Sonic the Hedgehog: Perbedaan antara revisi

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(41 revisi perantara oleh 10 pengguna tidak ditampilkan)
Baris 25:
* [[PlayStation 3]]
* [[PlayStation 4]]
* [[PlayStation 5]]
* [[PlayStation Portable]]
* [[PlayStation Vita]]
Baris 39 ⟶ 40:
* [[Wii]]
* [[Wii U]]
* [[Xbox]]
* [[Xbox[[franchise]] yang dimiliki oleh [[Sega]], berpusat pada karakter protagonis [[Sonic the Hedgehog (karakter)|Sonic]], seekor mobian landak dengan kecepatan supersonik. Biasanya, Sonic harus menghentikan rencana jahat [[Dr. Robotnik]] untuk menguasai dunia, sering kali dibantu oleh teman-temannya, seperti [[Miles "Tails" Prower|Tails]], [[Amy Rose]], dan [[Knuckles the Echidna|Knuckles]].
* [[Xbox 360]]
* [[Xbox One]]
}}}}
*'''''Sonic the Hedgehog''''' adalah [[Xbox[[franchise]] yang dimiliki oleh [[Sega]], berpusat pada karakter protagonis [[Sonic the Hedgehog (karakter)|Sonic]], seekor mobian landak dengan kecepatan supersonik. Biasanya, Sonic harus menghentikan rencana jahat [[Dr. Robotnik]] untuk menguasai dunia, sering kali dibantu oleh teman-temannya, seperti [[Miles "Tails" Prower|Tails]], [[Amy Rose]], dan [[Knuckles the Echidna|Knuckles]].
 
Permainan [[Sonic the Hedgehog (permainan video)|Sonic the Hedgehog]] yang pertama dirilis pada tahun [[1991]], dibuat oleh divisi [[Sonic Team]] setelah Sega meminta maskot baru untuk menggantikan [[Alex Kidd]] dan bersaing dengan maskot [[Nintendo]], Mario. Keberhasilannya melahirkan banyak sekuel dan membantu Sega menjadi salah satu perusahaan video game terkemuka selama era [[16-bit]] awal [[1990]]-an. Permainan 3D Sonic pertama, [[Sonic Adventure]] dirilis pada tahun [[1998]] untuk [[Dreamcast]]. ''Spin-off'' telah mengeksplorasi genre lain, termasuk permainan balap seperti [[Sonic R]] (1997) dan permainan olahraga seperti [[Mario & Sonic at Olympic Games]] (2007).
 
Pada Maret [[2011]], seri ini telah terjual lebih dari 89 juta kopi, dan meraup lebih dari {{US$|5 miliar|long=no}} pada tahun [[2014]].<ref>{{cite web|last=Gaudiosi|first=John|url=http://fortune.com/2014/07/09/sonic-the-hedgehog-sega/|title=Sonic the Hedgehog still running fast for Sega|magazine=[[Fortune (magazine)|Fortune]]|publisher=[[Time Inc.|Time]]|date=July 9, 2014|accessdate=December 5, 2016}}</ref> Pada 2018, seri ini telah bertambah 800 juta kopi, termasuk permainan seluler yang gratis untuk dimainkan.<ref name="sega2018">{{cite book |title=SEGA SAMMY HOLDINGS – INTEGRATED REPORT 2018 |year=2018 |publisher=[[Sega Sammy Holdings]] |page=30 |url=https://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2018/ssh_ar18e_web.pdf |access-date=2019-10-26 |archive-date=2019-08-23 |archive-url=https://web.archive.org/web/20190823112802/https://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2018/ssh_ar18e_web.pdf |dead-url=yes }}</ref> Beberapa permainan Sonic, permainan tersebut sering dimasukkan dalam daftar [[permainan terhebat sepanjang masa]]. Seiring dengan perkembangan permainan video, franchise Sonic juga telah menyeberang ke berbagai media yang berbeda, termasuk [[animasi]], [[buku komik]], dan [[Sonic the Hedgehog (film)|film Hollywood]].
 
== Sejarah ==
Baris 66 ⟶ 71:
== Karakter ==
{{main|Daftar karakter Sonic the Hedgehog}}
Karakter yang sering ditampilkan di permainan video ''Sonic the Hedgehog'' diantaranya [[Sonic the Hedgehog (karakter)|Sonic]], [[Miles "Tails" Prower|Tails]], [[Knuckles the Echidna|Knuckles]], dan [[Amy Rose]]. Selain itu ada pula [[Shadow the Hedgehog]], Sally, [[Dr. Eggman]], dan masih banyak lagi. Setiap karakter memiliki keistimewaan masing-masing. Sebagai contoh, Tails memiliki kemampuan untuk [[terbang]], Sonic dapat [[berlari]] cepat.
 
== Fitur pendukung ==
Baris 185 ⟶ 190:
! scope="row"| ''[[Sonic Heroes]]''
| [[PlayStation 2]][[Xbox (console)|, Xbox]], GameCube
| style="text-align:center;"| 3.41 million<ref>{{cite web|title=Annual Report 2004|url=http://segaretro.org/index.php?title=File%3AAnnualReport2004_English.pdf&page=15|publisher=[[Sega Sammy Holdings]]|date=March 31, 2004|accessdate=June 11, 2017}}</ref><ref>{{cite web|url=https://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2006/e_2006_annual.pdf|title=SEGA SAMMY HOLDINGS ANNUAL REPORT 2006|date=July 2006|p=47|accessdate=November 27, 2017|archive-date=2016-03-30|archive-url=https://web.archive.org/web/20160330020047/http://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2006/e_2006_annual.pdf|dead-url=yes}}</ref><ref name="segasammy.co.jp">{{cite web|url=https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_4q_pre.pdf|title=Fiscal Year Ended March 2007 Full Year Results|p=15|date=May 14, 2007|accessdate=November 27, 2017|archive-date=2016-07-29|archive-url=https://web.archive.org/web/20160729222445/http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_4q_pre.pdf|dead-url=yes}}</ref>
|-
! scope="row"| ''[[Sonic Mega Collection Plus]]''
Baris 194 ⟶ 199:
! scope="row"| ''[[Shadow the Hedgehog (video game)|Shadow the Hedgehog]]''
| PlayStation 2, Xbox, GameCube
| style="text-align:center;"| 2.06 million<ref name="segasammy.co.jp"/><ref>{{cite web|title=Full Year Results Presentation|url=https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2006/e_200603_4q_pre.pdf|publisher=[[Sega Sammy Holdings]]|date=May 16, 2006|accessdate=June 11, 2017|archive-date=2016-10-11|archive-url=https://web.archive.org/web/20161011144957/http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2006/e_200603_4q_pre.pdf|dead-url=yes}}</ref>
|-
| rowspan="2" style="text-align:center;" | 2006
Baris 203 ⟶ 208:
! scope="row"| ''[[Sonic the Hedgehog (2006 video game)|Sonic the Hedgehog (2006)]]''
| [[Xbox 360]], [[PlayStation 3]]
| style="text-align:center;"| 870,000<ref>{{cite web|title=Full Year Results|url=https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_4q_pre.pdf|publisher=[[Sega Sammy Holdings]]|date=May 14, 2007|accessdate=June 11, 2017|archive-date=2016-07-29|archive-url=https://web.archive.org/web/20160729222445/http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_4q_pre.pdf|dead-url=yes}}</ref>
|-
| style="text-align:center;"| 2008
! scope="row"| ''[[Sonic Unleashed]]''
| PlayStation 2, [[Wii]], Xbox 360, PlayStation 3
| style="text-align:center;"| 2.45 million<ref name="figures">{{cite web |title=Financial Results|url=http://www.segasammy.co.jp/japanese/pdf/release/200903_tanshin_20090513_final.pdf#page=7|publisher=[[Sega Sammy Holdings]]|format=PDF |page=7|date=May 13, 2009 |accessdate=September 11, 2009|language=Japanese|archive-date=2011-05-13|archive-url=https://web.archive.org/web/20110513035450/http://www.segasammy.co.jp/japanese/pdf/release/200903_tanshin_20090513_final.pdf#page=7|dead-url=yes}}</ref>
|-
| rowspan="2" style="text-align:center;"| 2010
! scope="row"| ''[[Sonic & Sega All-Stars Racing]]''
| PlayStation 3, Xbox 360, Wii, [[Nintendo DS]], Microsoft Windows
| style="text-align:center;"| 1.07 million<ref name="sega_march10">{{cite web |title=Appendix of Consolidated Financial Statements Year Ended March 31, 2010|url=http://www.segasammy.co.jp/english/pdf/release/20100514_hosoku_e_final.pdf#page=5|publisher=[[Sega Sammy Holdings]]|format=PDF |page=5|date=May 14, 2010 |accessdate=April 13, 2012|archive-date=2011-10-03|archive-url=https://web.archive.org/web/20111003122820/http://www.segasammy.co.jp/english/pdf/release/20100514_hosoku_e_final.pdf#page=5|dead-url=yes}}</ref>
|-
! scope="row"| ''[[Sonic Colors]]''
| Wii, Nintendo DS
| style="text-align:center;"| 2.18 million<ref>{{cite web|title=Appendix of Consolidated Financial Statements Year Ended March 31, 2011|url=http://www.segasammy.co.jp/english/pdf/release/1103appendix_e_final.pdf#page=3|publisher=[[Sega Sammy Holdings]]|accessdate=April 13, 2012|page=3|date=May 13, 2011|archive-date=2012-03-15|archive-url=https://web.archive.org/web/20120315043047/http://www.segasammy.co.jp/english/pdf/release/1103appendix_e_final.pdf#page=3|dead-url=yes}}</ref><ref>{{cite web |url= http://www.computerandvideogames.com/287223/news/vanquish-sells-820000-copies/ |title=Vanquish sells 820,000 copies |author= Tom Ivan |date=February 4, 2011|work=[[Computer and Video Games]] |accessdate=February 18, 2011}}</ref>
|-
| rowspan="2" style="text-align:center;"| 2011
Baris 226 ⟶ 231:
! scope="row"| ''[[Sonic Generations]]''
| PlayStation 3, Xbox 360, [[Microsoft Windows]], [[Nintendo 3DS]]
| style="text-align:center;"| 1.85 million<ref name="sega_dec11">{{cite web |title=Appendix of Consolidated Financial Statements Year Ended March 31, 2012|url=https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2012/20120511_hosoku_e_final.pdf#page=6|publisher=[[Sega Sammy Holdings]]|format=PDF |page=6|date=May 8, 2012 |accessdate=April 13, 2015|archive-date=2016-03-29|archive-url=https://web.archive.org/web/20160329090631/https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2012/20120511_hosoku_e_final.pdf#page=6|dead-url=yes}}</ref>
|-
| rowspan="2" style="text-align:center;"| 2012
Baris 240 ⟶ 245:
! scope="row"| ''[[Sonic Lost World]]''
| rowspan="2" | Wii U, Nintendo 3DS
| style="text-align:center;"| 710,000<ref>{{cite web|url=http://www.segasammy.co.jp/english/pdf/release/2014_4q_presentation_e_final.pdf|title=FY Ended March 2014 Full Year Results Presentation|publisher=Sega Sammy Holdings|date=May 12, 2014|accessdate=July 18, 2014|page=21|archive-date=2014-07-25|archive-url=https://web.archive.org/web/20140725110337/http://www.segasammy.co.jp/english/pdf/release/2014_4q_presentation_e_final.pdf|dead-url=yes}}</ref>
|-
| style="text-align:center;"| 2014
! scope="row"| ''[[Sonic Boom: Rise of Lyric]]'' and ''[[Sonic Boom: Shattered Crystal|Shattered Crystal]]''
| style="text-align:center;"| 620,000<ref>{{cite web|url=https://www.segasammy.co.jp/english/pdf/release/201503_4q_tanshinhosoku_e_final_.pdf|title=FY Ended March 2015 Full Year Results Presentation|publisher=Sega Sammy Holdings|date=March 31, 2015|accessdate=December 15, 2015|page=21|archive-date=2015-05-12|archive-url=https://web.archive.org/web/20150512015859/http://www.segasammy.co.jp/english/pdf/release/201503_4q_tanshinhosoku_e_final_.pdf|dead-url=yes}}</ref>
|-
| style="text-align:center;"| 2018
Baris 253 ⟶ 258:
! colspan="3" style="text-align: center;" scope="row"| [[Mario & Sonic|''Mario & Sonic'' series]]
! 22.78{{nbsp}}million{{#tag:ref|''Mario & Sonic'' series:
* Up until March 2011 {{ndash}} 19{{nbsp}}million<ref name="sega2011">{{cite book |title=Annual Report 2011 |date=2011 |page=43 |url=https://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2011/ssh_ar11e_all_final_1021.pdf#page=45 |accessdate=October 13, 2018 |archive-date=2020-05-02 |archive-url=https://web.archive.org/web/20200502151843/https://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2011/ssh_ar11e_all_final_1021.pdf#page=45 |dead-url=yes }}</ref><ref>{{cite press release|title=London's Calling Mario & Sonic |publisher= Sega/Nintendo|date=April 21, 2011| url=http://www.sega.com/news/?n=5048|accessdate=April 21, 2011}} {{Cite web |url=http://www.sega.com/news/?n=5048 |title=Salinan arsip |access-date=2019-11-01 |archive-date=2012-09-16 |archive-url=https://web.archive.org/web/20120916121612/http://www.sega.com/news/?n=5048 |dead-url=yes }})</ref>
* ''[[Mario & Sonic at the London 2012 Olympic Games]]'' {{ndash}} 3.28{{nbsp}}million<ref name="sega12">{{cite web|title=Appendix of Consolidated Financial Statements: Year Ended March 31, 2012|url=http://www.segasammy.co.jp/english/pdf/release/20120511_hosoku_e_final.pdf#page=6|publisher=[[Sega Sammy Holdings]]|accessdate=May 17, 2012|page=6|date=May 11, 2012|archive-date=2012-05-22|archive-url=https://web.archive.org/web/20120522204341/http://www.segasammy.co.jp/english/pdf/release/20120511_hosoku_e_final.pdf#page=6|dead-url=yes}}</ref>
* ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' {{ndash}} 65,377 in Japan<ref>{{cite web |title=Mario & Sonic at the Sochi 2014 Olympic Winter Games |url=http://salesdatabase.net/games/4316/ |website=Japan Game Sales Database |accessdate=October 15, 2018}}</ref>
* ''[[Mario & Sonic at the Rio 2016 Olympic Games]]'' {{ndash}} 430,033 in Japan<ref>{{cite web |title=Mario & Sonic at the Rio 2016 Olympic Games |url=http://salesdatabase.net/search/Mario+%26+Sonic+at+the+Rio+2016+Olympic+Games |website=Japan Game Sales Database |accessdate=October 15, 2018}}</ref>
Baris 284 ⟶ 289:
|-
! colspan="3" style="text-align: center;" scope="row"| '''Series total'''
! 123.32 million{{#tag:ref|The ''Sonic'' franchise (including ''Mario & Sonic'') had sold over 89 million units by March 2011.<ref name="sega2011"/> In addition, ''[[Mario & Sonic at the London 2012 Olympic Games]]'' sold 3.28 million copies and ''[[Sonic Generations]]'' sold 1.85 million units as of March 2012, ''[[Sonic & All-Stars Racing Transformed]]'' sold 1.36 million units as of March 2013, ''[[Sonic Lost World]]'' sold 710,000 units as of March 2014, and ''[[Sonic Boom: Rise of Lyric]]'' & ''[[Sonic Boom: Shattered Crystal|Shattered Crystal]]'' sold 620,000 units as of March 2015.<ref>{{cite web|url=https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2012/20120511_hosoku_e_final.pdf|title=Appendix of Consolidated Financial Statements Year Ended March 31, 2012|work=Sega Sammy Holdings|date=May 11, 2012|accessdate=September 8, 2016|page=6|archive-date=2016-03-29|archive-url=https://web.archive.org/web/20160329090631/https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2012/20120511_hosoku_e_final.pdf|dead-url=yes}}</ref><ref>{{cite web|url=http://www.segasammy.co.jp/english/pdf/release/2013_4q_presen_20130513_final_e.pdf|title=FY Ended March 2013 Full Year Results Presentation|work=Sega Sammy Holdings|date=May 13, 2013|accessdate=September 8, 2016|p=21|archive-date=2016-03-24|archive-url=https://web.archive.org/web/20160324104759/http://www.segasammy.co.jp/english/pdf/release/2013_4q_presen_20130513_final_e.pdf|dead-url=yes}}</ref><ref>{{cite web|url=http://www.segasammy.co.jp/english/pdf/release/2014_4q_presentation_e_final.pdf|title=FY Ended March 2014 Full Year Results Presentation|work=Sega Sammy Holdings|date=May 12, 2014|accessdate=September 8, 2016|p=21|archive-date=2014-07-25|archive-url=https://web.archive.org/web/20140725110337/http://www.segasammy.co.jp/english/pdf/release/2014_4q_presentation_e_final.pdf|dead-url=yes}}</ref><ref>{{cite web|url=https://www.segasammy.co.jp/english/pdf/release/201503_4q_tanshinhosoku_e_final_.pdf|title=Appendix of Consolidated Financial Statements Year Ended March 31, 2015|work=Sega Sammy Holdings|date=May 11, 2015|accessdate=September 8, 2016|page=6|archive-date=2015-05-12|archive-url=https://web.archive.org/web/20150512015859/http://www.segasammy.co.jp/english/pdf/release/201503_4q_tanshinhosoku_e_final_.pdf|dead-url=yes}}</ref> The iOS games ''[[Sonic & Sega All-Stars Racing]]'' (released June 23, 2011) and ''[[Sonic Jump]]'' (2012) sold over 16.7{{nbsp}}million and 8.8{{nbsp}}million paid downloads, respectively, as of 2013.<ref>{{cite news |title=Delivering Quality Games to Even More Customers |url=https://www.segasammy.co.jp/english/ir/ar2013/future/future_02.html |accessdate=July 22, 2018 |work=Annual Report 2013 |publisher=[[Sega Sammy Holdings]] |language=en |archive-date=2018-07-23 |archive-url=https://web.archive.org/web/20180723152253/https://www.segasammy.co.jp/english/ir/ar2013/future/future_02.html |dead-url=yes }}</ref> ''[[Sonic Mania]]'' (2017) sold over 1{{nbsp}}million units as of March 2018.<ref>{{cite web|author1=Sato|title=Sonic Mania Reaches 1 Million In Worldwide Sales|url=http://www.siliconera.com/2018/04/24/sonic-mania-reaches-1-million-worldwide-sales/|website=Sliconera|accessdate=April 24, 2018}}</ref>|group=n|name=Sales}}
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