Riot Games: Perbedaan antara revisi
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{{Redirect|Riot (developer)|Telenet Japan subsidiary|Riot (Telenet Japan)}}
{{Kotak info organisasi 2
| name = Riot Games
| logo = Riot Games
| logo_caption = Logo
| image = Riot
| image_caption = Markas Riot Games di Los Angeles.
| type = [[
| industry = [[Industri permainan video]]
| founded = {{Start date and age|2006|08|31}} di [[Los Angeles]], [[California]],
| founders = {{Unbulleted list|
| hq_location_city =
| hq_location_country =
| num_locations = 24 kantor
| num_locations_year = 2018
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| parent = [[Tencent]] (2011–sekarang)
| subsid = [[Radiant Entertainment]]
| website = {{URL|https://www.riotgames.com/id/en|riotgames.com}}
}}
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== Sejarah ==
Penemu dari Riot Games, Brandon “Ryze” Beck dan Marc “Tryndamere” Merrill menjadi teman ketika menjadi teman sekamar di [[University of Southern California]], dimana keduanya mempelajari bisnis dan memiliki ketertarikan pada video game.<ref name="Kollar16">{{cite web |url=https://www.polygon.com/2016/9/13/12891656/the-past-present-and-future-of-league-of-legends-studio-riot-games |title=The past, present and future of League of Legends studio Riot Games |first=Phil |last=Kollar |date=September 13, 2016 |website=[[Polygon (website)|Polygon]] |access-date=June 25, 2018 |archive-url=https://web.archive.org/web/20180612194103/https://www.polygon.com/2016/9/13/12891656/the-past-present-and-future-of-league-of-legends-studio-riot-games |archive-date=June 12, 2018 |url-status=live }}</ref> Beck dan Merrill mempercayai bahwa teralu banyak pengembang video game yang melompat dari satu game ke game yang lain teralu cepat, dan memikirkan tentang video game yang berjudul [[Defense of the Ancients]] yang membuktikan bahwa video game dapat didukung dan dimonetisasi dalam jangka panjang.<ref name="Kollar16" /><ref>{{Cite web|last=Crecente|first=Brian|date=October 27, 2019|title=The origin story of League of Legends|url=https://www.washingtonpost.com/video-games/2019/10/27/league-legends-is-now-years-old-this-is-story-its-birth/|access-date=November 9, 2020|website=The Washington Post|quote=And in their minds, the Warcraft III mod didn’t clear the way just for the birth of a new genre of gameplay known as a multiplayer online battle arena or MOBA, it also proved the viability of a still relatively young concept in gaming: Games as a service.|archive-date=November 16, 2020|archive-url=https://web.archive.org/web/20201116220755/https://www.washingtonpost.com/video-games/2019/10/27/league-legends-is-now-years-old-this-is-story-its-birth/|url-status=live}}</ref> Mereka juga mendapat inspirasi dari perancang video game Asia yang mengenakan biaya untuk keuntungan tambahan.<ref name="Blakely16">{{cite web|last1=Blakely|first1=Lindsay|last2=Helm|first2=Burt|date=December 2016|title=Why Riot Games Is Inc.'s 2016 Company of the Year|url=https://www.inc.com/magazine/201612/burt-helm-lindsay-blakely/company-of-the-year-riot-games.html|url-status=live|archive-url=https://web.archive.org/web/20180525002802/https://www.inc.com/magazine/201612/burt-helm-lindsay-blakely/company-of-the-year-riot-games.html|archive-date=May 25, 2018|access-date=June 25, 2018|website=[[Inc. (magazine)|Inc.]]}}</ref>
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[[Kategori:League of Legends]]
[[Kategori:Tencent]]
[[Kategori:Diakuisi dan penggabungan tahun 2011]]
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