Watch Dogs: Legion: Perbedaan antara revisi

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== Pengembangan ==
[[Berkas:Clint Hocking cropped.jpg|jmplthumb|karight|180px|[[Clint Hocking]] isadalah thedirektur creativekreatif director foruntuk ''Legion''.]]
<!-- ''Watch Dogs: Legion'' is being developeddikembangkan byoleh [[Ubisoft Toronto]],<ref name="BusinessWire-Jun2019" /> withdengan additionalpekerjaan worktambahan beingyang provideddisediakan byoleh sisterstudio studiossaudara [[Ubisoft Montreal]], [[Ubisoft Paris]], [[Ubisoft Bucharest]], [[Ubisoft KievKyiv]] anddan [[Ubisoft Reflections]].<ref name="BusinessWire-Jun2019" /> TheTim developmentpengembangan teamdipimpin isoleh headeddirektur by creative directorkreatif [[Clint Hocking]],<ref name="Webster-Jun2019-B" /> whoyang wasdirekrut recruiteduntuk tomembantu assist on thepembuatan game's creation due tokarena Ubisoft movingmemindahkan developmentpengembangan fromdari theirstudio studiomereka indi Montreal toke Toronto, anddan recruitingmerekrut developerspengembang whoyang hadsebelumnya previouslybekerja workeddengannya with him ondi ''[[Far Cry (video game)|Far Cry]]'' anddan ''[[Far Cry 2]]''.<ref name="Francis-Jun2019" />
 
Setelah terungkap pada [[E3 2019]], banyak outlet menggambarkan pengaturan London futuristik sebagai [[Aftermath of the 2016 United Kingdom European Union membership referendum|post-Brexit]], apa yang berpotensi terjadi setelah kepergian Inggris dari Uni Eropa. Pilihan setting ini menjadi perdebatan di media, karena ada beberapa pertanyaan politik terkait pasca Brexit. Hocking menyatakan bahwa mereka telah sampai pada gagasan tentang pengaturan ini sekitar satu setengah tahun sebelum pemungutan suara Brexit yang sebenarnya pada tahun 2016, dan bahwa meskipun permainan itu melibatkan Brexit, tujuannya bukan untuk mencoba memperdebatkan sifat Brexit, tetapi untuk menampilkan dan memperdebatkan elemen yang sudah ada di dunia saat ini yang mengarah pada peristiwa seperti Brexit.<ref name="YinPoole-Jun2019" /> Pada 25 Januari 2020, Hocking menunjukkan bahwa, sebagai file "creator of culture",<ref name="Cieslak-Jan2020" /> Tujuan memasukkan elemen dunia nyata seperti Brexit adalah untuk menyediakan sarana keterlibatan bagi para pemain tentang dunia di sekitar mereka, meskipun dengan tim pengembangan yang mempertimbangkan secara matang tentang cara mengimplementasikan ini dan peristiwa lain yang terjadi di dunia nyata di dalam ''Legion''{{'}}s pengaturan.<ref name="Cieslak-Jan2020" />
<!-- ''Watch Dogs: Legion'' is being developed by [[Ubisoft Toronto]],<ref name="BusinessWire-Jun2019"/> with additional work being provided by sister studios [[Ubisoft Montreal]], [[Ubisoft Paris]], [[Ubisoft Bucharest]], [[Ubisoft Kiev]] and [[Ubisoft Reflections]].<ref name="BusinessWire-Jun2019"/> The development team is headed by creative director [[Clint Hocking]],<ref name="Webster-Jun2019-B"/> who was recruited to assist on the game's creation due to Ubisoft moving development from their studio in Montreal to Toronto, and recruiting developers who had previously worked with him on ''[[Far Cry]]'' and ''[[Far Cry 2]]''.<ref name="Francis-Jun2019"/>
 
Ubisoft bermitra dengan rapper Inggris [[Stormzy]] untuk misi dalam permainan khusus bernama "Jatuh pada Musuhku" yang akan tersedia saat peluncuran permainan. Stormzy juga merekam video musik untuk "Rainfall", lagu terbarunya, menggunakan [[motion capture]] untuk permainan.<ref>{{cite web|url=https://www.gamesradar.com/watch-dogs-legion-stormzy/|title=Watch Dogs: Legion will have special Stormzy mission available on launch day|first=Alyssa|last=Mercante|work=[[GamesRadar]]|date=10 September 2020|access-date=19 Oktober 2020}}</ref>
Upon its reveal at [[E3 2019]], many outlets described the futuristic London setting as [[Aftermath of the 2016 United Kingdom European Union membership referendum|post-Brexit]], what could potentially happen following the expected departure of the United Kingdom from the European Union. This choice of setting became a point of debate in the media, as there are several political questions related to post-Brexit. Hocking stated that they had come onto the idea of this setting around a year and a half before the actual Brexit vote in 2016, and that while the game does involve Brexit, the intent was not to try to debate the nature of Brexit, but to show and debate elements already existing in the world today that lead to events such as Brexit.<ref name="YinPoole-Jun2019"/> On 25 January 2020, Hocking pointed out that, as a "creator of culture",<ref name="Cieslak-Jan2020"/> the aim of including real-world elements such as Brexit is to provide a means of engagement for players about the world around them, though with the development team taking considerable thought on how to implement these and other events occurring in the real-world within ''Legion''{{'}}s setting.<ref name="Cieslak-Jan2020"/> -->
 
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