas''' adalah sebuah proses mendramatisir kemenangan dengan memainkan suara ketika '''meteran''' menghitung ke atas jumlah yang dimenangkan.
'''Roll-up''' is the process of dramatizing a win by playing sounds while the '''meters''' count up to the amount that has been won.
 
'''Bayaran singkat''' merujuk kepada pembayaran keluar sebagian yang dibuat oleh mesin slot, yang mana kurang dari jumlah untuk pemain. Hal ini terjadi jika peluncur koin telah kehabisan dari hasil pembayaran keluar sebelumnya kepada pemain. Jumlah tersisa pada pemain adalah dibayarkan sebagai bayaran tangan atau seorang petugas akan datang dan mengisi mesin.
'''Short pay''' refers to a partial payout made by a slot machine, which is less than the amount due to the player. This occurs if the coin hopper has been depleted as a result of making earlier payouts to players. The remaining amount due to the player is either paid as a hand pay or an attendant will come and refill the machine.
 
Sebuah '''scatter''' adalah sebuah kombinasi pembayaran berdasar pada kemunculan dari simbol yang mendarat dimana saja dalam rel, daripada urutan jatuhan dari beberapa garis bayaran. Sebuah pembayaran scatter biasanya membutuhkan minimal tiga simbol untuk mendarat, dan mesin bisa menawarkan peningkatan hadiah atau jekpot tergantung pada jumlah yang mendarat. Scatter sering juga digunakan untuk memicu permainan bonus, seperti putaran gratis (dengan sejumlah spin dikalikan berdasar jumlah simbol scatter yang mendarat). Simbol scatter biasanya tidak dapat dipasangkan menggunakan wild, dan beberapa permainan mungkin membutuhkan simbol scatter untuk muncul secara beruntun pada rel untuk pembayaran. Pada beberapa permainan multiway, simbol scatter tetap membayarkan dlaam area tak terpakai.
A '''scatter''' is a pay combination based on occurrences of a designated symbol landing anywhere on the reels, rather than falling in sequence on the same payline. A scatter pay usually requires a minimum of three symbols to land, and the machine may offer increased prizes or jackpots depending on the number that land. Scatters are frequently used to trigger bonus games, such as free spins (with the number of spins multiplying based on the number of scatter symbols that land). The scatter symbol usually cannot be matched using wilds, and some games may require the scatter symbols to appear on consecutive reels in order to pay. On some multiway games, scatter symbols still pay in unused areas.
 
'''Rasa''' adalah rujukan untuk sejumlah kecil pembayaran keluar untuk menjaga pemain tetap duduk dan melanjutkan bertaruh. Hanya saja jarang sekali mesin gagal membayar jumlah minimum yang keluar karena beberapa penarikan.
'''Taste''' is a reference to the small amount often paid out to keep a player seated and continuously betting. Only rarely will machines fail to pay even the minimum out over the course of several pulls.
 
'''Tilt''' (guncangan) adalah sebuah istilah yang berasal dari mesin slot elektromekanikal "saklar guncang", yang akan membuat atau memecahkan sebuah sirkuit ketika mereka diguncangkan atau sebab lain yang merusak sehingga memicu peringatan. sedangkan mesin moderen tidak lagi memiliki sakelar guncangan, setiap kerusakan teknis (pintu sakelar pada keadaan yang salah, kegagalan motor rel, kehabisan kertas, dll) tetap dikatakan sebuah "guncangan". Pemakaian kata guncangan karena pada awalnya pemain ingin menyabotase dengan cara mengguncang mesin untuk membuat kacau putaran mesin slot dengan harapan akan memberikan kemenangan kepada pemain.
[[Image:Slot machine Tilt error.jpg|right|thumb|Display screen of a slot machine in tilt mode]]
'''Tilt''' is a term derived from electromechanical slot machines' "[[mercury switch|tilt switches]]", which would make or break a circuit when they were tilted or otherwise tampered with that triggered an alarm. While modern machines no longer have tilt switches, any kind of technical fault (door switch in the wrong state, reel motor failure, out of paper, etc.) is still called a "tilt".
 
Sebuah '''pegangan lembar kerja teoritis''' adalah sebuah dokumen yang disediakan oleh pabrikan untuk setiap mesin slot yang mengindikasikan teori persentase mesin yang mana seharusnya berdasar jumlah pembayaran. Lembar kerja juga mengindikasikan pengaturan strip rel, jumlah koin yang dapat dimainkan, jadwal pembayaran keluar, jumlah rel dan deskripsi informasi umum lainnya dari tipe mesin slotnya.
A '''theoretical hold worksheet''' is a document provided by the manufacturer for every slot machine that indicates the theoretical percentage the machine should hold based on the amount paid in. The worksheet also indicates the reel strip settings, number of coins that may be played, the payout schedule, the number of reels and other information descriptive of the particular type of slot machine.
 
'''Volatilitas''' atau '''Variasi''' merujuk kepada perhitungan risiko yang terhubung dengan memainkan sebuah mesin slot. Sebuah mesin slot volatilitas-rendah memiliki kemenangan teratur tetapi lebih kecil, sedangkan sebuah mesin slot volatilitas-tinggi memiliki kemenangan sedikit tetapi lebih besar.
'''Volatility''' or '''variance''' refers to the measure of risk associated with playing a slot machine. A low-volatility slot machine has regular but smaller wins, while a high-variance slot machine has fewer but bigger wins.
 
'''Penghitung Berat''' adalah sebuah istilah Amerika yang merujuk kepada total jumlah koin atau token yang dipindahkan dari sebuah ember jatuhan mesin slot atau kotak jatuhan untuk perhitungan oleh hitungan kasar tim kasino melalui penggunaan sebuah nerasa timbangan.
'''Weight count''' is an American term referring to the total value of coins or tokens removed from a slot machine's drop bucket or drop box for counting by the casino's [[hard count]] team through the use of a weigh scale.
 
'''Simbol Liar (Wild symbols)''' pengganti dari kebanyakan simbol dalam permainan (serupa dengan [[kartu joker]]), biasanya melainkan scatter dan simbol jekpot (atau menawarkan sebuah hadiah lebih rendah pada kombinasi tidak-alamiah yang termasuk liar). Bagaimana joker berlaku tergantung dari spesifikasi permainan dan apakah pemain sedang dalam mode permainan gratis atau bonus. Terkadang simbol liar dapat muncul hanya pada rel tertentu, atau memiliki kesempatan untuk "menumpuk" sepanjang seluruh rel.
'''Wild symbols''' substitute for most other symbols in the game (similarly to a [[Joker (playing card)|joker]] card), usually excluding scatter and jackpot symbols (or offering a lower prize on non-natural combinations that include wilds). How jokers behave are dependent on the specific game and whether the player is in a bonus or free games mode. Sometimes wild symbols may only appear on certain reels, or have a chance to "stack" across the entire reel.
 
==PayTabel tablepembayaran==
Setiap mesin memiliki sebuah tabel yang terdaftar sejumlah kredit yang akan diterima pemain jika simbol terdaftar dalam tabel pembayaran berbaris dalam garis pembayaran dari mesin. Beberapa simbol adalah liar dan dapat mewakili banyak, atau semua, dari simbol lain untuk melengkapi sebuah garis kemenangan. Khususnya pada mesin yang lebih tua, pembayaran telah terdaftar pada muka mesin itu, biasanya di atas dan di bawah area yang memiliki roda. Pada mesin slot video, mereka biasanya terkandung dalam menu bantuan, sepanjang dengan informasi atas fitur lainnya.
{{Main|Pay table}}
Each machine has a table that lists the number of credits the player will receive if the symbols listed on the pay table line up on the pay line of the machine. Some symbols are wild and can represent many, or all, of the other symbols to complete a winning line. Especially on older machines, the pay table is listed on the face of the machine, usually above and below the area containing the wheels. On video slot machines, they are usually contained within a help menu, along with information on other features.
 
==TechnologyTeknologi==
===ReelsRel===
Sejarahnya, semua mesin slot menggunakan rel mekanikal berputar untuk menampilkan dan memastikan hasil. Walaupun aslinya mesin slot menggunakan lima rel, lebih sederhana dan oleh karenanya, lebih dapat diandalkan, mesin tiga rel lebih cepat menjadi standar.
Historically, all slot machines used revolving mechanical reels to display and determine results. Although the original slot machine used five reels, simpler, and therefore more reliable, three reel machines quickly became the standard.
 
ASebuah problemmasalah withdengan threemesin reeltiga machinesrel isadalah thatjumlah thekombinasi number of combinations is onlyhanya [[cubeKurva bidang (algebra)kubik|cubickubik]] &ndash; the originalMesin slot machineasli withdengan threetiga physicalrel reelsfisik anddan 10 symbolssimbol onpada eachsetiap reelrel hadhanya onlymemiliki 10<sup>3</sup> = 1,000 possiblepeluang combinationskombinasi. ThisHal limitedini themembatasi manufacturer'skemampuan abilitypabrikan tountuk offermenawarkan largejekpot jackpotsbesar sincekarena evenbahkan thehal rarestpaling eventjarang hadmemiliki a likelihood ofpeluang 0.1%. TheSecara maximumteori theoreticalpembayaran payoutmaksimum, assumingasumsikan 100% returnkembali toke playerpemain would beadalah 1000 times thekali bettaruhannya, buttetapi thatitu wouldakan leavemenyisakan notiada roomruang foruntuk otherpembayaran payslainnya, makingmembuat themesin machinesangat veryberisiko high risk,tinggi anddan alsojuga quitelumayan boringmembosankan.
 
AlthoughWalaupun thejumlah numberdari ofsimbol symbolsbiasanya eventuallymeningkat increasedhingga to aboutsekitar 22, allowingmengizinkan 10,648 combinationskombinasi,<ref>{{cite web|url=http://gaming.unlv.edu/reading/Pacyniak.PDF |title=Info |website=gaming.unlv.edu }}</ref> this still limitedhal jackpotini sizestetap asmembatasi wellukuran asjekpot thesebagaimana numberjumlah ofdari possiblekemungkinan outcomeshasilnya.
 
Pada tahun 1980an, bagaimanapun, pabrikan mesin slot mengoperasikan elektronik ke dalam produk mereka dan memprogramkan mereka untuk menimbang simbol tertentu. Oleh karena peluang dari simbol kalah muncul pada garis bayar menjadi tidak proposional terhadap frekuensi aktual pada rel fisikal. Sebuah simbol hanya akan muncul sekali pada rel ditampilkan pada pemain, tetapi bisa, faktanya, menduduki beberapa perhentian pada banyak rel.
In the 1980s, however, slot machine manufacturers incorporated electronics into their products and programmed them to weight particular symbols. Thus the odds of losing symbols appearing on the payline became disproportionate to their actual frequency on the physical reel. A symbol would only appear once on the reel displayed to the player, but could, in fact, occupy several stops on the multiple reel.
 
InPada 1984, Inge Telnaes receivedmenerima asebuah patentpaten foruntuk asebuah devicealat titledberjudul, "Electronic Gaming Device Utilizing a Random Number Generator for Selecting the Reel Stop Positions" ( terjemahan : "Alat Permainan Elektronik Menggunakan sebuah Generator Acak Nomor untuk Memilih Posisi Berhenti Rel") (US Patent 4448419),<ref>{{US patent|4448419|Electronic gaming device utilizing a random number generator for selecting the reel stop positions}}</ref> whichyang statesmenyatakan: "ItSangatlah ispenting importantuntuk tomembuat makesebuah amesin machineyang thatbisa isdianggap perceivedmenyajikan topeluang presentpembayaran greaterlebih chancesbesar ofdaripada payoffseharusnya than it actually has within thedalam legalbatasan limitationshukum thatyang gamesharus ofdioperasikan chanceoleh mustpermainan operatepeluang."<ref>
{{cite journal
|last=Collier |first=Roger
Baris 119 ⟶ 117:
|pmc=2464464
|pmid=18591518
}}</ref> ThePatent patentitu waskemudian laterdibeli bought byoleh [[International Game Technology (1975–2015)|International Game Technology]] anddan kemudian hassejak sinceitu expiredkadarluarsa.
 
ASebuah rel virtual reelyang that hasmemiliki 256 pemberhentian virtual stops per reel wouldrel allowakan upmembolehkan tohingga 256<sup>3</sup> = 16,777,216 finalposisi positionsfinal. ThePabrikannya manufacturerdapat couldmemilih chooseuntuk tomenawarkan offersebuah ajekpot $1 millionjuta jackpotuntuk onsebuah ataruhan $1 bet, confidentdengan thatpercaya itbahwa willhal onlyitu happen,hanya overakan theterjadi, longsetelah termsekian lama, oncesekali setiap everydimainkan 16.8 millionjuta playskali.
 
===ComputerizationKomputerisasi===
Dengan [[Mikroprosesor|mikroprosessor]] sekarang ada di mana-mana, komputer di dalam mesin slot modern membuat pabrikan untuk menugaskan sebuah probabilitas lain untuk setiap simbol pada setiap rel. Untuk pemain, hal ini mungkin tampil seperti sebuah simbol kemenangan "sangat dekat", dimana pada faktanya probabilitasnya lebih rendah.
With [[microprocessor]]s now ubiquitous, the computers inside modern slot machines allow manufacturers to assign a different probability to every symbol on every reel. To the player, it might appear that a winning symbol was "so close", whereas in fact the probability is much lower.
 
Dalam tahun 1980an di U.K., mesin menggunakan mikroprosessor menjadi umum. Hal ini menggunakan sejumlah fitur untuk memastikan pembayaran dikontrol dalam batas lembaga perjudian. Seperti sebuah koin yang dimasukkan ke dalam mesin, koin itu akan langsung pergi ke kotak kas untuk keuntungan pemiliknya atau ke dalam sebuah penghubung yang akan membentuk sumber pembayaran, dengan mikroprosessor memonitor jumlah dari koin dalam penghubung ini. Drum-drum itu sendiri akan dikendalikan oleh motor stepper, yang dikontrol oleh prosessor dan sensor sekitaran memonitor posisi dari drum tersebut. Sebuah "tabel pencarian" dalam piranti lunak mengizinkan prosessor untuk mengetahui apa simbol yang sedang ditampilkan pada drum ke penjudi. Hal ini mengizinkan sistem untuk mengontrol tingkat pembayaran dengan menghentikan drum pada posisi yang telah ditentukan. Jika penghubung pembayaran terisi penuh, pembayaran menjadi lebih dermawan; jika mendekati kosong, pembayaran akan menjadi lebih sedikit juga (yang kemudian memberikan kontrol baik untuk peluangnya).
In the 1980s in the U.K., machines embodying microprocessors became common. These used a number of features to ensure the payout was controlled within the limits of the gambling legislation. As a coin was inserted into the machine, it could go either directly into the cashbox for the benefit of the owner or into a channel that formed the payout reservoir, with the microprocessor monitoring the number of coins in this channel. The drums themselves were driven by stepper motors, controlled by the processor and with proximity sensors monitoring the position of the drums. A "look-up table" within the software allows the processor to know what symbols were being displayed on the drums to the gambler. This allowed the system to control the level of payout by stopping the drums at positions it had determined. If the payout channel had filled up, the payout became more generous; if nearly empty, the payout became less so (thus giving good control of the odds).
 
===VideoMesin slotSlot machinesVideo===
VideoMesin slot machinesvideo dotidak notmemiliki userel mechanical reelsmekanikal, buttetapi usemenggunakan graphicalrel reelsgrafis onpada a computerizedsebuah [[DisplayLayar devicesentuh|displaylayar]] terkomputerisasi. AsSeperti theretidak areada nosakral mechanicalmekanikal constraintspada ondesain thedari designmesin ofslot video slot machines, gamespermainan oftensering usekali atmenggunakan leastsetidaknya fivelima reelsrel, anddan mungkin mayjuga alsomemakai usetampilan non-standard layoutsstandar. ThisHal greatlyini expandssangat themeningkatkan numberjumlah of possibilitiespeluangnya: asebuah machinemesin candapat havememiliki 50 oratau morelebih symbolssimbol onpada asebuah reelrel, givingmemberikan [[odds]]peluang assetinggi high ashingga 300 millionjuta tobanding 1 against &ndash; enoughcukup foruntuk evenjekpot theyang largestlebih jackpotbesar. AsSeperti theredimana areada sosangat manybanyak combinationspeluang possiblekombinasi withdengan fivelima reelsrel, manufacturerspabrikan dotidak notperlu needuntuk tomenimbang weightsimbol-simbol the payout symbolspembayaran (although somewalaupun maybeberapa stillmasih dojuga somelakukannya). InsteadSebaliknya, highersimbol payingpembayaran symbolslebih willtinggi typicallydengan appeartipikal onlykemunculan oncehanya orsekali twiceatau ondua eachkali reel,pada whilesetiap rel, moresedang commonsimbol symbolsyang earningumumnya amenghasilkan moresebuah frequentpembayaran payoutbiasa willakan appearmuncul manylebih timessering. VideoMesin slot machinesvideo usuallybiasanya makememakai more extensive use ofpenggunaan [[multimedia]] lebih sering, anddan canbisa featuremenjelaskan morelebih elaboratebanyak fitur [[minigamepermainan mini]]s assebagai bonusesbonus.{{cn}} ModernLemari cabinetsmodern typicallybiasanya usemenggunakan [[flatlayar panel-panel display]]sdatar, buttetapi cabinetslemari usingbiasa largermenggunakan [[curvedlayar screen]]scembung lebih besar (whichyang mana canakan providemampu amenyediakan morepengalaman immersiveyang experiencelebih formencakup theuntuk playerpemain) areadalah nottidak uncommonbiasanya.<ref>{{Cite web|url=https://www.theverge.com/2015/5/6/8544303/casino-slot-machine-gambling-addiction-psychology-mobile-games|title=Slot machines perfected addictive gaming. Now, tech wants their tricks|last=Thompson|first=Andrew|date=2015-05-06|website=The Verge|language=en-US|access-date=2019-11-30}}</ref>
 
Mesin slot video biasanya mendorong pemain untuk memainkan multi "garis": daripada sekedar mengambil pertengahan dari tiga simbol yang ditampilkan pada setiap rel, sebuah garis dapat beranjak dari kiri atas menuju kanan bawah atau pola lainnya yang dispesifik oleh pabrikannya. Seperti setiap simbol adalah sama, dengan tidak ada kesulitan untuk pabrikan mengizinkan pemain untuk mengambil kemungkinan garis sebanyaknya sebagai hasrat penawarannya &ndash; jangka panjang untuk kembali ke pemainnya adalah sama. Perbedaan untuk pemain adalah lebih banyak garis untuk mereka mainkan, lebih banyak kemungkinan mereka akan dibayarkan sesuai putaran yang diberikan (karenanya mereka bertaruh lebih banyak).
Video slot machines typically encourage the player to play multiple "lines": rather than simply taking the middle of the three symbols displayed on each reel, a line could go from top left to the bottom right or any other pattern specified by the manufacturer. As each symbol is equally likely, there is no difficulty for the manufacturer in allowing the player to take as many of the possible lines on offer as desire &ndash; the long-term return to the player will be the same. The difference for the player is that the more lines they play, the more likely they are to get paid on a given spin (because they are betting more).
 
Untuk menghindari kelihatannya seperti jika uang pemain mulai surut (dimana sebuah pembayaran dari 100 kredit pada sebuah mesin garis-tunggal akan berarti 100 taruhan dan pemain akan merasa mereka memiliki kepastian menang, dengan mesin 20-garis, akan hanya ada lima taruhan dan tidak terlihat signifikan), pabrikan umumnya menawarkan permainan bonus, yang mana dapat mengembalikan beberapa kali taruhan mereka. Pmeain akan terdorong untuk tetap bermain untuk mencapai bonus: bahkan jika mereka sedang kalah, permainan bonus akan bisa membuat mereka memenangkan kembali kekalahan mereka.
To avoid seeming as if the player's money is simply ebbing away (whereas a payout of 100 credits on a single-line machine would be 100 bets and the player would feel they had made a substantial win, on a 20-line machine, it would only be five bets and not seem as significant), manufacturers commonly offer bonus games, which can return many times their bet. The player is encouraged to keep playing to reach the bonus: even if they are losing, the bonus game could allow them to win back their losses.
 
===RandomGenerator numberNomor generatorsAcak===
Semua mesin modern didesain dengan menggunakan generator nomor acak pseudo ("PRNG"), dimana secara konstan menghasilkan sederet nomor acak tersimulasi, pada sebuah tingkatan ratusan mungkin ribuan per detik. Secepat tombol "Main" ditekan, nomor acak terbaru akan digunakan untuk menentukan hasilnya. Ini berarti hasil akan bervariasi tergantung pada pastinya kapan permainan dimainkan. Sepersekian dari sedetik yang lebih awal atau lebih lama dan hasilnya akan berbeda.
All modern machines are designed using [[pseudorandom number generator]]s ("PRNGs"), which are constantly generating a sequence of simulated random numbers, at a rate of hundreds or perhaps thousands per second. As soon as the "Play" button is pressed, the most recent random number is used to determine the result. This means that the result varies depending on exactly when the game is played. A fraction of a second earlier or later and the result would be different.
 
ItHal isini importantsangat thatpenting thebahwa machinemesin containsmengandung aRNG highberkualitas-qualitytinggi RNGyang implementationditerapkan. BecauseKarena allsemua PRNGsRNG mustwajib eventuallymengulangi repeatlagi theirsederetan numbernomor sequencemereka<ref>{{cite book|title=Art of Computer Programming|volume=II. Seminumerical Algorithms|edition=1st|chapter=3. Random numbers|last=Knuth|first=Donald E.|author-link=Donald Knuth|pages=3–4|title-link=Art of Computer Programming}}</ref> anddan, ifjika theperiode periodlebih issingkat short or theatau PRNG issudah otherwise flawedcacat, anseorang advancedpemain playerahli maymungkin be able tobisa "predictmemprediksi" the nexthasil resultselanjutnya. HavingMemiliki accessakses toke thekode PRNG codedan andmembibit seed valuesnilai, [[Ronald Dale Harris]], aseorang programmer formermesin slot machine programmerdulunya, discoveredmenemukan equationsrumusan foruntuk specificpermainan gamblingjudi gamestertentu likeseperti [[Keno]] thatdimana allowedmembuatnya himbisa tomemprediksi predict what the nextapa set of selected numbers wouldnomor beterpilih basedselanjutnya onberdasarkan thepremainan previoussebelumnya gamesyang playeddimainkan.
 
kebanyakan mesin sudah didesain untuk mengalahkan hal ini dengan menghasilkan nomor bahkan ketika mesin sedang tidak dimainkan oleh pemain, sehingga pemain tidak dapat mengetahui dimana deretan mereka berada, bahkan jika mereka tahu bagaimana mesin diprogram.
Most machines are designed to defeat this by generating numbers even when the machine is not being played so the player cannot tell where in the sequence they are, even if they know how the machine was programmed.
 
===PayoutPersentase percentagepembayaran===
mesin slot umumnya terprogram untuk membayarkan kemenangan 0% hingga 99% dari uang taruhan oleh pemain. Hal ini dikenal sebagai "persentase pembayaran teoritis" atau RTP, "return to player" (terjemahan: "kembali ke pemain"). Persentase pembayaran minimum teoritisnya bervariasi selaras yuridikasinya dan biasanya ditentukan oleh hukum atau pengaturan. Seperti contoh, minimum pembayaran di [[Nevada]] adalah 75%, di [[New Jersey]] 83%, dan di Mississippi 80%. Pola kemenangan pada mesin slot &ndash; jumlah dan frekuensinya dari pembayaran &ndash; dipilih secara hati-hati untuk menghindari sepersekian dari uang pembayaran ke "rumah" (operator mesin slot tersebut) saat mengembalikan sisa kepada pemain ketika bermain. Seharusnya ada mesin slot yang pasti menghabiskan $1 per putaran dan memiliki sebuah kembali ke pemain (RTP) sebesar 95%. Hal itu dapat dihitung bahwa, melewati sejumlah periode panjang seperti per 1.000.000 putaran, mesin akan mengembalikan sebuah rata-rata dari $950.000 kepada pemainnya, yang mana telah memasukkan $1.000.000 sepanjang waktu itu. Dalam contoh (yang disederhanakan) ini, mesin slot akan tersebutkan membayar keluar 95%. Operator akan menyimpan sisa $50.000. Dalam beberapa EGM organisasi pengembangan konsep ini merujuk sesederhana seperti "par". "Par" juga tampak kepada penjudi sebagai teknik promosi: " Inilah 'Slot Mudah Menang' memiliki 93% pembayaran kembali! Main sekarang!"{{cn}}
{{Globalize|section|date=April 2019}}
Slot machines are typically programmed to pay out as winnings 0% to 99% of the money that is wagered by players. This is known as the "theoretical payout percentage" or RTP, "return to player". The minimum theoretical payout percentage varies among jurisdictions and is typically established by law or regulation. For example, the minimum payout in [[Nevada]] is 75%, in [[New Jersey]] 83%, and in Mississippi 80%. The winning patterns on slot machines &ndash; the amounts they pay and the frequencies of those payouts &ndash; are carefully selected to yield a certain fraction of the money paid to the "house" (the operator of the slot machine) while returning the rest to the players during play. Suppose that a certain slot machine costs $1 per spin and has a return to player (RTP) of 95%. It can be calculated that, over a sufficiently long period such as 1,000,000 spins, the machine will return an average of $950,000 to its players, who have inserted $1,000,000 during that time. In this (simplified) example, the slot machine is said to pay out 95%. The operator keeps the remaining $50,000. Within some EGM development organizations this concept is referred to simply as "par". "Par" also manifests itself to gamblers as promotional techniques: "Our 'Loose Slots' have a 93% payback! Play now!"{{citation needed|date=March 2020}}
 
Sebuah persentase pembayaran mesin slot teorinya adalah disetel oleh pabriknya saat [[piranti lunak]] dituliskan. Mengganti persentase pembayaran setelah sebuah mesin slot diletakkan pada lantai permainan memerlukan pergantian secara fisik dari piranti lunak atau ''[[firmware|perangkat terpadunya]]'', dimana biasanya tersimpan dalam sebuah [[EPROM]] tetapi mungkin bisa tersimpan pada memori akses acak non-volatile ([[NVRAM]]) atau bahkan tersimpan pada [[CD-ROM]] atau [[DVD]], tergantung pada kemampuan dari mesin dan regulasi yang bisa teraplikasikan. Berdasarkan teknologi sekarang ini, hal ini sangat menghabiskan waktu dan biasanya sangat jarang dilakukan. Pada yuridikasi tertentu, seperti New Jersey, EPROM memiliki sebuah segel tempel-bukti dan hanya dapat diganti di hadapan [[Dewan Kontrol Permainan]] resmi. Yuridikasi lainnya, termasuk Nevada, secara acak [[audit]] mesin slot untuk memastikan bahwa mereka memiliki piranti lunak terakui.
A slot machine's theoretical payout percentage is set at the factory when the [[software]] is written. Changing the payout percentage after a slot machine has been placed on the gaming floor requires a physical swap of the software or ''[[firmware]]'', which is usually stored on an [[EPROM]] but may be loaded onto non-volatile random access memory ([[NVRAM]]) or even stored on [[CD-ROM]] or [[DVD]], depending on the capabilities of the machine and the applicable regulations. {{citation needed span|date=April 2019|text=Based on current technology, this is a time-consuming process and as such is done infrequently.}} In certain jurisdictions, such as New Jersey, the EPROM has a [[tamper-evident]] [[security seal|seal]] and can only be changed in the presence of [[Gaming Control Board]] officials. Other jurisdictions, including Nevada, randomly [[audit]] slot machines to ensure that they contain only approved software.
 
HistoricallySejarahnya, manybanyak casinoskasino, bothbaik online anddan offline, havesudah beentidak unwillingingin tountuk publishmempublikasi permainan individual gameberfigur RTP figures, makingmembuatnya itsemakin impossibletidak formungkin theuntuk playerpemain tomengetahui knowapakah whethermereka theytelah arebermain playingsebuah apermainan yang "loosesusah" or aatau "tightmudah" game. SinceSejak thepergantian turn of the centuryabad, somebeberapa informationinformasi regardingterkait thesefigur figuresini hastelah startedmulai tobermunculan comedi intokhalayak theumum publicbaik domainmelalui eitherbeberapa throughkasino variousyang casinosmengeluarkannya—utamanya releasingteraplikasi them—primarilypada thiskasino appliesonline—atau tomelalui onlinestudi casinos—oroleh throughotoritas studiesperjudian by independent gambling authorities.independen{{citation needed|date=August 2019}}
 
''Kembali ke pemain'' bukanlah satu-satunya statistik yang menarik. Probabilitas dari setiap pembayaran pada tabel bayar juga kritis. Seperti contoh, anggaplah sebuah mesin slot dengan hipotesa selusin nilai berbeda pada tabel bayar. Bagaimanapun, probabilitas mendapatkan semua pembayaran adalah nol kecuali satu yang terbesar. Jika pembayaran adalah 4.000 kali jumlah masukan, dan terjadi setiap 4.000 kali rata-ratanya, ''kembali ke pemain'' adalah persis 100%, tetapi permainan akan membosankan untuk dimainkan. Juga, kebanyakan orang tidak akan memenangkan apapun, dan memiliki masukan pada tabel pembayaran yang memiliki sebuah nol kembalian akan mengelabui. Seperti probabilitas tersendiri adalah ketat terjaga rahasianya, juga mungkin bahwa iklan mesin dengan kembali ke pemain yang tinggi sederhanyanya meningkatkan probabilitas jekpot tersebut. Kasino bisa secara legal menempatkan mesin dengan pembayaran serupa dan mengiklankan bahwa sebagain mesin memiliki 100% kembali ke pemain. Tambahan keuntungan adalah jekpot besar ini meningkatkan keasyikan dari pemain lainya.
The ''return to player'' is not the only statistic that is of interest. The probabilities of every payout on the pay table is also critical. For example, consider a hypothetical slot machine with a dozen different values on the pay table. However, the probabilities of getting all the payouts are zero except the largest one. If the payout is 4,000 times the input amount, and it happens every 4,000 times on average, the ''return to player'' is exactly 100%, but the game would be dull to play. Also, most people would not win anything, and having entries on the paytable that have a return of zero would be deceptive. As these individual probabilities are closely guarded secrets, it is possible that the advertised machines with high return to player simply increase the probabilities of these jackpots. The casino could legally place machines of a similar style payout and advertise that some machines have 100% return to player. The added advantage is that these large jackpots increase the excitement of the other players.
 
TheTabel tableprobabilitas ofuntuk probabilitiesmesin forspesifik adisebut specificProbabilitas machinedan isLaporan called theAkuntansi (Probability and Accounting Report) oratau PARlembaran sheetPAR, alsojuga PARS commonlyumumnya understooddipahami assebagai Tabel Pembayaran dan Strip Rel (Paytable andAnd Reel Strips). MathematicianMatematikawan [[Michael Shackleford]] revealed themengungkapkan PARS foruntuk onesebuah commercialkomersial slotmesin machineslot, anaslinya originalmesin ''Merah Putih dan Biru'' [[International Game Technology (1975–2015)|International Gaming Technology]] ''Red White and Blue'' machine. ThisPermainan gameini, indalam itsbentuk original formaslinya, isadalah obsoleteusang, so thesejadi specificprobabilitas probabilitiesspesifik doini nottidak applyterpakai. HeDia onlyhanya publishedmempublikasikan thepeluang oddssetelah afterseorang apenggemarnya fanmengirimkan ofdia hisbeberapa sentinformasi himyang sometersedia informationpada providedsebuah on amesin slot machineyang thatdiposting waspada postedsebuah onmesin adi machine in the NetherlandsBelanda. ThePsikologi psychologydari ofdesain themesin machinesegera design is quickly revealedterungkap. There areAda 13 possiblekemungkinan payoutspembayaran rangingberentang fromdari 1:1 toke 2,.400:1. ThePembayaran 1:1 payoutkeluar comes everysetiap 8 playskali dimainkan. ThePembayaran 5:1 payoutkeluar comes everysetiap 33 playskali dimainkan, whereasdimana thepembayaran 2:1 payoutkeluar comes everysetiap 600 playskali dimainkan. Most players assumeKebanyakan thepemain likelihoodmenganggap increaseskeserupaan proportionatemeningkatkan toproporsional thekepada payoutpembayaran. TheSebuah onepembayaran midukuran-sizemenengah payoutyang thattelah isdi designeddesain tountuk givememberikan thepemain playersebuah aketegangan thrilladalah is thepembayaran 80:1 payout. ItHal isitu programmedsudah toterprogram occuruntuk anmuncul averagerata-rata ofsekali once everysetiap 219 playskali dimainkan. ThePembayaran 80:1 payout isadalah highcukup enoughtinggi tountuk createmembuat excitementkehebohan, buttapi nottidak highcukup enoughtinggi thatuntuk itmembuatnya makesseperti itpemain likelyakan thatmengambil thesemua playerkemenangan willmereka takedan theirmeninggalkan winningspermainan and abandon the gameitu. MoreLebih thanseperti likelypemain themulai playerbermain begandengan the game with at leastsetidaknya 80 timeskali histaruhan betdia (foruntuk instancesingkatnya there areada 80 quarterskoin perempatan indalam $20). InDalam contrastkontranya thepembayaran 150:1 payoutmuncul occurshanya only on average ofrata-rata oncesekali everysetiap 6,.241 playskali dimainkan. ThePembayaran highesttertinggi payout ofdari 2,.400:1 occursmuncul onlypada onrata-rata average of once everysetiap 64<sup>3</sup> = 262,.144 playskali sincedimainkan thesejak machinemesin hasmemiliki 64 virtualperhentian stopsvirtual. ThePemain playeryang whomelanjutkan continuesuntuk tomenyuapi feedmesin thesepertinya machinememiliki isbeberapa likelypembayaran to have several midukuran-size payoutsmenengah, buttapi unlikelysepertinya totidak haveuntuk amemiliki largepembayaran payoutbesar. HeDia quitsakan afterberhenti hesetelah isdia boredbosan oratau hasmenghabiskan exhaustedsaldo his bankrollbanknya.<ref>{{citationcite neededweb|dateurl=Augusthttps://media.igt.com/flipbook/SustainabilityReport/2019/index.html|title=2019 Sustainability Report|name=International Gaming Technology|date=2019|website=igt.com|language=en-US|access-date=2021-11-18}}</ref>
 
DespiteKecuali theirkepercayaan confidentialitydiri mereka, occasionallysejenak asebuah lembaran PAR sheetterposting isdalam postedsebuah on a websitelaman. TheyMereka havememiliki limitednilai valueuntuk to the playerpemain, becausekarena usuallybiasanya asebuah machinemesin willakan havememiliki 8 tohingga 12 differentkemungkinan possibleprogram programsberbeda withdengan varyingpembayaran payoutsbervariasi. InSebagai additiontambahan, slightvariasi variationskecil ofdalam eachsetiap machinemesin (e.g.contoh, withdengan ''doublejekpot jackpotsganda'' oratau ''fivebermain timeslime playkali'') areselalu always being developeddikembangkan. TheOperator casinokasino operatorakan can choose whichmemilih EPROM chipmana tountuk installdipasang inke anydalam particularsetiap machinemesin tountuk selectmemilih thepembayaran payoutyang desireddiinginkan. TheHasilnya resultadalah istidak thatada therehal isseperti notmesin reallytipe such a thing as a high payback type ofpembayaran machinetinggi, sincesejak everysetiap machinemesin potentiallyberpotensi hasmemiliki multiplebanyak settingssetelan. FromDari OctoberOktober 2001 tosampai FebruaryFebruari 2002, columnist[[kolomnis]] Michael Shackleford obtainedmengumpulkan lembaran PAR sheetsuntuk forlima fivemesin differentnikel nickel machinesberbeda; fourempat IGTpermainan gamesIGT ''[[Austin Powers (disambiguation)|Austin Powers]]'', ''Fortune Cookie'', ''Leopard Spots'' anddan ''[[Wheel of Fortune (U.S. game show)|Wheel of Fortune]]'' anddan onesebuah gamepermainan manufacturedpabrikan byoleh WMS; ''Reel 'em In''. WithoutTanpa revealingmengungkapkan theinformasi proprietaryhak informationmilik, hedia developedmengembangkan asebuah program thatyang wouldakan allowmembisakan himdia tomenentukan determinedengan withbiasanya usuallykurang lessdari thanselusin akali dozendimainkan playssetiap onmesinnya eachchip machineEPROM whichyang EPROMmana chipyang was installeddiinstalkan. ThenKemudian hedia didakan amelakukan surveysurvei oflebih overdari 400 machinesmesin indalam 70 differentkasino casinosberbeda indi Las Vegas. HeDia averaged themerata-ratakan data, anddan assignedmenentukan anrata-rata averagepersentase paybackpembayaran percentagepada tosetiap the machinesmesin indalam eachsetiap casinokasino. TheDaftar resultanthasil listdipublikasi wassecara widelyluas publicizeduntuk fortujuan marketing purposespemasaran (especiallykhususnya byoleh the Palms casinoKasino whichyang hadmemiliki theranking top rankingteratas).{{citation needed|date=August 2019}}
 
Sebuah alasan bahwa mesin slot sangat menguntungkan untuk sebuah kasino adalah pemain harus memainkan taruhan ''ujung tertinggi rumah dan pembayaran tinggi'' sejalan dengan taruhan ''ujung terendah rumah dan pembayaran rendah''. Dalam tambahan selebihnya permainan taruhan seperti craps, pemain mengetahui bahwa taruhan tertentu memiliki hampir sebuah peluang 50/50 untuk kemenangan atau kekalahan, tetapi mereka hanya membayarkan sebatas beberapa taruhan aslinya (biasanya tidak lebih tinggi dari tiga kali). Taruhan lainnya memiliki ujung rumah tertinggi, tapi pemain dihadiahkan dengan kemenangan lebih besar (lebih dari tida puluh kali dalam craps). Pemain dapat memilih jenis taruhan seperti apa yang ingin dia mainkan. Sebuah mesin slot tidak menawarkan peluang seperti itu. Teorinya, operator dapat membuat probabilitas ini tersedia, atau mengizinkan pemain untuk memilih yang mana yang pemain bebas untuk menentukan pilihan. Bagaimanapun, tidak ada operator yang menerapkan strategi ini. Mesin berbeda memiliki pembayaran maksimum yang berbeda, tapi tanpa mengetahui peluang dari mendapatkan jekpot, tidak ada jalan rasional untuk membedakannya.
One reason that the slot machine is so profitable to a casino is that the player must play the ''high house edge and high payout'' wagers along with the ''low house edge and low payout'' wagers. In a more traditional wagering game like craps, the player knows that certain wagers have almost a 50/50 chance of winning or losing, but they only pay a limited multiple of the original bet (usually no higher than three times). Other bets have a higher house edge, but the player is rewarded with a bigger win (up to thirty times in craps). The player can choose what kind of wager he wants to make. A slot machine does not afford such an opportunity. Theoretically, the operator could make these probabilities available, or allow the player to choose which one so that the player is free to make a choice. However, no operator has ever enacted this strategy. Different machines have different maximum payouts, but without knowing the odds of getting the jackpot, there is no rational way to differentiate.
 
Dalam banyak pasaran dimana monitor pusat dan sistem kontrol digunakan untuk menghubungkan mesin untuk audit dan tujuan keamanan, biasanya dalam [[jaringan area luas]] dari beberapa lokasi dan ribuan mesin, kembali ke pemain harus digantikan secara biasanya dari komputer pusat daripada pada setiap mesin. Sebuah rentang persentase bisa di setel dalam piranti lunak permainan dan dipilih secara jarak jauh.
In many markets where central monitoring and control systems are used to link machines for auditing and security purposes, usually in [[wide area network]]s of multiple venues and thousands of machines, player return must usually be changed from a central computer rather than at each machine. A range of percentages is set in the game software and selected remotely.
 
InPada 2006, theKomisi NevadaPermainan GamingNevada Commissionmulai beganbekerjasama workingdengan withkasino Las Vegas casinosdalam onteknologi technologyyang thatmengizinkan wouldmanajemen allowkasion themengganti casino'spermainan, management to change the gamepeluang, thedan odds,pembayaran andsecara thejarak payouts remotelyjauh. ThePergantian changetidak cannotdapat bedilakukan donesecara instantaneouslyinstan, buttetapi onlyhanya aftersetelah themesin selectedterpilih machinetelah hasterhenti beenuntuk idlesetidaknya forempat at least four minutesmenit. AfterSetelah thepenggantian changeselesai is madedilakukan, themesin machineharus mustterkunci beuntuk lockedpemain tobaru newselama playersempat formenit fourdan minutesmenampilkan and display an onpesan-screen message informing potentiallayar playersmenginformasikan thatpemain apotensial changetelah isada beingpergantian madedilakukan.<ref>{{cite news|last=Richtel|first=Matt|date=12 April 2009|title=From the Back Office, a Casino Can Change the Slot Machine in Seconds|newspaper=[[The New York Times]]|url=https://www.nytimes.com/2006/04/12/technology/12casino.html?ei=5089&en=9e945a28ba5016c6&ex=1302494400&partner=rssyahoo&emc=rss&pagewanted=all|access-date=10 December 2009}}</ref>
 
===LinkedMesin machinesTerhubung===
SomeBeberapa varietiesvariasi ofmesin slot machinesdapat candihubungkan bebersama linkeddalam togethersebuah inpengaturan ayang setupterkadang sometimesdikenal knownsebagai as apermainan "communitykomunitas" game. TheYang mostpada basicbentuk formdasarnya ofpengaturan thisini setupmelibatkan involvesjekpot [[progressiveprogresif jackpot]]syang thatdibagikan are shared between theantara bank of machinesmesinnya, buttetapi bisa maymengikutkan includebonus multiplayermulti bonusespemain anddan otherfitur featureslainnya.<ref>{{Cite web|url=https://www.casinojournal.com/articles/89815-the-latest-community-slot-games-offer-play-mechanics-and-features-designed-to-overcome-the-shortfalls-of-previous-products-and-concepts?v=preview|title=The latest community slot games offer play mechanics and features designed to overcome the shortfalls of previous products and concepts|website=Casino Journal|language=en|access-date=2019-12-03}}</ref>
 
InDalam somebeberapa caseskasus multiplebeberapa machinesmesin areterhubung linkedsepanjang acrossbeberapa multiple casinoskasino. InDalam thesekasus casesini, themesin machinesmungkin maydimiliki beoleh owned by the manufacturerpabrikan, whoyang isbertanggung responsiblejawab foruntuk payingpembayaran the jackpotjekpot. TheKasino casinosmenyicilkan [[lease]]mesin thedaripada machinesmemiliki ratherhak thanmereka owningsecara them outrightseluruhnya. CasinosKasino indi New Jersey, Nevada, anddan [[South Dakota Selatan]] nowsekarang offermenawarkan progresif jekpot multi-state, progressiveyang jackpots,sekarang whichmenawarkan nowjekpot offerprogresif biggerlebih jackpot pools.besar<ref>{{cite web|title=Division of Gaming Enforcement Announces Approval for Interstate Progressive Slot Machines|url=http://www.nj.gov/oag/ge/2014news/MultistateProgressiveSlotMachines.pdf|website=New Jersey Division of Gaming Enforcement}}</ref><ref>{{cite web|title=Division of Gaming Enforcement Announces Interstate Progressive Slots Link with Nevada|url=http://www.nj.gov/oag/ge/2014news/Multistate%20ProgressiveSlots.pdf|website=New Jersey Division of Gaming Enforcement}}</ref>
 
===FraudKecurangan===
MechanicalMesin slot machinesmekanikal anddan theirpenerima coinkoin acceptorsmereka wereterkadang sometimesrentan susceptibleterhadap toalat cheatingcurang devicesatau andpenipuan other scamslainnya. OneSebuah historicalcontoh examplebersejarah involvedmelibatkan spinningmemutar asebuah coinkoin withdengan asebuah shortkabel lengthplastik of plastic wirependek. TheUkuran weightdan andberat sizedari ofkoin theyang coinakan wouldditerima beoleh acceptedmesin bydan thekemudian machinekredit and credits would be granteddiberikan. HoweverBagaimanapun, theputaran spintercipta createddari bykabel theplastik plasticakan wiremengakibatkan wouldkoin causekeluar themelalui coinparasut totolakan exitke throughdalam thetempat reject chute into the payout traypembayaran. ThisPenipuan particularsemacam scamini hastelah becomemenjadi obsoleteusang duekarena toperkembangan improvementsdalam in newermesin slot machineslebih baru. AnotherMetode usang obsoletelainnya methoddalam ofmengalahkan defeatingmesin slot machinesadalah wasmenggunakan tosumber usecahaya auntuk lightmembingungkan sourcesensor tooptik confuse the optical sensoryang useddipakai tountuk countmenghitung coinskoin duringselama payoutpembayaran.<ref>{{cite news|url=http://usatoday30.usatoday.com/tech/news/2003-08-11-slot-cheats_x.htm |title=Slot machine cheat bilked casinos with ingenious gadgets |newspaper=USAToday.com |access-date=2014-06-08}}</ref>
 
ModernMesin slot machinesmodern areyang controlleddikontrol byoleh EPROMchip computerkomputer chipsEPROM anddan, indalam largekasino casinosbesar, coinpenerima acceptorskoin havetelah becomemenjadi obsoleteusang indibanding favorpenerima of bill acceptorstagihan. TheseMesin machinesini anddan theirpenerima billtagihan acceptorstelah aredidesain designeddengan with advancedperhitungan anti-cheatingcurang anddan anti-counterfeitingpemalsuan measuresterkemuka anddan aresulit difficultuntuk to defrauddicurangi. EarlyAwalnya computerizedmesin slot machinesterkomputerisasi wereterkadang sometimesdicurangi defraudedmelalui throughpenggunaan the use of cheatingalat devicespenipuan, such as theseperti "sliderpeluncur", "monkeytelapak pawmonyet", "lightwandtongkatlampu" anddan "the tonguelidah". ManyBanyak ofdari thesealat oldcurang cheatingtua devicesini weredibuat made by the lateoleh Tommy Glenn Carmichael, aseorang penipu mesin slot machine fraudsteryang whodilaporkan reportedlymencuri stolelebih overdari $5 millionjuta.<ref>{{Cite web|last=LaPointe|first=Michael|date=2020-02-04|title=The Edison of the Slot Machines|url=https://www.theparisreview.org/blog/2020/02/04/the-edison-of-the-slot-machines/|access-date=2020-10-08|website=The Paris Review|language=en}}</ref> InPada thejaman modern day, computerizedmesin slot machineskomputerisasi aretelah fullysepenuhnya deterministicditentukan anddan thusoleh outcomeskarena canhasilnya bedapat sometimesdiprediksi successfullydengan predictedsukses.<ref>{{cite news|last1=Koerner|first1=Brendan|title=Russians Engineer a Brilliant Slot Machine Cheat—And Casinos Have No Fix|url=https://www.wired.com/2017/02/russians-engineer-brilliant-slot-machine-cheat-casinos-no-fix|access-date=7 February 2017|work=[[Wired (magazine)|Wired]]|date=8 February 2017}}</ref>
 
===SkillTombol stopsPenghenti ahli===
Tombol keahlian berhenti tertanggal sampai mesin slot elektromekanikal Bally pada tahun 1960an dan 1970an. mereka muncul pada mesin slot mekanikal yang diproduksi oleh Mills Novelty Co. sejak awal pertengahan 1920an. Mesin ini dapat memodifikasi lengan-penghenti rel, yang membisakan mereka terlepas dari mistar waktu, lebih awal dari dimainkan secara normalnya, sesederhana menekan tombol di depan mesin, yang terletak diantara rel.
Skill stop buttons predated the Bally electromechanical slot machines of the 1960s and 1970s. They appeared on mechanical slot machines manufactured by Mills Novelty Co. as early as the mid 1920s. These machines had modified reel-stop arms, which allowed them to be released from the timing bar, earlier than in a normal play, simply by pressing the buttons on the front of the machine, located between each reel.
 
Tombol "Skillpenghenti stopahli" buttonsditambahkan werepada addedsejumlah to somemesin slot machines byoleh Zacharias Anthony in thepada earlyawal 1970s1970an. TheseHal enabledini thememungkinkan playerpemain tountuk stopmenghentikan eachsetiap reelrel, allowingmengizinkan a degree ofsederajat "skillkeahlian" so asyang tomemuaskan satisfyhukum theperjudian [[New Jersey]] gamingpada lawssaat ofitu theyang daymengharuskan whichpemain requiredbisa thatmengontrol playerspermainan weredalam ablebeberapa to control the game in some waycara. The originalKonversi conversionasli wasdiaplikasikan applieduntuk tolebih approximatelykurang 50 late-model-lama Ballymesin slot machinesBally. BecauseKarena themesin typicalslot machinetipikal stoppeditu themenghentikan reelsrel automaticallysecara inotomatis lessdalam thankurang dari 10 secondsdetik, weightspemberat wereditambahkan addeddalam topenghitung thewaktu mechanicalmekanikal timersuntuk tomemperpanjang prolongpenghentian theotomatis automaticrel. stoppingPada ofsaat theitu reels.Komisi ByMinuman the time theBeralkolhol New Jersey (Alcoholic Beverages Commission (- disingkat ABC) hadtelah approvedmenyetujui thekonversi conversiondari forpenggunaan usedalam inmesin permainan di New Jersey arcades, thekata-kata wordtelah wasterucap outdan andsemua everypembuat otherpermainan distributormenambahkan begantombol adding"penghenti skill stopsahli". TheMesin machinesitu were a hugeadalah hit onbesar thepada [[Jersey Shore]] anddan themesin remainingBally unconverted Ballyyang machinestersisa weretidak destroyedterkonversi asdihancurkan theykarena hadmereka becomeseketika instantlymenjadi obsoleteusang.{{Citation needed|date=March 2008}}
==LegislationLihat Juga==
*[[Kasino]]
===United States===
In the United States, the public and private availability of slot machines is [[United States state slot machine ownership regulations|highly regulated by state governments]]. Many states have established [[gaming control board]]s to regulate the possession and use of slot machines and other form of gaming.
 
[[Nevada]] is the only state that has no significant restrictions against slot machines both for public and private use. In [[New Jersey]], slot machines are only allowed in hotel casinos operated in [[Atlantic City, New Jersey|Atlantic City]]. Several states ([[Indiana]], [[Louisiana]] and [[Missouri]]) allow slot machines (as well as any casino-style gambling) only on licensed [[riverboat]]s or permanently anchored [[barge]]s. Since [[Hurricane Katrina]], [[Mississippi]] has removed the requirement that casinos on the Gulf Coast operate on barges and now allows them on land along the shoreline. [[Delaware]] allows slot machines at three horse tracks; they are regulated by the [[Delaware Lottery|state lottery]] commission. In Wisconsin, bars and taverns are allowed to have up to five machines. These machines usually allow a player to either take a payout, or gamble it on a double-or-nothing "side game".
 
The [[Unincorporated territories of the United States|territory]] of [[Puerto Rico]] places significant restrictions on slot machine ownership, but the law is widely flouted and slot machines are common in bars and coffeeshops.<ref>{{cite news|url=http://www.deseretnews.com/article/765596778/Illegal-slot-machines-threaten-Puerto-Rico-casinos.html?pg=all|newspaper=[[Deseret News]]|last=Coto|first=Danica|date=August 13, 2012|title=Illegal slot machines threaten Puerto Rico casinos|access-date=June 23, 2016}}</ref>
 
In regards to [[Native American gaming|tribal casinos]] located on [[Indian reservation|Native American reservations]], slot machines played against the house and operating independently from a [[centralized system|centralized computer system]] are classified as "Class III" gaming by the [[Indian Gaming Regulatory Act]] (IGRA), and sometimes promoted as "Vegas-style" slot machines.<ref>{{Cite web|url=https://southfloridareporter.com/10-casinos-you-can-gamble-at-in-south-florida/|title=10 Casinos You Can Gamble at in South Florida|last=SouthFloridaReporter.com|date=2018-09-05|website=South Florida Reporter|language=en-US|access-date=2019-10-10}}</ref> In order to offer Class III gaming, tribes must enter into a [[Tribal-state compacts|compact]] (agreement) with the state that is approved by the [[United States Department of the Interior|Department of the Interior]], which may contain restrictions on the types and quantity of such games. As a workaround, some casinos may operate slot machines as "Class II" games—a category that includes games where players play exclusively against at least one other opponent and not the house, such as [[Bingo (American version)|bingo]] or any related games (such as [[pull-tab]]s). In these cases, the reels are an entertainment display with a pre-determined outcome based on a centralized game played against other players. Under the IGRA, Class II games are regulated by individual tribes and the [[National Indian Gaming Commission]], and do not require any additional approval if the state already permits tribal gaming.<ref>{{Cite web|url=http://www.glendalestar.com/news/article_ed78ec06-728e-11e5-9c29-23f1fea664a5.html|title=Slot machines ordered; Class II casinos explained|last=Dryer|first=Carolyn|website=The Glendale Star|language=en|access-date=2019-09-21}}</ref><ref>{{Cite web|url=https://www.latimes.com/archives/la-xpm-2004-jun-21-fi-golden21-story.html|title=New Slot Machines Without Strings|date=2004-06-21|website=Los Angeles Times|language=en-US|access-date=2019-09-21}}</ref>
 
Some [[Instant Racing|historical race wagering]] terminals operate in a similar manner, with the machines using slots as an entertainment display for outcomes paid using the [[parimutuel betting]] system, based on results of randomly-selected, previously-held [[horse race]]s (with the player able to view selected details about the race and adjust their picks before playing the credit, or otherwise use an auto-bet system).<ref>{{Cite web|url=https://www.bgdailynews.com/news/kentucky-downs-kicks-off-instant-racing/article_264ec04a-fd72-5506-8462-45852253d045.html|title=Kentucky Downs kicks off instant racing|last=Minor|first=Robyn L.|website=Bowling Green Daily News|language=en|access-date=2019-11-22}}</ref>
 
====Private ownership====
[[Alaska]], [[Arizona]], [[Arkansas]], [[Kentucky]], [[Maine]], [[Minnesota]], [[Nevada]], [[Ohio]], [[Rhode Island]], [[Texas]], [[Utah]], [[Virginia]], and [[West Virginia]] place no restrictions on private ownership of slot machines. Conversely, in [[Connecticut]], [[Hawaii]], [[Nebraska]], [[South Carolina]], and [[Tennessee]], private ownership of any slot machine is completely prohibited. The remaining states allow slot machines of a certain age (typically 25–30 years) or slot machines manufactured before a specific date. For a detailed list of state-by-state regulations on private slot machine ownership, see [[United States slot machine ownership regulations by state]].
 
===Canada===
The Government of Canada has minimal involvement in gambling beyond the Canadian [[Criminal Code (Canada)|Criminal Code]]. In essence, the term "lottery scheme" used in the code means slot machines, bingo and table games normally associated with a casino. These fall under the jurisdiction of the province or territory without reference to the federal government; in practice, all Canadian provinces operate gaming boards that oversee lotteries, casinos and [[video lottery terminal]]s under their jurisdiction.
 
[[Ontario Lottery and Gaming Corporation|OLG]] piloted a classification system for slot machines at the [[Grand River Raceway]] developed by University of Waterloo professor Kevin Harrigan, as part of its PlaySmart initiative for responsible gambling. Inspired by [[Nutrition facts label|nutrition labels]] on foods, they displayed metrics such as volatility and frequency of payouts.<ref>{{Cite web|last=Guesgen|first=Mirjam|date=2018-09-10|title=Can 'calorie labels' on slot machines promote healthier gambling?|url=https://www.therecord.com/news-story/8892149-can-calorie-labels-on-slot-machines-promote-healthier-gambling-/|url-status=dead|access-date=2019-09-24|website=TheRecord.com|language=en-CA}}</ref> OLG has also deployed electronic gaming machines with pre-determined outcomes based on a bingo or pull-tab game, initially branded as "TapTix", which visually resemble slot machines.<ref>{{Cite web|last=Adler|first=Mike|date=2016-02-17|title=Electronic machines boost bingo business, but raise addiction concerns|url=https://www.toronto.com/news-story/6310503-electronic-machines-boost-bingo-business-but-raise-addiction-concerns/|access-date=2021-05-11|website=Toronto.com|language=en-CA}}</ref>
 
===Australia===
In Australia "Poker Machines" or "pokies"<ref>{{cite web | url=http://australiannationaldictionary.com.au/index.php | title=Australian National Dictionary: Pokie | publisher=Oxford University Press | access-date=2 October 2014 | url-status=dead | archive-url=https://web.archive.org/web/20141006101618/http://australiannationaldictionary.com.au/index.php | archive-date=6 October 2014 }}</ref> are officially termed "gaming machines". In Australia, gaming machines are a matter for state governments, so laws vary between states. Gaming machines are found in casinos (approximately one in each major city), [[pub]]s and clubs in some states (usually sports, social, or [[Returned and Services League of Australia|RSL]] clubs). The first Australian state to legalize this style of gambling was [[New South Wales]], when in 1956 they were made legal in all registered clubs in the state. There are suggestions that the proliferation of poker machines has led to increased levels of [[problem gambling]]; however, the precise nature of this link is still open to research.<ref>[http://www.pc.gov.au/inquiry/gambling/finalreport/index.html PC.gov.au] {{webarchive|url=https://web.archive.org/web/20060819030433/http://www.pc.gov.au/inquiry/gambling/finalreport/index.html |date=2006-08-19 }}, see Chapter 8, Productivity Commission Report no. 10</ref>
 
In 1999 the Australian Productivity Commission reported that nearly half Australia's gaming machines were in New South Wales. At the time, 21% of all the gambling machines in the world were operating in Australia and, on a per capita basis, Australia had roughly five times as many gaming machines as the United States. Australia ranks 8th in total number of gaming machines after Japan, U.S.A., Italy, U.K., Spain and Germany. This primarily is because gaming machines have been legal in the state of New South Wales since 1956; over time, the number of machines has grown to 97,103 (at December 2010, including the Australian Capital Territory). By way of comparison, the U.S. State of Nevada, which legalised gaming including slots several decades before N.S.W., had 190,135 slots operating.<ref>{{cite news|title=One pokie for every 110 of us|url=http://www.smh.com.au/national/one-pokie-for-every-110-of-us-20100116-mdf3.html|access-date=28 November 2015|agency=SMH|publisher=Fairfax Media|date=17 January 2010}}</ref>
 
Revenue from gaming machines in pubs and clubs accounts for more than half of the $4 billion in gambling revenue collected by state governments in fiscal year 2002&ndash;03.{{citation needed|date=August 2019}}
 
In [[Queensland]], gaming machines in pubs and clubs must provide a return rate of 85%, while machines located in casinos must provide a return rate of 90%.{{citation needed|date=August 2019}} Most other states have similar provisions. In [[Victoria (Australia)|Victoria]], gaming machines must provide a minimum return rate of 87% (including jackpot contribution), including machines in [[Crown Melbourne|Crown Casino]]. As of December 1, 2007, Victoria banned gaming machines that accepted $100 notes; all gaming machines made since 2003 comply with this rule. This new law also banned machines with an automatic play option. One exception exists in Crown Casino for any player with a VIP loyalty card: they can still insert $100 notes and use an autoplay feature (whereby the machine will automatically play until credit is exhausted or the player intervenes). All gaming machines in Victoria have an information screen accessible to the user by pressing the "i key" button, showing the game rules, paytable, return to player percentage, and the top and bottom five combinations with their odds. These combinations are stated to be played on a minimum bet (usually 1 credit per line, with 1 line or reel played, although some newer machines do not have an option to play 1 line; some machines may only allow maximum lines to be played), excluding feature wins.
 
[[Western Australia]] has the most restrictive regulations on electronic gaming machines in general, with the [[Crown Perth]] casino resort being the only venue allowed to operate them,<ref name="PokerMachineExclusivity">{{cite web|url=http://www.bignewsnetwork.com/index.php?sid/207941263/scat/c08dd24cec417021/ht/James-Packer-handed-plum-casino-deal-by-West-Australian-government|title=James Packer handed plum casino deal by West Australian government|publisher=Big News Network|url-status=dead|archive-url=https://archive.is/20130117232853/http://www.bignewsnetwork.com/index.php?sid/207941263/scat/c08dd24cec417021/ht/James-Packer-handed-plum-casino-deal-by-West-Australian-government|archive-date=17 January 2013|access-date=2012-08-02|df=dmy-all}}</ref> and banning slot machines with spinning reels entirely. This policy had an extensive political history, reaffirmed by the 1974 Royal Commission into Gambling:<ref>Western Australia, Report of the Royal Commission into Gambling (1974), pp. 72–73.</ref>
 
{{Quote|text=Poker machine playing is a mindless, repetitive and insidious form of gambling which has many undesirable features. It requires no thought, no skill or social contact. The odds are never about winning. Watching people playing the machines over long periods of time, the impressionistic evidence at least is that they are addictive to many people. Historically poker machines have been banned from Western Australia and we consider that, in the public interest, they should stay banned.|sign=|source=}}
 
While Western Australian gaming machines are similar to the other states', they do not have spinning reels. Therefore, different animations are used in place of the spinning reels in order to display each game result.
 
[[Nick Xenophon]] was elected on an independent [[No Pokies]] ticket in the [[South Australian Legislative Council]] at the [[1997 South Australian state election]] on 2.9 percent, re-elected at the [[2006 South Australian state election|2006 election]] on 20.5 percent, and elected to the [[Australian Senate]] at the [[2007 Australian federal election|2007 federal election]] on 14.8 percent. Independent candidate [[Andrew Wilkie]], an anti-pokies campaigner, was elected to the [[Australian House of Representatives]] seat of [[Division of Denison|Denison]] at the [[2010 Australian federal election|2010 federal election]]. Wilkie was one of four crossbenchers who supported the [[Julia Gillard|Gillard]] [[Australian Labor Party|Labor]] government following the [[hung parliament]] result. Wilkie immediately began forging ties with Xenophon as soon as it was apparent that he was elected. In exchange for Wilkie's support, the Labor government are attempting to implement [[precommitment]] technology for high-bet/high-intensity poker machines, against opposition from the [[Tony Abbott]] [[Coalition (Australia)|Coalition]] and Clubs Australia.
 
During the [[COVID-19]] pandemic of 2020, every establishment in the country that facilitated poker machines was shut down, in an attempt to curb the spread of the virus, bringing Australia's usage of poker machines effectively to zero.<ref>{{Cite web|url=https://www.theage.com.au/sport/afl/afl-clubs-to-face-double-hit-with-pokies-downturn-20200316-p54am3.html|title = AFL clubs to face 'double hit' with pokies downturn|date = 16 March 2020}}</ref>
 
=== Russia ===
In Russia, "slot clubs" appeared quite late, only in 1992. Before 1992, slot machines were only in casinos and small shops, but later slot clubs began appearing all over the country. The most popular and numerous were "Vulcan 777" and "Taj Mahal". Since 2009 when gambling establishments were banned, almost all slot clubs disappeared and are found only in a specially authorized gambling zones.
 
===United Kingdom=== <!-- [[Fixed odds betting terminal]] links here. -->
[[Image:Old fruit machines in Teignmouth 10-08-06.jpg|thumb|right|Row of old fruit machines in Teignmouth Pier, Devon]]
[[Image:Slot machines at Wookey Hole Caves.JPG|thumb|right|One armed bandits at [[Wookey Hole Caves]]]]
Slot machines are covered by the [[Gambling Act 2005]], which superseded the [[Gaming Act 1968]].<ref name=GamingAct>{{cite web|url=http://www.opsi.gov.uk/si/si2005/20052776.htm|title=Gaming Act 2005|year=2005|publisher=[[The Stationery Office]]|access-date=2 November 2009}}</ref>
 
Slot machines in the U.K. are categorised by definitions produced by the [[Gambling Commission]] as part of the Gambling Act of 2005.
 
{| class="wikitable"
|-
! Machine category
! Maximum stake (from January 2014)
! Maximum prize (from January 2014)
|-
|A
|Unlimited
|Unlimited
|-
|B1
|£5
|£10,000 or if the game has a progressive jackpot that can be £20,000
|-
|B2
|£100 (in multiples of £10)
|£500
|-
|B3
|£2
|£500
|-
|B3A
|£1
|£500
|-
|B4
|£2
|£400
|-
|C
|£1
|£100 or £200 If jackpot is repeated
|-
|D (various)
|10p to £8
|£8 cash or £50 non-cash
|}
 
Casinos built under the provisions of the 1968 Act are allowed to house either up to twenty machines of categories B–D or any number of C–D machines. As defined by the 2005 Act, large casinos can have a maximum of one hundred and fifty machines in any combination of categories B–D (subject to a machine-to-table ratio of 5:1); small casinos can have a maximum of eighty machines in any combination of categories B–D (subject to a machine-to-table ratio of 2:1).
 
====Category A====
Category A games were defined in preparation for the planned "[[Regional casino|Super Casinos]]". Despite a lengthy bidding process with [[Manchester]] being chosen as the single planned location, the development was cancelled soon after [[Gordon Brown]] became [[Prime Minister of the United Kingdom]]. As a result, there are no lawful Category A games in the U.K.
 
====Category B====
Category B games are divided into subcategories. The differences between B1, B3 and B4 games are mainly the stake and prizes as defined in the above table. Category B2 games &ndash; [[Fixed odds betting terminal]]s (FOBTs) &ndash; have quite different stake and prize rules: FOBTs are mainly found in licensed [[betting shop]]s, or bookmakers, usually in the form of electronic [[roulette]].
 
The games are based on a [[random number generation|random number generator]]; thus each game's probability of getting the jackpot is independent of any other game: probabilities are all equal. If a [[pseudorandom number generator]] is used instead of a truly random one, probabilities are not independent since each number is determined at least in part by the one generated before it.
 
====Category C====
Category C games are often referred to as '''fruit machines''', '''one-armed bandits''' and '''AWP''' ([[amusement with prize]]). Fruit machines are commonly found in [[pub]]s, [[Nightclub|club]]s, and [[video arcade|arcade]]s. Machines commonly have three but can be found with four or five reels, each with 16–24 symbols printed around them. The reels are spun each play, from which the appearance of particular combinations of symbols result in payment of their associated winnings by the machine (or alternatively initiation of a subgame). These games often have many extra features, trails and subgames with opportunities to win money; usually more than can be won from just the payouts on the reel combinations.
 
Fruit machines in the U.K. almost universally have the following features, generally selected at random using a [[pseudorandom number generator]]:
* A player (known in the industry as a ''punter'') may be given the opportunity to ''hold'' one or more reels before spinning, meaning they will not be spun but instead retain their displayed symbols yet otherwise count normally for that play. This can sometimes increase the chance of winning, especially if two or more reels are held.
* A player may also be given a number of ''nudges'' following a spin (or, in some machines, as a result in a subgame). A nudge is a step rotation of a reel chosen by the player (the machine may not allow all reels to be nudged for a particular play).
* ''Cheats'' can also be made available on the internet or through emailed newsletters to subscribers. These cheats give the player the impression of an advantage, whereas in reality the payout percentage remains exactly the same. The most widely used cheat is known as '''hold after a nudge''' and increases the chance that the player will win following an unsuccessful nudge. Machines from the early 1990s did not advertise the concept of '''hold after a nudge''' when this feature was first introduced, it became so well known amongst players and widespread amongst new machine releases that it is now well-advertised on the machine during play. This is characterized by messages on the display such as ''DON'T HOLD ANY'' or ''LET 'EM SPIN'' and is a designed feature of the machine, not a cheat at all. Holding the same pair three times on three consecutive spins also gives a guaranteed win on most machines that offer holds.
 
It is known for machines to pay out multiple jackpots, one after the other (this is known as a '''streak''' or '''rave''') but each jackpot requires a new game to be played so as not to violate the law about the maximum payout on a single play. Typically this involves the player only pressing the Start button for which a single credit is taken, regardless of whether this causes the reels to spin or not. The minimum payout percentage is 70%, with pubs often setting the payout at around 78%.
 
===Japan===
{{See|Pachinko}}
 
Japanese slot machines, known as {{nihongo|'''pachisuro'''|[[:ja:パチスロ|パチスロ]]}} or '''pachislot''' from the words "pachinko" and "slot machine", are a descendant of the traditional Japanese [[pachinko]] game. Slot machines are a fairly new phenomenon and they can be found mostly in pachinko parlors and the adult sections of [[Video arcade|amusement arcade]]s, known as game centers.
 
The machines are regulated with [[integrated circuit]]s, and have six different levels changing the odds of a [[777 (number)#Gambling and luck|777]]. The levels provide a rough outcome of between 90% to 160% (200% for skilled players). Japanese slot machines are "beatable". Parlor operators naturally set most machines to simply collect money, but intentionally place a few paying machines on the floor so that there will be at least someone winning,{{Citation needed|date=February 2007}} encouraging players on the losing machines to keep gambling, using the psychology of the [[gambler's fallacy]].
 
Despite the many varieties of pachislot machines, there are certain rules and regulations put forward by the {{nihongo|Security Electronics and Communication Technology Association|[[:ja:保安電子通信技術協会|保安電子通信技術協会]]}}, an affiliate of the [[National Police Agency (Japan)|National Police Agency]]. For example, there must be three reels. All reels must be accompanied by buttons which allow players to manually stop them, reels may not spin faster than 80 RPM, and reels must stop within 0.19 seconds of a button press. In practice, this means that machines cannot let reels slip more than 4 symbols. Other rules include a 15 coin payout cap, a 50 credit cap on machines, a 3 coin maximum bet, and other such regulations.{{Citation needed|date=February 2007}}
 
Although a 15 coin payout may seem quite low, regulations allow "Big Bonus" (c. 400–711 coins) and "Regular Bonus" modes (c. 110 coins) where these 15 coin payouts occur nearly continuously until the bonus mode is finished. While the machine is in bonus mode, the player is entertained with special winning scenes on the LCD display, and energizing music is heard, payout after payout.
 
Three other unique features of Pachisuro machines are "stock", "renchan", and {{Nihongo|''tenjō''|天井}}. On many machines, when enough money to afford a bonus is taken in, the bonus is not immediately awarded. Typically the game merely stops making the reels slip off the bonus symbols for a few games. If the player fails to hit the bonus during these "standby games", it is added to the "stock" for later collection. Many current games, after finishing a bonus round, set the probability to release additional stock (gained from earlier players failing to get a bonus last time the machine stopped making the reels slip for a bit) very high for the first few games. As a result, a lucky player may get to play several bonus rounds in a row (a "renchan"), making payouts of 5,000 or even 10,000 coins possible. The lure of "stock" waiting in the machine, and the possibility of "renchan" tease the gambler to keep feeding the machine. To tease them further, there is a ''tenjō'' (ceiling), a maximum limit on the number of games between "stock" release. For example, if the ''tenjō'' is 1,500, and the number of games played since the last bonus is 1,490, the player is guaranteed to release a bonus within just 10 games.
 
Because of the "stock", "renchan", and ''tenjō'' systems, it is possible to make money by simply playing machines on which someone has just lost a huge amount of money. This is called being a "[[hyena]]". They are easy to recognize, roaming the aisles for a "kamo" ("[[Gullibility|sucker]]" in English) to leave his machine.
 
In short, the regulations allowing "stock", "renchan", and ''tenjō'' transformed the pachisuro from a low-stakes form of entertainment just a few years back to hardcore gambling. [[Problem gambling|Many people may be gambling more than they can afford]], and the big payouts also lure unsavory "hyena" types into the gambling halls.
 
To address these social issues, a new regulation (Version 5.0) was adopted in 2006 which caps the maximum amount of "stock" a machine can hold to around 2,000–3,000 coins' worth of bonus games. Moreover, all pachisuro machines must be re-evaluated for regulation compliance every three years. Version 4.0 came out in 2004, so that means all those machines with the up to 10,000 coin payouts will be removed from service by 2007.
==Jackpot disputes==
{{incomplete list|date=September 2021}}
Electronic slot machines can malfunction. When the displayed amount is smaller than the one it is supposed to be, the error usually goes unnoticed. When it happens the other way, disputes are likely.<ref>{{cite web|url=http://wcfcourier.com/news/local/woman-sues-isle-after-she-s-denied-million-from-slot/article_411d78f2-28a0-5e0a-bc16-73e8c79fc3b7.html|title=Woman sues Isle after she's denied $42 million from slot malfunction|author=Jeff Reinitz|work=Waterloo Cedar Falls Courier}}</ref> Below are some notable arguments caused by the owners of the machines saying that the displayed amounts were far larger than the ones patrons should get.
===United States of America===
Two such cases occurred in casinos in Colorado in 2010, where [[Software bug|software errors]] led to indicated jackpots of $11 million and $42 million.{{citation needed|date=August 2019}} Analysis of machine records by the state Gaming Commission revealed faults, with the true jackpot being substantially smaller.<ref>[https://spectrum.ieee.org/riskfactor/computing/software/woman-who-thought-she-won-42-million-at-casino-gets-2018 Woman Who Thought She Won $42 Million At Casino Gets $20.18 Instead ''IEEE Spectrum'' 25 May 2010 ]</ref> State gaming laws did not require a casino to honour payouts in that case.
===Vietnam===
On October 25, 2009, while a Vietnamese American man, Ly Sam, was playing a slot machine in the Palazzo Club at the Sheraton Saigon Hotel in Ho Chi Minh City, Vietnam, it displayed that he had hit a jackpot of US$55,542,296.73.<ref>{{Cite web|date=2011-02-15|title=Man sues hotel over $55.5 mil in prize money|url=http://www.thanhniennews.com/society/man-sues-hotel-over-555-mil-in-prize-money-13284.html|access-date=2021-09-01|website=ThanhNien News}}</ref> The casino refused to pay, saying it was a machine error, Mr Ly sued the casino.<ref>{{Cite news|date=2012-06-26|title=US $55.5 million jackpot lawsuit delayed|work=ThanhNien News|url=http://m.thanhniennews.com/society/us-555-million-jackpot-lawsuit-delayed-6674.html|access-date=2021-09-01}}</ref> On January 7, 2013, the District 1 People's Court in Ho Chi Minh City decided that the casino had to pay the amount Mr Ly claimed in full, not trusting the error report from an inspection company hired by the casino.<ref>{{Cite web|date=2012-12-12|title=Vietnamese-American's suit to claim $55.5 mln jackpot at Sheraton casino to go to trial|url=http://www.thanhniennews.com/society/vietnameseamericans-suit-to-claim-555-mln-jackpot-at-sheraton-casino-to-go-to-trial-4163.html|access-date=2021-09-01|website=ThanhNien News}}</ref> Both sides appealed thereafter, and Mr Ly asked for interest while the casino refused to pay him.<ref>{{Cite web|date=2013-01-12|title=Vietnamese American wins $55 mil casino jackpot case|url=http://www.thanhniennews.com/society/vietnamese-american-wins-55-mil-casino-jackpot-case-3878.html|access-date=2021-09-01|website=ThanhNien News}}</ref> In January, 2014, the news reported that the case had been settled out of court, and Mr Ly had received an undisclosed sum.<ref>{{Cite web|date=2014-01-05|title=Vietnamese American drops lawsuit over $55 mln jackpot|url=http://www.thanhniennews.com/society/vietnamese-american-drops-lawsuit-over-55-mln-jackpot-162.html|access-date=2021-09-01|website=ThanhNien News}}</ref>
 
==Problem gambling and slot machines==
[[File:Mills Novelty Co. Horse Head Bonus Antique Slot Machine.jpg|thumb|Mills Novelty Co. Horse Head Bonus antique slot machine]]
 
Natasha Dow Schüll, associate professor in [[New York University]]'s Department of Media, Culture and Communication, uses the term "machine zone" to describe the state of immersion that users of slot machines experience when gambling, where they lose a sense of time, space, bodily awareness, and monetary value.<ref>{{cite book|last=Schüll|first=Natasha|title=Addiction by Design: Machine Gambling in Las Vegas|location=Princeton, N.J.|publisher=Princeton University Press|year=2012|isbn=978-0-69-116088-7|oclc=866583433}}</ref>
 
Mike Dixon, PhD, professor of psychology at the [[University of Waterloo]],<ref>{{cite web|url=https://uwaterloo.ca/psychology/people-profiles/mike-j-dixon|title=Mike J. Dixon|work= Website of the Department of Psychology|publisher=University of Waterloo|date=2013-04-04}}</ref> studies the relationship between slot players and machines. In one of Dixon's studies, players were observed experiencing heightened arousal from the [[Stimulus (physiology)|sensory stimulus]] coming from the machines. They "sought to show that these 'losses disguised as wins' (LDWs) would be as arousing as wins, and more arousing than regular losses."<ref>{{Cite journal|last1=Dixon|first1=Mike J.|last2=Harrigan|first2=Kevin A.|last3=Sandhu|first3=Rajwant|last4=Collins|first4=Karen|last5=Fugelsang|first5=Jonathan A.|date=October 2010|title=Losses disguised as wins in modern multi-line video slot machines: Losses disguised as wins|journal=Addiction|volume=105|issue=10|pages=1819–1824|doi=10.1111/j.1360-0443.2010.03050.x|pmid=20712818}}</ref>
 
Psychologists Robert Breen and Marc Zimmerman<ref>{{cite journal|last1=Breen|first1=Robert B|first2=M.|last2=Zimmerman|year=2002|title=Rapid Onset of Pathological Gambling in Machine Gamblers|journal=Journal of Gambling Studies|volume=18|issue=1|pages=31–43|doi=10.1023/A:1014580112648|pmid=12050846|s2cid=10700182}}</ref><ref>{{cite journal|last1=Breen|first1=Robert B|year=2004|title=Rapid Onset of Pathological Gambling in Machine Gamblers: A Replication|journal=ECommunity: The International Journal of Mental Health and Addiction|volume=2|issue=1|pages=44–49}}</ref> found that players of video slot machines reach a debilitating level of involvement with gambling three times as rapidly as those who play traditional casino games, even if they have engaged in other forms of gambling without problems.
 
Eye-tracking research in local bookkeepers' offices in the UK suggested that, in slots games, the reels dominated players' visual attention, and that problem gamblers looked more frequently at amount-won messages than did those without gambling problems.<ref>Rogers, R. D., Butler, J., Millard, S., Cristino, F., Davitt, L. I., & Leek, E. C. (2018). A scoping investigation of eye-tracking in Electronic Gambling Machine (EGM) play. ''Bangor: Bangor University''. Retrieved from: https://research.bangor.ac.uk/portal/files/20304339/2018_RGT_Eye_tracking_machines.pdf</ref>
 
The 2011 ''[[60 Minutes]]'' report "Slot Machines: The Big Gamble"<ref>{{cite episode|url=https://www.cbsnews.com/news/slot-machines-the-big-gamble-07-01-2011/|access-date=8 May 2011|title=Slot Machines: The Big Gamble|series=60 Minutes|network=CBS|date=7 January 2011}}</ref> focused on the link between slot machines and gambling addiction.
 
==See also==
*[[Casino]]
*[[EUROMAT|European Gaming & Amusement Federation]]
*[[List of probability topics]]
*[[Pachinko]]
*[[ProblemMasalah gamblingperjudian]]
*[[Progressive jackpot]]
*[[Quiz machine]]
*[[United States state slot machine ownership regulations]]
*[[Video bingo]]
*[[Video lottery terminal]] (VLT)
*[[Video poker]]
 
==ReferencesReferensi==
<!-- Mohon untuk TIDAK memasukkan link ke situs web perjudian daring. Link yang bersifat spam akan DIHAPUS. Terima kasih. -->
{{reflist}}
 
==BibliographyDaftar Pusaka==
*Brisman, Andrew. ''The American Mensa Guide to Casino Gambling: Winning Ways'' (Stirling, 1999) {{ISBN|0-8069-4837-X}}
*Grochowski, John. ''The Slot Machine Answer Book: How They Work, How They've Changed, and How to Overcome the House Advantage'' (Bonus Books, 2005) {{ISBN|1-56625-235-0}}
*Legato, Frank. ''How to Win Millions Playing Slot Machines! ...Or Lose Trying'' (Bonus Books, 2004) {{ISBN|1-56625-216-4}}
 
== Pranala luar ==
==External links==
<!-- Mohon untuk TIDAK memasukkan link ke situs web perjudian daring. Link yang bersifat spam akan DIHAPUS. Terima kasih. -->
{{Wiktionary|slot machine}}
{{Commons category|Slot machines}}
{{Wiktionary|mesin slot}}
{{Prone to spam|date=August 2012}}
{{gambling}}
<!-- {{No more links}}
{{Authority control}}
 
[[Kategori:Reka cipta Amerika Serikat]]
Please be cautious adding more external links.
[[Kategori:mesin slot]]
 
[[Kategori: permainan arkade]]
Wikipedia is not a collection of links and should not be used for advertising.
[[Kategori: perangkat permainan]]
 
[[Kategori:mesin komersial]]
Excessive or inappropriate links will be removed.
[[Kategori: permainan judi]]
 
See [[Wikipedia:External links]] and [[Wikipedia:Spam]] for details.
 
If there are already suitable links, propose additions or replacements on
the article's talk page, or submit your link to the relevant category at
the Open Directory Project (dmoz.org) and link there using {{Dmoz}}.
 
-->
 
{{Gambling}}
 
{{DEFAULTSORT:Slot Machine}}
[[Category:American inventions]]
[[Category:Slot machines| ]]
[[Category:Arcade games]]
[[Category:Gaming devices]]
[[Category:Commercial machines]]
[[Category:Gambling games]]