Unreal Engine : Game Engine: Perbedaan antara revisi
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Salah satu fitur utama yang direncanakan untuk UE4 adalah real-time pencahayaan global menggunakan voxel kerucut tracing, menghilangkan pra-dihitung pencahayaan.<ref>{{Cite web|url=http://www.geforce.com/whats-new/articles/stunning-videos-show-unreal-engine-4s-next-gen-gtx-680-powered-real-time-graphics/|title=Epic Reveals Stunning Elemental Demo, & Tim Sweeney On Unreal Engine 4|last=Andre Burnes|date=June 8, 2012|website=[[NVIDIA]]|access-date=June 12, 2012}}</ref> Namun, fitur ini telah diganti dengan yang serupa tetapi kurang komputasi-mahal algoritme sebelum rilis untuk semua platform, termasuk PC karena masalah kinerja pada konsol generasi berikutnya.<ref>{{Cite web|url=http://www.playstationgang.com/epic-games-tim-sweeney-explains-lack-of-global-illumination-in-unreal-engine-4/|title=PS4: Epic Games’ Tim Sweeney Explains Lack Of Global Illumination In Unreal Engine 4|last=Samantha Earwood|date=March 21, 2014|website=PSGang|access-date=March 21, 2014}}</ref> UE4 juga termasuk baru fitur pengembang untuk mengurangi waktu iterasi, dan memungkinkan memperbarui [[C++]] kode sementara mesin sedang berjalan. Baru "cetak biru" visual scripting system (penerus UE3 "Kismet"<ref>{{Cite web|url=https://docs.unrealengine.com/latest/INT/Engine/Blueprints/GettingStarted/index.html|title=Unreal Engine - Introduction to Blueprints|access-date=April 17, 2015}}</ref>) memungkinkan untuk pengembangan cepat dari permainan logika tanpa menggunakan C++, dan termasuk live debugging.<ref>{{Cite web|url=http://www.forbes.com/sites/jasonevangelho/2014/05/22/why-is-epic-games-promoting-unreal-engine-4-with-a-flappy-bird-clone/|title=Why Is Epic Games Promoting Unreal Engine 4 With A 'Flappy Bird' Clone?|last=Evangelho|first=Jason|date=May 22, 2014|website=[[Forbes]]|publisher=Forbes, Inc.|access-date=February 8, 2015}}</ref><ref>{{Cite web|url=http://www.forbes.com/sites/davidthier/2012/06/29/epics-tim-sweeney-on-how-unreal-engine-4-will-change-the-way-games-are-made-and-why-you-care/|title=Epic's Tim Sweeney on How Unreal Engine 4 Will Change The Way Games Are Made, and Why You Care|last=Thier|first=Dave|date=June 29, 2012|publisher=[[Forbes]]|access-date=October 4, 2014}}</ref> hasilnya adalah mengurangi waktu iterasi, dan kurang dari membagi teknis antara seniman, desainer, dan programmer.<ref name="kotakuUE4">{{Cite web|url=http://kotaku.com/5916859/how-unreal-engine-4-will-change-the-next-games-you-play|title=How Unreal Engine 4 Will Change The Next Games You Play|last=Totilo|first=Stephen|date=June 8, 2012|publisher=Kotaku}}</ref>{{Quote|[In older engines], if you wanted to change the relationship between your weapon damage and how long it'll take to kill a creature, you may spend a couple of days iterating, but if you have to spend a lot of time waiting for a build every time, you're talking one change, waiting 15 minutes for the compile to complete, and then play the game, get to the point where you can test it, test it, exit the game, change, compile...now, since all of that can be done very quickly within the tools, it's ‘Make the change, play, when it compiles, finish, shoot the guy, and then escape, make the change, play.. the iteration time is down to 30 seconds instead of 15 minutes. Our ability to kind of roll through and see how the game is playing out is much faster.|Alan Willard, writing for ''[[Kotaku]]''<ref name="kotakuUE4" ></blockquote>|text=[In older engines], if you wanted to change the relationship between your weapon damage and how long it'll take to kill a creature, you may spend a couple of days iterating, but if you have to spend a lot of time waiting for a build every time, you're talking one change, waiting 15 minutes for the compile to complete, and then play the game, get to the point where you can test it, test it, exit the game, change, compile...now, since all of that can be done very quickly within the tools, it's ‘Make the change, play, when it compiles, finish, shoot the guy, and then escape, make the change, play.. the iteration time is down to 30 seconds instead of 15 minutes. Our ability to kind of roll through and see how the game is playing out is much faster.|sign=Alan Willard, writing for ''[[Kotaku]]''<ref name="kotakuUE4" />}}Pada tanggal 19 Maret 2014, di Game Developers Conference, Epic Games merilis Unreal Engine 4, dan semua alat-alat, fitur lengkap dan C++ source code, untuk pengembangan masyarakat melalui langganan baru model. Siapapun dapat mendaftar untuk UE4 untuk [[Microsoft Windows|Windows]], [[OS X]], [[iOS]] dan [[Android (sistem operasi)|Android]] dengan membayar $19 per bulan, ditambah 5% dari pendapatan kotor yang dihasilkan dari setiap produk komersial yang dibangun menggunakan UE4.<ref>{{Cite web|url=http://www.ign.com/articles/2014/03/19/gdc-epic-games-unreal-engine-4-adopts-subscription-model|title=GDC: Epic Games' Unreal Engine 4 adopts subscription model|last=Dyer|first=Mitch|date=March 19, 2014|publisher=[[IGN]]|access-date=2014-08-12}}</ref><ref>{{Cite web|url=http://www.gamespot.com/articles/epic-opens-up-their-unreal-development-tools-to-everyone-with-a-19-subscription-service/1100-6418407/|title=Epic opens up their Unreal development tools to everyone with a $19 subscription service|last=Haywald|first=Justin|date=March 19, 2014|publisher=[[GameSpot]]|access-date=August 12, 2014}}</ref> CEO dan pendiri Epic Games, Tim Sweeney, mengatakan bahwa model bisnis baru adalah refleksi dari perubahan dalam industri. Epic Games telah secara tradisional dibuat dengan Unreal Engine yang tersedia untuk besar AAA permainan tim pengembangan dengan biaya jutaan dolar, tetapi sebagai industri yang telah berkembang, Epik telah "benar-benar memikirkan kembali seluruh bisnis untuk bagaimana kita membuat mesin yang tersedia untuk tim."<ref>{{Cite web|url=http://www.polygon.com/2014/3/19/5526094/unreal-engine-4-subscription-epic-games|title=Epic Games making Unreal Engine 4 available for $19 per month, starting today|last=McWhertor|first=Michael|date=March 19, 2014|publisher=[[Polygon (website)|Polygon]]|access-date=August 12, 2014}}</ref><ref>{{Cite web|url=http://www.develop-online.net/news/why-epic-abandoned-its-outdated-model-and-offered-everyone-access-to-unreal-engine-4/0190696|title=Why Epic abandoned its 'outdated' model and offered everyone access to Unreal Engine 4. GDC 2014: Epic Games founder Tim Sweeney says even Minecraft players should benefit from the firm’s game-making tech|last=Batchelor|first=James|date=March 19, 2014|website=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]|access-date=February 6, 2015}}</ref> "Melihat bentuk baru dari industri sekarang, kita menyadari bahwa itu usang alat," Sweeney. "Melihat kemungkinan untuk mesin, kita mulai dari awal dan berpikir 'Bagaimana kita dapat membuat mesin yang tersedia untuk lebih banyak orang?'".<ref>{{Cite web|url=http://www.polygon.com/2014/3/19/5526910/unreal-engine-4-video-tutorial|title=Watch Epic's just-released Unreal Engine 4 in action|last=Tach|first=Dave|date=March 19, 2014|publisher=[[Polygon (website)|Polygon]]|access-date=August 12, 2014}}</ref> Menurut Unreal Engine website, pelanggan ke mesin akan dapat membatalkan dan memperbaharui langganan mereka setiap saat. Mereka akan dapat mempertahankan akses ke UE4 alat, tetapi tidak akan menerima akses untuk rilis di masa depan dari Unreal Engine 4.<ref>{{Cite web|url=https://www.unrealengine.com/faq|title=Unreal Engine FAQ|publisher=Unreal Engine|access-date=August 12, 2014}}</ref>
[[Berkas:UE4Arch.
Pada September 3, 2014, Epic Games meluncurkan Unreal Engine Marketplace, yang memungkinkan UE4 pelanggan untuk membeli dan menjual konten yang diciptakan masyarakat dari segala bentuk dan ukuran.<ref>{{Cite web|url=https://www.unrealengine.com/blog/marketplace-now-open-for-business|title=Marketplace: Now Open For Business!|last=Waters|first=Deke|date=September 3, 2014|website=Unreal Engine Blog|publisher=[[Epic Games]]|access-date=September 5, 2014}}</ref> Di samping semua sebelumnya dirilis konten gratis, pasar baru yang datang dengan berbagai bungkus aset termasuk skala penuh lingkungan, alat peraga, karakter, suara, bahan, animasi jerat, cetakan [[C++]] kode dan jumlah jenis aset lain serta demo gratis dan tutorial.<ref>{{Cite web|url=http://www.escapistmagazine.com/news/view/137229-Epic-Games-Unreal-Engine-Marketplace-Open-UE4-Unreal-Tournament-2014|title=Epic Games Opens Unreal Engine Marketplace to Developers|last=Connors|first=Devin|date=September 4, 2014|publisher=[[The Escapist (magazine)|The Escapist]]|access-date=September 5, 2014}}</ref><ref>{{Cite web|url=http://www.computerandvideogames.com/475882/epic-launches-unreal-engine-marketplace/|title=Epic launches Unreal Engine Marketplace|last=Sheridan|first=Connor|date=September 4, 2014|publisher=[[Computer and Video Games]]|access-date=2014-09-05}}</ref>
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