Sonic the Hedgehog: Perbedaan antara revisi
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* [[PlayStation 3]]
* [[PlayStation 4]]
* [[PlayStation 5]]
* [[PlayStation Portable]]
* [[PlayStation Vita]]
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Permainan [[Sonic the Hedgehog (permainan video)|Sonic the Hedgehog]] yang pertama dirilis pada tahun [[1991]], dibuat oleh divisi [[Sonic Team]] setelah Sega meminta maskot baru untuk menggantikan [[Alex Kidd]] dan bersaing dengan maskot [[Nintendo]], Mario. Keberhasilannya melahirkan banyak sekuel dan membantu Sega menjadi salah satu perusahaan video game terkemuka selama era [[16-bit]] awal [[1990]]-an. Permainan 3D Sonic pertama, [[Sonic Adventure]] dirilis pada tahun [[1998]] untuk [[Dreamcast]]. ''Spin-off'' telah mengeksplorasi genre lain, termasuk permainan balap seperti [[Sonic R]] (1997) dan permainan olahraga seperti [[Mario & Sonic at Olympic Games]] (2007).
Pada Maret [[2011]], seri ini telah terjual lebih dari 89 juta kopi, dan meraup lebih dari {{US$|5 miliar|long=no}} pada tahun [[2014]].<ref>{{cite web|last=Gaudiosi|first=John|url=http://fortune.com/2014/07/09/sonic-the-hedgehog-sega/|title=Sonic the Hedgehog still running fast for Sega|magazine=[[Fortune (magazine)|Fortune]]|publisher=[[Time Inc.|Time]]|date=July 9, 2014|accessdate=December 5, 2016}}</ref> Pada 2018, seri ini telah bertambah 800 juta kopi, termasuk permainan seluler yang gratis untuk dimainkan.<ref name="sega2018">{{cite book |title=SEGA SAMMY HOLDINGS – INTEGRATED REPORT 2018 |year=2018 |publisher=[[Sega Sammy Holdings]] |page=30 |url=https://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2018/ssh_ar18e_web.pdf |access-date=2019-10-26 |archive-date=2019-08-23 |archive-url=https://web.archive.org/web/20190823112802/https://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2018/ssh_ar18e_web.pdf |dead-url=yes }}</ref> Beberapa permainan Sonic, permainan tersebut sering dimasukkan dalam daftar [[permainan terhebat sepanjang masa]]. Seiring dengan perkembangan permainan video, franchise Sonic juga telah menyeberang ke berbagai media yang berbeda, termasuk [[animasi]], [[buku komik]], dan [[Sonic the Hedgehog (film)|film Hollywood]].
== Sejarah ==
Baris 70 ⟶ 71:
== Karakter ==
{{main|Daftar karakter Sonic the Hedgehog}}
Karakter yang sering ditampilkan di permainan video ''Sonic the Hedgehog'' diantaranya [[Sonic the Hedgehog (karakter)|Sonic]], [[Miles "Tails" Prower|Tails]], [[Knuckles the Echidna|Knuckles]], dan [[Amy Rose]]. Selain itu ada pula [[Shadow the Hedgehog]], Sally, [[Dr. Eggman]], dan masih banyak lagi. Setiap karakter memiliki keistimewaan masing-masing. Sebagai contoh, Tails memiliki kemampuan untuk [[terbang]], Sonic dapat [[berlari]] cepat.
== Fitur pendukung ==
=== Rings (cincin) ===
[[Berkas:3 rotating rings.gif|jmpl|Simulasi cincin yang berputar]]
Pada permainan video
Di akhir permainan, jika pemain mendapatkan cincin ini sebanyak 100, maka pemain akan mendapatkan [[#Chaos Emerald|Chaos Emerald]]<ref name="ShTH1manual screen">{{cite book |title = [[Shadow the Hedgehog (video game)|Shadow the Hedgehog]]|section = 1P Game: Viewing the Game Screen|publisher = Sega|page = 19}}</ref>
Baris 84 ⟶ 85:
Di pulau terapung, tempat Knuckles tinggal, terdapat pula Chaos Emerald yang besar bernama ''Master Emerald''. Jumlah dari permata ini adalah tujuh. Selain itu, jika pemain berhasil mengumpulkan semua Chaos Emerald, Sonic akan berubah menjadi ''Super Sonic''.<ref name="STH1manual story">{{cite book |title =[[Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog]]|section =Prologue|sectionurl =|language =Japanese|publisher =Sega|pages=4–5}}</ref>
=== Kotak item ===
Baris 143 ⟶ 142:
}}
=== Penjualan ===
Baris 161 ⟶ 159:
| style="text-align:center;"| 1992
! scope="row"| ''[[Sonic the Hedgehog 2]]''
| style="text-align:center;"| 6 million<ref name="youtubealt" /><ref>{{cite video|url=https://www.youtube.com/watch?v=7mFs2v7XM4o|title=Sonic the Hedgehog GameTap Retrospective Pt. 3/4|time=3:19}}</ref
|-
| style="text-align:center;"| 1993
Baris 169 ⟶ 167:
| style="text-align:center;"| 1994
! scope="row"| ''[[Sonic the Hedgehog 3]] and [[Sonic & Knuckles]]''
| style="text-align:center;"| 4 million<ref name="youtubealt" /><ref>{{cite video|url=https://www.youtube.com/watch?v=Qbu4TEE1_pE|title=Sonic the Hedgehog GameTap Retrospective Pt. 4/4|time=1:39}}</ref
|-
| style="text-align:center;"| 1998
Baris 192 ⟶ 190:
! scope="row"| ''[[Sonic Heroes]]''
| [[PlayStation 2]][[Xbox (console)|, Xbox]], GameCube
| style="text-align:center;"| 3.41 million<ref>{{cite web|title=Annual Report 2004|url=http://segaretro.org/index.php?title=File%3AAnnualReport2004_English.pdf&page=15|publisher=[[Sega Sammy Holdings]]|date=March 31, 2004|accessdate=June 11, 2017}}</ref><ref>{{cite web|url=https://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2006/e_2006_annual.pdf|title=SEGA SAMMY HOLDINGS ANNUAL REPORT 2006|date=July 2006|p=47|accessdate=November 27, 2017|archive-date=2016-03-30|archive-url=https://web.archive.org/web/20160330020047/http://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2006/e_2006_annual.pdf|dead-url=yes}}</ref><ref name="segasammy.co.jp">{{cite web|url=https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_4q_pre.pdf|title=Fiscal Year Ended March 2007 Full Year Results|p=15|date=May 14, 2007|accessdate=November 27, 2017|archive-date=2016-07-29|archive-url=https://web.archive.org/web/20160729222445/http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_4q_pre.pdf|dead-url=yes}}</ref>
|-
! scope="row"| ''[[Sonic Mega Collection Plus]]''
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! scope="row"| ''[[Shadow the Hedgehog (video game)|Shadow the Hedgehog]]''
| PlayStation 2, Xbox, GameCube
| style="text-align:center;"| 2.06 million<ref name="segasammy.co.jp"/><ref>{{cite web|title=Full Year Results Presentation|url=https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2006/e_200603_4q_pre.pdf|publisher=[[Sega Sammy Holdings]]|date=May 16, 2006|accessdate=June 11, 2017
|-
| rowspan="2" style="text-align:center;" | 2006
Baris 210 ⟶ 208:
! scope="row"| ''[[Sonic the Hedgehog (2006 video game)|Sonic the Hedgehog (2006)]]''
| [[Xbox 360]], [[PlayStation 3]]
| style="text-align:center;"| 870,000<ref>{{cite web|title=Full Year Results|url=https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_4q_pre.pdf|publisher=[[Sega Sammy Holdings]]|date=May 14, 2007|accessdate=June 11, 2017|archive-date=2016-07-29|archive-url=https://web.archive.org/web/20160729222445/http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_4q_pre.pdf|dead-url=yes}}</ref>
|-
| style="text-align:center;"| 2008
! scope="row"| ''[[Sonic Unleashed]]''
| PlayStation 2, [[Wii]], Xbox 360, PlayStation 3
| style="text-align:center;"| 2.45 million<ref name="figures">{{cite web
|-
| rowspan="2" style="text-align:center;"| 2010
! scope="row"| ''[[Sonic & Sega All-Stars Racing]]''
| PlayStation 3, Xbox 360, Wii, [[Nintendo DS]], Microsoft Windows
| style="text-align:center;"| 1.07 million<ref name="sega_march10">{{cite web
|-
! scope="row"| ''[[Sonic Colors]]''
| Wii, Nintendo DS
| style="text-align:center;"| 2.18 million<ref>{{cite web|title=Appendix of Consolidated Financial Statements Year Ended March 31, 2011|url=http://www.segasammy.co.jp/english/pdf/release/1103appendix_e_final.pdf#page=3|publisher=[[Sega Sammy Holdings]]|accessdate=April 13, 2012|page=3|date=May 13, 2011|archive-date=2012-03-15|archive-url=https://web.archive.org/web/20120315043047/http://www.segasammy.co.jp/english/pdf/release/1103appendix_e_final.pdf#page=3|dead-url=yes}}</ref><ref>{{cite web |url= http://www.computerandvideogames.com/287223/news/vanquish-sells-820000-copies/ |title=Vanquish sells 820,000 copies |author= Tom Ivan |date=February 4, 2011|work=[[Computer and Video Games]] |accessdate=February 18, 2011}}</ref>
|-
| rowspan="2" style="text-align:center;"| 2011
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! scope="row"| ''[[Sonic Generations]]''
| PlayStation 3, Xbox 360, [[Microsoft Windows]], [[Nintendo 3DS]]
| style="text-align:center;"| 1.85 million<ref name="sega_dec11">{{cite web
|-
| rowspan="2" style="text-align:center;"| 2012
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! scope="row"| ''[[Sonic Lost World]]''
| rowspan="2" | Wii U, Nintendo 3DS
| style="text-align:center;"| 710,000<ref>{{cite web|url=http://www.segasammy.co.jp/english/pdf/release/2014_4q_presentation_e_final.pdf|title=FY Ended March 2014 Full Year Results Presentation|publisher=Sega Sammy Holdings|date=May 12, 2014|accessdate=July 18, 2014|page=21|archive-date=2014-07-25|archive-url=https://web.archive.org/web/20140725110337/http://www.segasammy.co.jp/english/pdf/release/2014_4q_presentation_e_final.pdf|dead-url=yes}}</ref>
|-
| style="text-align:center;"| 2014
! scope="row"| ''[[Sonic Boom: Rise of Lyric]]'' and ''[[Sonic Boom: Shattered Crystal|Shattered Crystal]]''
| style="text-align:center;"| 620,000<ref>{{cite web|url=https://www.segasammy.co.jp/english/pdf/release/201503_4q_tanshinhosoku_e_final_.pdf|title=FY Ended March 2015 Full Year Results Presentation|publisher=Sega Sammy Holdings|date=March 31, 2015|accessdate=December 15, 2015|page=21|archive-date=2015-05-12|archive-url=https://web.archive.org/web/20150512015859/http://www.segasammy.co.jp/english/pdf/release/201503_4q_tanshinhosoku_e_final_.pdf|dead-url=yes}}</ref>
|-
| style="text-align:center;"| 2018
Baris 260 ⟶ 258:
! colspan="3" style="text-align: center;" scope="row"| [[Mario & Sonic|''Mario & Sonic'' series]]
! 22.78{{nbsp}}million{{#tag:ref|''Mario & Sonic'' series:
* Up until March 2011 {{ndash}} 19{{nbsp}}million<ref name="sega2011">{{cite book |title=Annual Report 2011 |date=2011 |page=43 |url=https://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2011/ssh_ar11e_all_final_1021.pdf#page=45 |accessdate=October 13, 2018 |archive-date=2020-05-02 |archive-url=https://web.archive.org/web/20200502151843/https://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2011/ssh_ar11e_all_final_1021.pdf#page=45 |dead-url=yes }}</ref><ref>{{cite press release|title=London's Calling Mario & Sonic
* ''[[Mario & Sonic at the London 2012 Olympic Games]]'' {{ndash}} 3.28{{nbsp}}million<ref name="sega12">{{cite web|title=Appendix of Consolidated Financial Statements: Year Ended March 31, 2012|url=http://www.segasammy.co.jp/english/pdf/release/20120511_hosoku_e_final.pdf#page=6|publisher=[[Sega Sammy Holdings]]|accessdate=May 17, 2012|page=6|date=May 11, 2012|archive-date=2012-05-22|archive-url=https://web.archive.org/web/20120522204341/http://www.segasammy.co.jp/english/pdf/release/20120511_hosoku_e_final.pdf#page=6|dead-url=yes}}</ref>
* ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' {{ndash}} 65,377 in Japan<ref>{{cite web |title=Mario & Sonic at the Sochi 2014 Olympic Winter Games |url=http://salesdatabase.net/games/4316/ |website=Japan Game Sales Database |accessdate=October 15, 2018}}</ref>
* ''[[Mario & Sonic at the Rio 2016 Olympic Games]]'' {{ndash}} 430,033 in Japan<ref>{{cite web |title=Mario & Sonic at the Rio 2016 Olympic Games |url=http://salesdatabase.net/search/Mario+%26+Sonic+at+the+Rio+2016+Olympic+Games |website=Japan Game Sales Database |accessdate=October 15, 2018}}</ref>
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! colspan="3" style="text-align: center;" scope="row"| '''Series total'''
! 123.32 million{{#tag:ref|The ''Sonic'' franchise (including ''Mario & Sonic'') had sold over 89 million units by March 2011.<ref name="sega2011"/> In addition, ''[[Mario & Sonic at the London 2012 Olympic Games]]'' sold 3.28 million copies and ''[[Sonic Generations]]'' sold 1.85 million units as of March 2012, ''[[Sonic & All-Stars Racing Transformed]]'' sold 1.36 million units as of March 2013, ''[[Sonic Lost World]]'' sold 710,000 units as of March 2014, and ''[[Sonic Boom: Rise of Lyric]]'' & ''[[Sonic Boom: Shattered Crystal|Shattered Crystal]]'' sold 620,000 units as of March 2015.<ref>{{cite web|url=https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2012/20120511_hosoku_e_final.pdf|title=Appendix of Consolidated Financial Statements Year Ended March 31, 2012|work=Sega Sammy Holdings|date=May 11, 2012|accessdate=September 8, 2016|page=6|archive-date=2016-03-29|archive-url=https://web.archive.org/web/20160329090631/https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2012/20120511_hosoku_e_final.pdf|dead-url=yes}}</ref><ref>{{cite web|url=http://www.segasammy.co.jp/english/pdf/release/2013_4q_presen_20130513_final_e.pdf|title=FY Ended March 2013 Full Year Results Presentation|work=Sega Sammy Holdings|date=May 13, 2013|accessdate=September 8, 2016|p=21|archive-date=2016-03-24|archive-url=https://web.archive.org/web/20160324104759/http://www.segasammy.co.jp/english/pdf/release/2013_4q_presen_20130513_final_e.pdf|dead-url=yes}}</ref><ref>{{cite web|url=http://www.segasammy.co.jp/english/pdf/release/2014_4q_presentation_e_final.pdf|title=FY Ended March 2014 Full Year Results Presentation|work=Sega Sammy Holdings|date=May 12, 2014|accessdate=September 8, 2016|p=21|archive-date=2014-07-25|archive-url=https://web.archive.org/web/20140725110337/http://www.segasammy.co.jp/english/pdf/release/2014_4q_presentation_e_final.pdf|dead-url=yes}}</ref><ref>{{cite web|url=https://www.segasammy.co.jp/english/pdf/release/201503_4q_tanshinhosoku_e_final_.pdf|title=Appendix of Consolidated Financial Statements Year Ended March 31, 2015|work=Sega Sammy Holdings|date=May 11, 2015|accessdate=September 8, 2016|page=6|archive-date=2015-05-12|archive-url=https://web.archive.org/web/20150512015859/http://www.segasammy.co.jp/english/pdf/release/201503_4q_tanshinhosoku_e_final_.pdf|dead-url=yes}}</ref> The iOS games ''[[Sonic & Sega All-Stars Racing]]'' (released June 23, 2011) and ''[[Sonic Jump]]'' (2012) sold over 16.7{{nbsp}}million and 8.8{{nbsp}}million paid downloads, respectively, as of 2013.<ref>{{cite news |title=Delivering Quality Games to Even More Customers |url=https://www.segasammy.co.jp/english/ir/ar2013/future/future_02.html |accessdate=July 22, 2018 |work=Annual Report 2013 |publisher=[[Sega Sammy Holdings]] |language=en |archive-date=2018-07-23 |archive-url=https://web.archive.org/web/20180723152253/https://www.segasammy.co.jp/english/ir/ar2013/future/future_02.html |dead-url=yes }}</ref> ''[[Sonic Mania]]'' (2017) sold over 1{{nbsp}}million units as of March 2018.<ref>{{cite web|author1=Sato|title=Sonic Mania Reaches 1 Million In Worldwide Sales|url=http://www.siliconera.com/2018/04/24/sonic-mania-reaches-1-million-worldwide-sales/|website=Sliconera|accessdate=April 24, 2018}}</ref>|group=n|name=Sales}}
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