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| logo = Roblox Logo 2022.svg
| logo_caption = Logo Roblox sejak 2022
| image = Roblox headquarters.jpg
| type = [[Perusahaan publik|Publik]]
| traded_as = {{NYSE|RBLX}}
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| footnotes = <ref name=AnnualReport>{{cite web|url=https://www.sec.gov/ix?doc=/Archives/edgar/data/0001315098/000131509822000058/rblx-20211231.htm |title=US SEC: FY2021 Form 10-K Roblox Corporation.|publisher=[[U.S. Securities and Exchange Commission]] |date=25 Februari 2022}}</ref>
}}
[[File:TechCrunch_Disrupt_San_Francisco_2018_-_day_1_(30633298878).jpg|pra=https://en.wiki-indonesia.club/wiki/File:TechCrunch_Disrupt_San_Francisco_2018_-_day_1_(30633298878).jpg|ka|jmpl|Pendiri dan CEO Roblox Corporation, [[David Baszucki]], pada 2018.]]
'''Roblox Corporation''' adalah [[Industri permainan video|pengembang permainan video]] Amerika yang berbasis di [[San Mateo, California]]. Didirikan pada tahun 2004 oleh [[David Baszucki]] dan [[Erik Cassel]], perusahaan ini adalah pengembang ''[[Roblox]]'', yang dirilis pada tahun 2006. Pada 30 Juni 2021, Roblox Corporation mempekerjakan 1.600 orang.<ref name="AnnualReport"/>
 
== Sejarah ==
Roblox Corporation didirikan oleh [[David Baszucki]] dan [[Erik Cassel]]. Baszucki sebelumnya mendirikan Knowledge Revolution, sebuah perusahaan [[perangkat lunak]] pendidikan, pada tahun 1989. Tahun itu, melalui perusahaan tersebut, ia dan Cassel mengembangkan Interactive Physics, simulasi fisika 2D.<ref name="Heavy.com 2017-07">{{cite web|last=Fennimore|first=Jack|date=July 24, 2017|title=Roblox: 5 Fast Facts You Need to Know|url=https://heavy.com/games/2017/07/roblox-youtube-free-download-corporation-baszucki-cassel-nerfmodder/|website=[[Heavy.com]]|archive-url=https://web.archive.org/web/20181129032712/https://heavy.com/games/2017/07/roblox-youtube-free-download-corporation-baszucki-cassel-nerfmodder/|archive-date=November 29, 2018|access-date=February 28, 2021|url-status=live}}</ref><ref name="VentureBeat 2020-11">{{cite web|last=Takahashi|first=Dean|date=November 19, 2020|title=Roblox files for IPO, a first for user-generated game platforms|url=https://venturebeat.com/2020/11/19/user-generated-game-platform-roblox-files-for-ipo/|website=[[VentureBeat]]|archive-url=https://web.archive.org/web/20210126235910/https://venturebeat.com/2020/11/19/user-generated-game-platform-roblox-files-for-ipo/|archive-date=January 26, 2021|access-date=February 28, 2021|url-status=live}}</ref> Knowledge Revolution mengikuti ini dengan Model Kerja, yang mensimulasikan perangkat mekanis.<ref name="Heavy.com 2017-07" /> Perusahaan tersebut akhirnya dibeli pada bulan Desember 1998 seharga US$20 juta oleh MSC Software, di mana Baszucki dan Cassel memperoleh posisi senior.<ref name="Heavy.com 2017-07" /><ref name="Distractify 2020-03">{{cite web|last=Gatollari|first=Mustafa|date=March 6, 2020|title='Roblox' Has Been Captivating Players for Over 13 Years, and It All Started With Two Men|url=https://www.distractify.com/p/who-are-the-two-creators-of-roblox|website=[[Distractify]]|archive-url=https://web.archive.org/web/20210128050141/https://www.distractify.com/p/who-are-the-two-creators-of-roblox|archive-date=January 28, 2021|access-date=February 28, 2021|url-status=live}}</ref> Baszucki adalah [[wakil presiden]] dan [[manajer umum]] perusahaan dari tahun 2000 hingga 2002, ketika dia meninggalkan MSC Software untuk mendirikan Baszucki & Associates, sebuah firma [[Investor malaikat|investasi malaikat]].<ref name="VentureBeat 2020-11" /> Dia dan Cassel mendirikan Roblox Corporation pada tahun 2004.<ref name="VentureBeat 2020-11" /><ref name="Distractify 2020-03" /> Bekerja dari kantor di Menlo Park, California, mereka memulai pekerjaan awal pada video game ''DynaBlocks'', yang diluncurkan dalam versi beta akhir tahun itu.<ref name="Heavy.com 2017-07" /><ref name="Distractify 2020-03" /> Nama permainan diubah menjadi ''Roblox'' pada tahun 2005, dan permainan ini secara resmi dirilis pada tanggal 1 September 2006.<ref name="Distractify 2020-03" />
 
Cassel meninggal karena [[kanker]] pada 11 Februari 2013.<ref name="VentureBeat 2020-11" /><ref name="Distractify 2020-03" /> Pada Desember 2013, Roblox Corporation memiliki 68 karyawan, lalu ditingkatkan menjadi 163 pada Desember 2016.<ref>{{cite web|last=Knapp|first=Alex|date=March 14, 2017|title=Roblox Has Raised $92 Million To Expand Its Gaming Platform|url=https://www.forbes.com/sites/alexknapp/2017/03/14/roblox-has-raised-92-million-to-expand-its-gaming-platform/|website=[[Forbes]]|archive-url=https://web.archive.org/web/20210112114217/https://www.forbes.com/sites/alexknapp/2017/03/14/roblox-has-raised-92-million-to-expand-its-gaming-platform/|archive-date=January 12, 2021|access-date=February 28, 2021|url-status=live}}</ref> Perusahaan ini memperoleh investasi senilai $82 juta pada Maret 2017 melalui putaran pendanaan yang dipimpin oleh [[Meritech Capital Partners]] dan [[Index Ventures]].<ref>{{cite magazine|url=https://www.mcvuk.com/business-news/publishing/roblox-corporation-snags-92-million-investment-round/|title=Roblox Corporation snags $92 million investment round|author=MCV Staff|date=March 15, 2017|magazine=[[MCV/Develop]]|access-date=February 28, 2021|archive-date=November 12, 2020|archive-url=https://web.archive.org/web/20201112041903/https://www.mcvuk.com/business-news/publishing/roblox-corporation-snags-92-million-investment-round/|url-status=live}}</ref> Mengincar ekspansi internasional, Roblox Corporation mendirikan Roblox International dan mempekerjakan Chris Misner sebagai [[Presiden (jabatan perusahaan)|presidennya]] pada Mei 2018.<ref>{{cite web|last=Dickson|first=Jeremy|date=May 28, 2018|title=Roblox plots international growth with ex-Apple exec|url=https://kidscreen.com/2018/05/28/roblox-plots-international-growth-with-former-apple-exec/|website=[[Kidscreen]]|archive-url=https://web.archive.org/web/20200117163155/http://kidscreen.com/2018/05/28/roblox-plots-international-growth-with-former-apple-exec/|archive-date=January 17, 2020|access-date=February 28, 2021|url-status=live}}</ref> Di bawah Misner, ''Roblox'' diluncurkan dalam bahasa Cina (bermitra dengan [[Tencent]]), Jerman, dan Prancis pada 2019.<ref>{{cite web|last=Perez|first=Sarah|date=May 29, 2019|title=Eyeing an entry into China, Roblox enters strategic partnership with Tencent|url=https://techcrunch.com/2019/05/29/eyeing-an-entry-into-china-roblox-enters-strategic-partnership-with-tencent/|website=[[TechCrunch]]|archive-url=https://web.archive.org/web/20201218021821/https://techcrunch.com/2019/05/29/eyeing-an-entry-into-china-roblox-enters-strategic-partnership-with-tencent/|archive-date=December 18, 2020|access-date=February 28, 2021|url-status=live}}</ref><ref>{{cite web|last=Ram|first=Aliya|date=April 8, 2019|title=Roblox games platform plans European expansion|url=https://www.ft.com/content/c1ed8dee-57a5-11e9-a3db-1fe89bedc16e|website=[[Financial Times]]|archive-url=https://web.archive.org/web/20190919173009/https://www.ft.com/content/c1ed8dee-57a5-11e9-a3db-1fe89bedc16e|archive-date=September 19, 2019|access-date=February 28, 2021|url-status=live}}</ref> Pada September 2018, Roblox Corporation telah mempekerjakan Dan Williams (sebelumnya [[Dropbox]]) untuk memindahkan ''Roblox'' dari layanan [[komputasi awan]] pihak ketiga ke layanan berpemilik.<ref>{{cite web|last=Knapp|first=Alex|date=September 18, 2018|title=How Roblox Is Training The Next Generation Of Gaming Entrepreneurs|url=https://www.forbes.com/sites/alexknapp/2018/09/17/how-roblox-is-training-the-next-generation-of-gaming-entrepreneurs/|website=[[Forbes]]|archive-url=https://web.archive.org/web/20181130005018/https://www.forbes.com/sites/alexknapp/2018/09/17/how-roblox-is-training-the-next-generation-of-gaming-entrepreneurs/|archive-date=November 30, 2018|access-date=February 28, 2021|url-status=live}}</ref> Perusahaan mengakuisisi PacketZoom, pengembang perangkat lunak pengoptimalan [[jaringan seluler]], pada Oktober 2018. PacketZoom, termasuk karyawan dan pendiri serta CTO Chetan Ahuja, digabungkan ke dalam Roblox Corporation.<ref>{{cite web|last=Knapp|first=Alex|date=October 11, 2018|title=Social Gaming Platform Roblox Acquires Mobile Performance Startup PacketZoom|url=https://www.forbes.com/sites/alexknapp/2018/10/11/social-gaming-platform-roblox-acquires-mobile-performance-startup-packetzoom/?sh=2626e46817f7|website=[[Forbes]]|archive-url=https://web.archive.org/web/20210228182015/https://www.forbes.com/sites/alexknapp/2018/10/11/social-gaming-platform-roblox-acquires-mobile-performance-startup-packetzoom/?sh=2626e46817f7|archive-date=February 28, 2021|access-date=February 28, 2021|url-status=live}}</ref>