Epic Games: Perbedaan antara revisi

Konten dihapus Konten ditambahkan
Wait
Reno-Sifana (bicara | kontrib)
k Perbaikan Kosmetika
Tag: halaman dengan galat kutipan VisualEditor
 
(30 revisi perantara oleh 8 pengguna tidak ditampilkan)
Baris 1:
{{Dalam penerjemahan|Epic games|inggris}}{{Infobox company
| name = Epic Games, Inc.
| logo = Epic Games logo.svg
Baris 13:
| hq_location_country = AS
| area_served = Seluruh dunia
| key_people = {{Unbulleted list|[[Tim Sweeney (pengembang video)]] ([[Pejabat Eksekutif Tertinggi|CEO]])|Kim Libreri ([[Kepala petugas teknis|CTO]])|[[Mark Rein (eksekutif teknologi informasi)|Mark Rein]] ([[Wakil Presiden|VP]])|Adam Sussman ([[Presiden (judul perusahaan) | presiden]])|Donald Mustard ([[Chief Creative Officer|CCO]])}}
| products = {{ubl|[[Unreal Engine]]|[[Epic Games Store]]|[[Unreal (seri permainan video)|Seri ''Unreal'']]|[[Gears of War|Seri ''Gears of War'']]|''[[Fortnite]]''}}
| owners = Tim Sweeney (>50%)<br>[[Tencent]] (40%)<!-- do not include Sony. This should be for significant (>5%) owners. Sony is 1.4% and there are multiple others at the same level -->
Baris 22:
| footnotes = <ref>{{cite web |url=https://variety.com/2018/gaming/news/fortnite-epic-games-billion-dollar-decision-1202884194/ |title=How a 2012 Decision Helped 'Fortnite' Make Epic Games a Billion Dollar Company |first=Brian |last=Crecente |date=July 25, 2018 |website=[[Variety (magazine)|Variety]] |access-date=July 26, 2018 |archive-url=https://web.archive.org/web/20180725233503/https://variety.com/2018/gaming/news/fortnite-epic-games-billion-dollar-decision-1202884194/ |archive-date=July 25, 2018 |url-status=live}}</ref><ref name="tencent">{{cite web |url=https://www.polygon.com/2013/3/21/4131702/tencents-epic-games-stock-acquisition |title=Tencent's $330M Epic Games investment absorbed 40 percent of developer [Updated] |last=Crecente |first=Brian |date=March 21, 2013 |website=[[Polygon (website)|Polygon]] |access-date=August 24, 2016 |archive-url=https://web.archive.org/web/20160820045446/http://www.polygon.com/2013/3/21/4131702/tencents-epic-games-stock-acquisition |archive-date=August 20, 2016 |url-status=live}}</ref><ref>{{Cite web |url=https://variety.com/2019/gaming/features/fortnite-creator-sees-epic-games-becoming-next-facebook-google-1203175916/ |title=‘Fortnite’ Creator Sees Epic Games Becoming as Big as Facebook, Google |last=Crecente |first=Brian |date=March 29, 2019 |website=[[Variety (magazine)|Variety]] |access-date=March 30, 2019 |archive-url=https://web.archive.org/web/20190329222559/https://variety.com/2019/gaming/features/fortnite-creator-sees-epic-games-becoming-next-facebook-google-1203175916/ |archive-date=March 29, 2019 |url-status=live}}</ref>
}}
'''Epic Games, Inc.''' adalah [[pengembang perangkat lunak]] dan [[Penerbit permainan video|penerbit]] [[Pengembangan permainan video|permainan video]] Amerika yang berbasis di [[Cary, Carolina Utara|Cary, North Carolina]]. Perusahaan ini didirikan oleh [[Tim Sweeney (pengembang video)]] sebagai '''Potomac Computer Systems''' pada tahun 1991, awalnya berlokasi di rumah orang tuanya di [[Potomac, Maryland|Potomac]], [[Maryland]]. Setelah perilisan permainan video komersial pertamanya, ''[[ZZT]]'' (1991), perusahaan tersebut menjadi '''Epic MegaGames, Inc.''' pada awal tahun 1992 dan membawa [[Mark Rein (eksekutif teknologi informasi)|Mark Rein]], yang merupakan [[wakil presiden]] perusahaan hingga saat ini. Memindahkan markas mereka ke Cary pada tahun 1999, nama studio disederhanakan menjadi Epic Games.
 
Epic Games mengembangkan [[Unreal Engine]], [[mesin permainan]] yang tersedia secara komersial yang juga mendukung permainan video yang dikembangkan secara internal, seperti ''[[Fortnite]]'' dan seri ''[[Unreal (seri permainan video)|Unreal]]'', ''[[Gears of War]]'', dan ''[[Infinity Blade]]''. Pada tahun 2014, Unreal Engine dinobatkan sebagai "mesin permainan video paling sukses" oleh [[Guinness World Records]].<ref name="guinness">{{cite web|title=Most successful videogame engine|url=https://www.guinnessworldrecords.com/world-records/most-successful-game-engine|website=[[Guinness World Records]]|archive-url=https://web.archive.org/web/20151222151655/http://www.guinnessworldrecords.com/world-records/most-successful-game-engine|archive-date=December 22, 2015|url-status=live}}</ref>
Baris 31:
 
=== Potomac Computer Systems (1991–1992) ===
Potomac Computer Systems didirikan oleh [[Tim Sweeney (pengembang video)|Tim Sweeney ]] pada tahun 1991.<ref name="gamasutra">{{cite web|last=Edwards|first=Benj|date=May 25, 2009|title=From The Past To The Future: Tim Sweeney Talks|url=https://gamasutra.com/view/feature/132426/from_the_past_to_the_future_tim_.php|website=[[Gamasutra]]|archive-url=https://web.archive.org/web/20170204115638/http://www.gamasutra.com/view/feature/132426/from_the_past_to_the_future_tim_.php|archive-date=February 4, 2017|access-date=June 18, 2017|url-status=live}}</ref> Saat itu, Sweeney sedang belajar [[teknik mesin]] dan tinggal di sebuah asrama di [[Universitas Maryland]]. Dia sering mengunjungi orang tuanya, yang tinggal di dekat [[Potomac, Maryland]], di mana [[komputer pribadi]]<nowiki/>nya, yang digunakan untuk bekerja dan bersantai, berada.<ref name="gamasutra" /> Dari lokasi ini, Sweeney memulai Potomac Computer Systems sebagai bisnis [[Konsultasi teknologi informasi|konsultasi komputer]], tetapi kemudian menyadari bahwa akan terlalu banyak pekerjaan yang harus dia lakukan untuk menjaga kestabilan bisnis, dan membatalkan ide tersebut.<ref name="gamasutra" />
 
Setelah menyelesaikan permainannya ''[[ZZT]]'' pada bulan Oktober 1991, Sweeney memilih untuk menggunakan kembali nama Potomac Computer Systems untuk merilis permainan ke publik.<ref name="gamasutra" /> Hanya dengan kesuksesan ''ZZT'' yang tidak terduga, sebagian besar disebabkan oleh kemudahan modifikasi permainan menggunakan bahasa pemrograman ZZT-oop kustom Sweeney,<ref name="better2">{{cite web|last=Plante|first=Chris|date=October 1, 2012|title=Better with age: A history of Epic Games|url=https://www.polygon.com/2012/10/1/3438196/better-with-age-a-history-of-epic-games|website=[[Polygon (website)|Polygon]]|archive-url=https://web.archive.org/web/20171004035609/https://www.polygon.com/2012/10/1/3438196/better-with-age-a-history-of-epic-games|archive-date=October 4, 2017|access-date=January 19, 2018|url-status=live}}</ref> yang membuat Sweeney mempertimbangkan untuk mengubah Potomac Computer Systems menjadi perusahaan permainan video.<ref name="gamasutra" />
 
=== Epic MegaGames (1992–1999) ===
[[Berkas:Tim_sweeney_GDCA_2017.jpg|jmpl|Pendiri dan CEO Epic Games [[Tim Sweeney (pengembang video)|Tim Sweeney]]]]
Pada awal tahun 1992, Sweeney menemukan dirinya dan perusahaan permainan video barunya berada dalam bisnis di mana studio yang lebih besar, seperti [[Apogee Software]] dan [[id Software]], dominan, dan dia harus menemukan nama yang lebih serius untuk karyanya.<ref name="gamasutra" /><ref name="gamasutra" /> Karena itu, Sweeney datang dengan "Epic MegaGames", nama yang menggabungkan "Epic" dan "Mega" agar terdengar seperti mewakili perusahaan yang cukup besar (seperti Apogee Software), meskipun dia adalah satu-satunya karyawan.
 
=== Epic Games (1999–sekarang) ===
 
==== ''Unreal'' dan permainan komputer pribadi (1999–2006) ====
 
Pada bulan Februari 1999, Epic MegaGames mengumumkan bahwa mereka telah memindahkan markas mereka ke lokasi baru di [[Cary, Carolina Utara]], dan selanjutnya akan dikenal sebagai Epic Games.<ref name="epicshop">{{cite web|authors=IGN Staff|title=Epic Sets up Shop|url=https://www.ign.com/articles/1999/02/04/epic-sets-up-shop|website=[[IGN]]|publication-date=February 3, 1999|archive-url=https://web.archive.org/web/20170713174455/http://www.ign.com/articles/1999/02/04/epic-sets-up-shop|archive-date=July 13, 2017|access-date=July 13, 2017|url-status=live}}</ref> Rein menjelaskan bahwa “''Unreal'' pertama kali dibuat oleh pengembang yang tersebar di seluruh dunia, akhirnya tim berkumpul untuk menyelesaikan permainan dan saat itulah keajaiban yang sesungguhnya dimulai. Perpindahan ke Carolina Utara memusatkan Epic, membawa semua pengembang berbakat perusahaan di bawah satu atap."<ref name="epicshop" /> Lebih lanjut, Sweeney menyatakan bahwa bagian "Mega" dari nama tersebut dicabut karena tidak ingin lagi berpura-pura menjadi perusahaan besar, seperti maksud awal dari nama tersebut ketika menjadi one-man team.<ref name="gamasutra" /> Permainan lanjutannya, ''[[Unreal Tournament]]'', mendapatkan pujian kritis pada tahun yang sama,<ref>{{cite web|title=Unreal Tournament|url=https://www.metacritic.com/game/pc/unreal-tournament-1999|website=[[Metacritic]]|archive-url=https://web.archive.org/web/20170922060742/http://www.metacritic.com/game/pc/unreal-tournament-1999|archive-date=September 22, 2017|access-date=October 17, 2017|url-status=live}}</ref> di mana saat itu studio memiliki 13 karyawan.<ref>{{Cite news|last=Herz|first=J. C.|date=December 2, 1999|title=Game Theory; For Game Maker, There's Gold in the Code|url=https://www.nytimes.com/1999/12/02/technology/game-theory-for-game-maker-there-s-gold-in-the-code.html|issn=0362-4331|archive-url=https://web.archive.org/web/20170919141813/http://www.nytimes.com/1999/12/02/technology/game-theory-for-game-maker-there-s-gold-in-the-code.html|archive-date=September 19, 2017|access-date=March 5, 2018|website=[[The New York Times]]|url-status=live}}</ref>
 
==== ''Gears of War'' dan konsol permainan (2006–2012) ====
Sekitar tahun 2006, pasar permainan video komputer pribadi sedang berjuang dengan [[pelanggaran hak cipta]] dalam bentuk pembajakan perangkat lunak, dan menjadi sulit untuk membuat permainan pemain tunggal, elemen yang telah menjadi bagian dari model bisnis Epic hingga saat itu. Perusahaan memutuskan untuk mengalihkan fokus ke pengembangan sistem konsol, sebuah langkah yang disebut Sweeney sebagai awal dari iterasi besar ketiga perusahaan, "Epic 3.0".<ref name="poly v4" /> Pada tahun 2006, Epic merilis penembak [[Xbox 360]] ''[[Gears of War (permainan video)|Gears of War]]'', yang menjadi kesuksesan komersial bagi perusahaan, mendapat sekitar US$100 juta dari anggaran US$12 juta.<ref name="polygon gow4 cost">{{cite web|last=Frank|first=Allegra|date=May 2, 2016|title=Gears of War 4 would have cost over $100M to make – and could have killed Epic Games|url=https://www.polygon.com/2016/5/2/11565868/gears-of-war-4-100-million-budget-epic-games-sale|website=[[Polygon (website)|Polygon]]|archive-url=https://web.archive.org/web/20170729185830/https://www.polygon.com/2016/5/2/11565868/gears-of-war-4-100-million-budget-epic-games-sale|archive-date=July 29, 2017|access-date=July 29, 2017|url-status=live}}</ref><ref name="poly v4" /> Setahun kemudian, perusahaan merilis [[Unreal Tournament 3]] untuk PC dan mengakuisisi mayoritas saham di [[People Can Fly]].<ref>{{cite web|last=Foster|first=Lisa|date=November 7, 2007|title=Unreal Tournament 3 to blast in on November 23rd|url=https://www.mcvuk.com/unreal-tournament-3-to-blast-in-on-november-23rd/|website=[[MCV (magazine)|MCV]]|access-date=July 28, 2017}}</ref><ref>{{cite web|last=Rea|first=Jared|date=August 20, 2007|title=Epic believes People Can Fly, acquires majority stake|url=https://www.engadget.com/2007/08/20/epic-believes-people-can-fly-acquires-majority-stake/|website=[[Engadget]]|archive-url=https://web.archive.org/web/20170728205230/https://www.engadget.com/2007/08/20/epic-believes-people-can-fly-acquires-majority-stake/|archive-date=July 28, 2017|access-date=July 28, 2017|url-status=live}}</ref>
 
Pada tahun 2008, Epic Games merilis ''[[Gears of War 2]]'',<ref>{{cite web|last=Laughlin|first=Andrew|date=October 13, 2008|title=Epic's 'Gears Of War 2' goes gold|url=https://www.digitalspy.com/videogames/a132547/epics-gears-of-war-2-goes-gold/|website=[[Digital Spy]]|archive-url=https://web.archive.org/web/20170729185803/http://www.digitalspy.com/gaming/news/a132547/epics-gears-of-war-2-goes-gold/|archive-date=July 29, 2017|access-date=July 29, 2017|url-status=live}}</ref> menjual lebih dari tiga juta kopi dalam bulan pertama peluncurannya.<ref>{{cite web|last=Gibson|first=Ellie|date=December 9, 2008|title=Gears of War 2 sales hit 3 million mark|url=https://www.eurogamer.net/articles/gears-of-war-2-sales-hit-3-million-mark|website=[[Eurogamer]]|archive-url=https://web.archive.org/web/20170729212945/http://www.eurogamer.net/articles/gears-of-war-2-sales-hit-3-million-mark?comment_start=0|archive-date=July 29, 2017|access-date=July 29, 2017|url-status=live}}</ref>
 
==== Games sebagai layanan dan kepemilikan Tencent (2012–2018) ====
[[Berkas:GitHub_OctoTales_-_Epic_Games.webm|ka|thumbtime=46|jmpl|Sekilas tentang Epic Games, 2015]]
Ditambah dengan keinginan mereka untuk tidak terikat pada penerbit, Epic Games mengamati bahwa industri video game bergeser ke [[Game-as-a-service|model game-as-a-service]] (GaaS). Sweeney menyatakan, "Ada peningkatan kesadaran bahwa model lama tidak berfungsi lagi dan model baru semakin terlihat seperti yang diharapkan."<ref name="poly v4" /> Dalam upaya untuk mendapatkan lebih banyak pengalaman GaaS, mereka membuat kesepakatan dengan [[Tencent]] China, yang memiliki beberapa permainan di bawah bendera mereka (termasuk [[Riot Games]] '''[[League of Legends]]'') yang beroperasi dengan sukses sebagai permainan sebagai layanan.<ref name="pcgamesn jun2017">{{cite web|last=Peel|first=Jeremey|date=June 8, 2017|title=Why has Fortnite taken so long?|url=https://www.pcgamesn.com/fortnite/why-has-fortnite-taken-so-long|website=[[PCGamesN]]|archive-url=https://web.archive.org/web/20171201030702/https://www.pcgamesn.com/fortnite/why-has-fortnite-taken-so-long|archive-date=December 1, 2017|access-date=November 29, 2017|url-status=live}}</ref>
 
==== Kesuksesan Fortnite (2018-sekarang) ====
[[Berkas:Fortnite_at_E3_2018_(42781993231).jpg|ka|jmpl|Ruang pameran Epic ''Fortnite'' di [[Electronic Entertainment Expo 2018|E3 2018]]]]
Pada Juli 2017, ''Fortnite'' akhirnya dalam keadaan untuk bermain publik. Epic meluncurkan judul melalui [[akses awal]] berbayar, dengan perilisan gratis-untuk-dimainkan penuh diharapkan pada tahun 2018.<ref>{{cite web|last=Hall|first=Charlie|date=June 8, 2017|title=Fortnite announces early access release, hands-on the unfinished game|url=https://www.polygon.com/e3/2017/6/8/15761278/fortnite-early-accessrelease-date-ps4-xbox-one-pc-mac-price-preview|website=[[Polygon (website)|Polygon]]|access-date=July 24, 2017}}</ref> Mengikuti popularitas ''[[PlayerUnknown's Battlegrounds]]'', sebuah [[permainan battle royale]] yang dirilis awal tahun 2017, Epic mengembangkan varian Fortnite yang disebut ''[[Fortnite Battle Royale]]'', yang dirilis pada September 2017 sebagai gratis-untuk-dimainkan untuk dimainkan di seluruh komputer, konsol, dan platform seluler. ''Fortnite Battle Royale'' dengan cepat menarik perhatian, mengumpulkan lebih dari 125 juta pemain pada Mei 2018 dengan perkiraan telah menghasilkan lebih dari US$1 miliar pada Juli 2018 melalui transaksi mikro, termasuk sistem [[battle pass]]-nya. Epic Games, yang bernilai sekitar US$825 juta pada saat akuisisi Tencent, diperkirakan bernilai US$4,5 miliar pada Juli 2018 karena ''Fortnite Battle Royale'', dan diperkirakan akan melampaui US $8,5 miliar pada akhir 2018 dengan proyeksi pertumbuhan permainan.<ref name="bloomberg value">{{cite web|last1=Pendleton|first1=Devon|last2=Palmeri|first2=Christopher|date=July 24, 2018|title=Fortnite Mania Fuels Epic Growth to $8.5 Billion|url=https://www.bloomberg.com/news/features/2018-07-24/fortnite-phenomenon-turns-epic-game-developer-into-billionaire|website=[[Bloomberg L.P.]]|archive-url=https://web.archive.org/web/20180724114421/https://www.bloomberg.com/news/features/2018-07-24/fortnite-phenomenon-turns-epic-game-developer-into-billionaire|archive-date=July 24, 2018|access-date=July 24, 2018|url-status=live}}</ref> Jumlah pemain terus bertambah ketika Epic membuat terobosan baru dengan meyakinkan Sony untuk mengubah pendiriannya pada [[permainan lintas platform]] yang memungkinkan pemain di perangkat apa pun untuk bersaing satu sama lain di ''Fortnite Battle Royale''.<ref>{{cite web|last=Plunkett|first=Luke|date=September 26, 2018|title=Sony Is Finally Allowing Cross-Play On The PS4|url=https://kotaku.com/sony-is-finally-allowing-cross-play-on-the-ps4-1829326043|website=[[Kotaku]]|archive-url=https://web.archive.org/web/20180926132536/https://kotaku.com/sony-is-finally-allowing-cross-play-on-the-ps4-1829326043|archive-date=September 26, 2018|access-date=September 26, 2018|url-status=live}}</ref> ''Fortnite'' telah menarik hampir 250 juta pemain pada Maret 2019.<ref>{{cite web|last=Conditt|first=Jessica|date=March 20, 2019|title=Epic Games has 250 million 'Fortnite' players and a lot of plans|url=https://www.engadget.com/2019/03/20/fortnite-250-million-epic-games-sweeney-interview-gdc/|website=[[Engadget]]|archive-url=https://web.archive.org/web/20190320213658/https://www.engadget.com/2019/03/20/fortnite-250-million-epic-games-sweeney-interview-gdc/|archive-date=March 20, 2019|access-date=March 20, 2019|url-status=live}}</ref>
 
== Produk ==
 
=== Permainan video ===
Epic Games dikenal dengan game seperti ''ZZT'' yang dikembangkan oleh pendiri Tim Sweeney, berbagai judul shareware termasuk ''[[Jazz Jackrabbit]]'' dan ''[[Epic Pinball]]'', seri permainan video ''[[Unreal (seri permainan video)|Unreal]]'', yang digunakan sebagai showcase untuk [[Unreal Engine]]-nya, seri ''[[Gears of War|]]''Gears of War'']] yang sekarang menjadi dimiliki oleh [[The Coalition (perusahaan)|The Coalition]] dan [[Xbox Game Studios]], [[Infinity Blade]], ''[[Shadow Complex|]]''Shadow Complex'']], ''[[Bulletstorm]]'', dan ''[[Fortnite]]''.
 
=== Unreal Engine ===
{{Artikel utamaMain|Unreal Engine}}
Epic adalah pemilik empat [[mesin permainan]] yang sukses di industri permainan video. Setiap Unreal Engine memiliki seperangkat fitur lengkap rendering grafis, pemrosesan suara, dan fisika yang dapat disesuaikan secara luas agar sesuai dengan kebutuhan khusus pengembang permainan yang tidak ingin membuat kode mesinnya sendiri dari awal. Empat mesin yang telah dibuat Epic adalah Unreal Engine 1, Unreal Engine 2 (termasuk perilisan 2.5 dan 2.X-nya), Unreal Engine 3, dan Unreal Engine 4. Epic juga telah mengumumkan Unreal Engine 5 yang akan tersedia pada pertengahan tahun 2021. Epic juga memberikan dukungan ke pasar Unreal, etalase digital bagi pembuat untuk menjual aset Unreal kepada pengembang lain.
 
=== Epic Games Store ===
{{Artikel utamaMain|en:Epic Games Store}}
Epic mengumumkan Epic Games Store-nya sendiri, etalase digital terbuka untuk permainan, pada 4 Desember 2018, yang diluncurkan beberapa hari kemudian dengan presentasi [[The Game Awards 2018]]. Berbeda dengan etalase [[Steam]] [[Valve Corporation|Valve]], yang mengambil 30% pendapatan (perjanjian bagi hasil 30/70) dari penjualan sebuah permainan, Epic Game Store akan mengambil 12%, serta mendahului 5% untuk permainan yang dikembangkan di Unreal Engine, mengantisipasi bahwa perjanjian bagi hasil yang lebih rendah ini akan menarik pengembang ke sana.<ref>{{cite web|last=Grubb|first=Jeff|date=December 4, 2018|title=Fortnite dev launches Epic Games Store that takes just 12% of revenue|url=https://venturebeat.com/2018/12/04/fortnite-dev-launches-epic-games-store-that-takes-just-12-of-revenue/|website=[[VentureBeat]]|archive-url=https://web.archive.org/web/20181204154615/https://venturebeat.com/2018/12/04/fortnite-dev-launches-epic-games-store-that-takes-just-12-of-revenue/|archive-date=December 4, 2018|access-date=December 4, 2018|url-status=live}}</ref><ref>{{cite web|last=Kerr|first=Chris|date=December 4, 2018|title=Epic Games launching Steam competitor with 88% revenue share for devs|url=https://gamasutra.com/view/news/332124/Epic_Games_launching_Steam_competitor_with_88_revenue_share_for_devs.php|website=[[Gamasutra]]|archive-url=https://web.archive.org/web/20181205004209/http://www.gamasutra.com/view/news/332124/Epic_Games_launching_Steam_competitor_with_88_revenue_share_for_devs.php|archive-date=December 5, 2018|access-date=December 4, 2018|url-status=live}}</ref>
 
Baris 58 ⟶ 77:
Sejak investasi parsial oleh perusahaan China Tencent, beberapa konsumen menjadi waspada terhadap keandalan Epic Games dan penggunaan datanya, terutama [[Epic Games Store#Kritik lainnya|yang berhubungan dengan Epic Games Store]]. Kekhawatiran ini terkait dengan masalah ketidakpercayaan yang lebih luas terhadap pemerintah China dan perusahaan China di antara beberapa pemain permainan video Barat. Epic telah menyatakan bahwa Tencent tidak memiliki akses ke data pribadi ini atau memberikan ini kepada pemerintah China.<ref>{{Cite web|last=Kim|first=Matt|date=2019-04-05|title="The Epic Games Store is Spyware:" How a Toxic Accusation Was Started by Anti-Chinese Sentiment|url=https://www.usgamer.net/articles/the-epic-games-store-is-spyware-how-a-toxic-accusation-was-started-by-anti-chinese-sentiment|website=USgamer|language=en|access-date=2020-09-27}}</ref>
 
Pada akhir Maret 2020, tuduhan mulai beredar di media sosial bahwa aplikasi jejaring sosial Epic Games ''Houseparty'' menyebabkan layanan lain seperti [[Netflix]] dan [[Spotify]] [[Peretas keamanan|diretas]]. Namun, Epic dan Life on Air mengklaim ini adalah [[ kampanye kotor]] terhadap produknya dan menawarkan hadiah US $1 juta bagi siapa pun yang dapat mendukung klaim mereka.<ref>{{Cite news|date=2020-03-31|title=Houseparty offers $1m reward for proof of sabotage|url=https://www.bbc.co.uk/news/technology-52101421|newspaper=BBC News|language=en-GB|access-date=2020-09-27}}</ref><ref>{{Cite web|last=Winder|first=Davey|title=Has Houseparty Been Sabotaged? $1 Million Reward Offered As Hacking Claims Go Viral|url=https://www.forbes.com/sites/daveywinder/2020/03/31/has-houseparty-been-sabotaged-1-million-reward-offered-after-hacking-claims-go-viral/|website=Forbes|language=en|access-date=2020-09-27}}</ref>
 
== Anak perusahaan dan divisi ==
[[Berkas:Epic_Games_Berlin.jpg|ka|jmpl|Didalam Epic Games Berlin, 2017]]
{| class="wikitable sortable"
! NameNama
! AreaWilayah
! Lokasi
! Location
! Didirikan
! Founded
! Diakuisisi
! Acquired
! Ref.
|-
| 3Lateral
| Digitalisasi penangkapan gerak
| Motion capture digitization
| [[Novi Sad]], Serbia
| 2008
Baris 78 ⟶ 97:
|-
| Agog Labs
| Gamemesin scripting enginespermainan
| [[Vancouver]], CanadaKanada
| 2013
| 2019
Baris 85 ⟶ 104:
|-
| [[Chair Entertainment]]
| pengembangan permainan video
| Video game development
| [[Salt Lake City]], USAS
| 2005
| 2008
Baris 92 ⟶ 111:
|-
| [[Cloudgine]]
| teknologi permainan berbasis awan
| Cloud-based gaming technology
| [[Edinburgh]], ScotlandSkotlandia
| 2012
| 2018
Baris 99 ⟶ 118:
|-
| Cubic Motion
| Animasi wajah
| Facial animation
| [[Manchester]], EnglandInggris
| 2009
| 2020
Baris 106 ⟶ 125:
|-
| Epic Games Berlin
| pengembangan permainan video
| Video game development
| [[Berlin]], GermanyJerman
| 2016
| rowspan="11" {{N/A}}
Baris 113 ⟶ 132:
|-
| Epic Games China{{efn|Additional studio in [[Suzhou, China|Suzhou]]}}
| pengembangan permainan video
| Video game development
| [[Shanghai]], China
| 2006
Baris 119 ⟶ 138:
|-
| Epic Games Cologne
| pengembangan permainan video
| Video game development
| [[Cologne]], GermanyJerman
| 2019
| <ref>{{cite web |url=https://venturebeat.com/2019/08/15/former-star-wars-rogue-squadron-devs-open-new-epic-games-studio/ |title=Former Star Wars: Rogue Squadron devs open new Epic Games studio |first=Jeff |last=Grubb |date=August 15, 2019 |website=[[VentureBeat]] |access-date=August 15, 2019 |archive-url=https://web.archive.org/web/20190815134044/https://venturebeat.com/2019/08/15/former-star-wars-rogue-squadron-devs-open-new-epic-games-studio/ |archive-date=August 15, 2019 |url-status=live}}</ref>
|-
| Epic Games JapanJepang
| pengembangan permainan video
| Video game development
| [[Yokohama]], JapanJepang
| 2010
| <ref>{{cite web |url=https://www.engadget.com/2010/04/12/epic-games-planning-gala-celebration-to-open-tokyo-office/ |title=Epic Games planning gala celebration to open Tokyo office |last=Schramm |first=Mike |date=April 12, 2010 |website=[[Engadget]] |access-date=March 11, 2017 |archive-url=https://web.archive.org/web/20170312063743/https://www.engadget.com/2010/04/12/epic-games-planning-gala-celebration-to-open-tokyo-office/ |archive-date=March 12, 2017 |url-status=live}}</ref><ref>{{cite web |url=https://v1.escapistmagazine.com/news/view/99946-Epic-Games-Opens-Japan-Office |title=Epic Games Opens Japan Office |last=Tito |first=Greg |date=April 13, 2010 |website=[[The Escapist (magazine)|The Escapist]] |access-date=March 11, 2017 |archive-url=https://web.archive.org/web/20170312061423/http://www.escapistmagazine.com/news/view/99946-Epic-Games-Opens-Japan-Office |archive-date=March 12, 2017 |url-status=live}}</ref><ref>{{cite web |url=https://www.epicgames.com/about |title=Epic Games |access-date=January 17, 2018 |archive-url=https://web.archive.org/web/20180118011505/https://www.epicgames.com/about |archive-date=January 18, 2018 |url-status=live}}</ref>
|-
| Epic Games Korea
| pengembangan permainan video
| Video game development
| [[Seoul]], South Korea selatan
| 2009
| <ref>{{cite web |url=https://www.gamespot.com/articles/epic-games-opens-korean-shop/1100-6212694/ |title=Epic Games opens Korean shop |last=Sinclair |first=Brendan |date=June 29, 2009 |website=[[GameSpot]] |access-date=March 11, 2017 |archive-url=https://web.archive.org/web/20170312075757/http://www.gamespot.com/articles/epic-games-opens-korean-shop/1100-6212694/ |archive-date=March 12, 2017 |url-status=live}}</ref><ref>{{cite web |url=https://kotaku.com/epic-games-in-south-korea-5304091 |title=Epic Games In South Korea |last=Ashcraft |first=Brian |date=June 30, 2009 |website=[[Kotaku]] |access-date=March 11, 2017 |archive-url=https://web.archive.org/web/20170312053429/http://kotaku.com/5304091/epic-games-in-south-korea |archive-date=March 12, 2017 |url-status=live}}</ref>
|-
| Epic Games Montreal
| pengembangan permainan video
| Video game development
| [[Montreal]], CanadaKanada
| 2018
| <ref>{{cite web |url=https://www.lapresse.ca/affaires/economie/quebec/201811/03/01-5202830-fortnite-atterrit-a-montreal.php |title=Fortnite atterrit à Montréal |first=Karim |last=Benessaieh |date=November 3, 2018 |website=[[La Presse (Canadian newspaper)|La Presse]] |access-date=January 28, 2019 |archive-url=https://web.archive.org/web/20190129010023/https://www.lapresse.ca/affaires/economie/quebec/201811/03/01-5202830-fortnite-atterrit-a-montreal.php |archive-date=January 29, 2019 |url-status=live}}</ref>
|-
| Epic Games New Zealand/Australia
| pengembangan permainan video
| Video game development
| {{N/A}}
| 2018
Baris 149 ⟶ 168:
|-
| Epic Games Publishing
| Penerbitan permainan video
| Video game publishing
| {{n/a}}
| 2020
Baris 155 ⟶ 174:
|-
| Epic Games Seattle
| pengembangan permainan video
| Video game development
| [[Bellevue, Washington]], USAS
| 2012
| <ref>{{cite web |url=https://www.gamesindustry.biz/articles/2012-09-06-epic-seattle-created-for-unreal-engine-4-development |title=Epic Seattle created for Unreal Engine 4 development |last=Williams |first=Mike |date=September 6, 2012 |website=[[GamesIndustry.biz]] |access-date=March 11, 2017 |archive-url=https://web.archive.org/web/20121114071222/http://www.gamesindustry.biz/articles/2012-09-06-epic-seattle-created-for-unreal-engine-4-development |archive-date=November 14, 2012 |url-status=live}}</ref><ref>{{cite web |url=https://www.pcgamesn.com/epic-games-launch-new-seattle-studio-hiring-engineers-unreal-engine-4 |title=Epic Games to launch new Seattle studio, hiring engineers for Unreal Engine 4 |last=Peel |first=Jeremy |date=September 6, 2012 |website=[[PCGamesN]] |access-date=March 11, 2017 |archive-url=https://web.archive.org/web/20170312063002/https://www.pcgamesn.com/epic-games-launch-new-seattle-studio-hiring-engineers-unreal-engine-4 |archive-date=March 12, 2017 |url-status=live}}</ref><ref>{{cite web |url=https://news.theregistryps.com/1-billion-lincoln-square-expansion-in-bellevue-is-almost-fully-leased/ |title=$1 Billion Lincoln Square Expansion in Bellevue is Almost Fully Leased |last=Jenkins |first=Brittan |date=March 28, 2017 |website=The Registry |access-date=January 28, 2019 |archive-url=https://web.archive.org/web/20190129181332/https://news.theregistryps.com/1-billion-lincoln-square-expansion-in-bellevue-is-almost-fully-leased/ |archive-date=January 29, 2019 |url-status=live}}</ref>
|-
| Epic Games Stockholm
| pengembangan permainan video
| Video game development
| [[Stockholm]], SwedenSwedia
| 2018
| <ref>{{Cite web |url=https://nordicgame.com/join-epic-games-stockholm/ |title=Join Epic Games Stockholm |last=Riis |first=Jacob |date=May 18, 2018 |website=[[Nordic Game]] |access-date=September 13, 2018}}</ref>
|-
| Epic Games UK{{efn|Additional studios in [[Guildford, England|Guildford]], [[Leamington Spa]] and [[Newcastle upon Tyne, England|Newcastle]]}}
| pengembangan permainan video
| Video game development
| [[Sunderland]], EnglandInggris
| 2014
| <ref>{{Cite web |url=http://www.develop-online.net/news/epic-games-opens-uk-studio/0196087 |title=Epic Games opens UK studio |last=Batchelor |first=James |date=August 5, 2014 |website=[[Develop (magazine)|Develop]] |access-date=January 22, 2018 |archive-url=https://web.archive.org/web/20160223002003/http://www.develop-online.net/news/epic-games-opens-uk-studio/0196087 |archive-date=February 23, 2016 |url-status=dead}}</ref><ref>{{Cite web |url=http://www.develop-online.net/interview/pitbull-bytes-from-humble-beginnings/0186959 |title=Pitbull Bytes: From humble beginnings |website=[[Develop (magazine)|Develop]] |access-date=January 22, 2018 |archive-url=https://web.archive.org/web/20150622023337/http://www.develop-online.net/interview/pitbull-bytes-from-humble-beginnings/0186959 |archive-date=June 22, 2015 |url-status=dead}}</ref><ref>{{Cite web |url=https://www.chroniclelive.co.uk/business/business-news/computer-games-firm-epic-takes-13736943 |title=Computer games firm Epic takes offices in Newcastle city centre |last=Ford |first=Coreena |date=October 9, 2017 |website=[[Evening Chronicle|Chronicle Live]] |access-date=January 28, 2019}}</ref>
|-
| Kamu
| Antiperangkat lunak anti-cheat software
| [[Helsinki]], FinlandFinlandia
| 2013
| 2018
Baris 180 ⟶ 199:
|-
| Life on Air
| pengembangan aplikasi seluler
| Mobile app development
| [[San Francisco]], USAS
| 2012
| 2019
Baris 187 ⟶ 206:
|-
| [[Psyonix]]
| pengembangan permainan video
| Video game development
| [[San Diego]], USAS
| 2000
| 2019
Baris 194 ⟶ 213:
|-
| Quixel
| Aset [[fotogrametri]]
| [[Photogrammetry]] assets
| [[Uppsala]], SwedenSwedia
| 2011
| 2019
Baris 201 ⟶ 220:
|-
|SuperAwesome
|Layanan aman anak-anak
|Children-safe services
| [[London]], EnglandInggris
|2013
|2020
Baris 208 ⟶ 227:
|}
 
=== FormerMantan ===
{| class="wikitable sortable"
! NameNama
! Lokasi
! Location
! Didirikan
! Founded
! Diakuisisi
! Acquired
! Dilepaskan
! Divested
! FateTakdir
! Ref.
|-
| Impossible Studios
| [[Baltimore]], USAS
| 2012
| —
| 2013
| ClosedDitutup
| <ref>{{cite web |url=https://www.gamesindustry.biz/articles/2013-02-08-epic-games-closes-impossible-studios |title=Epic Games closes Impossible Studios, delays Infinity Blade: Dungeons |first=Mike |last=Williams |website=[[GamesIndustry.biz]] |date=February 8, 2013 |access-date=January 28, 2019}}</ref>
|-
| [[People Can Fly]]
| [[Warsaw]], PolandPolandia
| 2002
| 2012
| 2015
| [[Management buyout|SoldDijual toke managementmanajemen]]
| <ref name="gamespot2">{{cite web |url=https://www.gamespot.com/articles/people-can-fly-turns-independent-buys-bulletstorm-/1100-6428420/ |title=People Can Fly Turns Independent, Buys Bulletstorm IP |first=Tamoor |last=Hussain |website=[[GameSpot]] |date=June 24, 2015 |access-date=June 24, 2015 |archive-url=https://web.archive.org/web/20150627044206/http://www.gamespot.com/articles/people-can-fly-turns-independent-buys-bulletstorm-/1100-6428420/ |archive-date=June 27, 2015 |url-status=live}}</ref>
|}
Baris 240 ⟶ 259:
* {{cite web|last=Berardini|first=César A.|date=30 Juni, 2005|title=Everything You Wanted to Know About Unreal|url=http://features.teamxbox.com/xbox/1199/Everything-You-Wanted-to-Know-About-Unreal/p1/|website=[[TeamXbox]]|archive-url=https://web.archive.org/web/20050703012449/http://features.teamxbox.com/xbox/1199/Everything-You-Wanted-to-Know-About-Unreal/p1/|archive-date=3 Juli, 2005|access-date=|url-status=dead}}
* {{cite web|last=Porter|first=Will|date=26 Oktober, 2007|title=The Epic tradition|url=https://www.gamesradar.com/the-epic-tradition/|website=[[GamesRadar]]|access-date=}}
* {{cite web|last=Blancato|first=Joe|date=13 Mei, 2008|title=Epic's Rainmakers|url=http://v1.escapistmagazine.com/articles/view/video-games/issues/issue_149/4896-Epic-s-Rainmakers|website=[[The Escapist (magazine)|The Escapist]]|access-date=|archive-date=2020-06-03|archive-url=https://web.archive.org/web/20200603061329/https://v1.escapistmagazine.com/articles/view/video-games/issues/issue_149/4896-Epic-s-Rainmakers|dead-url=yes}}
* {{cite web|last=Edwards|first=Benj|date=25 Mei, 2009|title=From The Past To The Future: Tim Sweeney Talks|url=https://gamasutra.com/view/feature/132426/from_the_past_to_the_future_tim_.php|website=[[Gamasutra]]|access-date=}}
* {{cite web|last=Totilo|first=Stephen|date=7 Desember, 2011|title=The Quiet Tinkerer Who Makes Games Beautiful Finally Gets His Due|url=https://kotaku.com/the-quiet-tinkerer-who-makes-games-beautiful-finally-ge-5865951|website=[[Kotaku]]|access-date=}}
Baris 248 ⟶ 267:
* {{cite web|last=Huddleston Jr.|first=Tom|date=9 Agustus, 2018|title='Fortnite' launched battle royale a year ago today – here's how the company behind the billion-dollar game was founded by a college kid|url=https://www.cnbc.com/2018/06/12/epic-games-company-behind-fortnite-was-founded-by-a-college-kid.html|website=[[CNBC]]|access-date=}}
 
== Referensi ==
{{Reflist}}
 
== Pranala luar ==
{{Commons category|Epic Games}}
* {{Official website|[https://www.epicgames.com/}} Official website]
 
[[Kategori:Epic Games| ]]
[[Kategori:Pendirian tahun 1991 di Maryland]]
[[Kategori:Perusahaan permainan video Amerika Serikat]]
[[Kategori:Perusahaan pengembang permainan video]]