Pokémon X dan Y: Perbedaan antara revisi

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== Pengembangan ==
Pengembangan ''Pokémon X'' dan ''Y'' dimulai pada tahun 2010.<ref name="NWR_XY_1">{{cite interview|interviewer=Justin Berube and Josh Max|first1=Junichi|last1=Masuda|first2=Hironobu|last2=Yoshida|publisher=Nintendo World Report|date=24 September 2013|access-date=30 January 2016|title=Pokémon X and Y Interview with Game Freak|url=http://www.nintendoworldreport.com/interview/35513/pokemon-x-and-y-interview-with-game-freak|url-status=live|archive-url=https://web.archive.org/web/20160126180959/http://www.nintendoworldreport.com/interview/35513/pokemon-x-and-y-interview-with-game-freak|archive-date=26 January 2016}}</ref> Sutradara [[Junichi Masuda]] mengungkapkan tiga tema utama dari ''X'' dan ''Y'' yaitu keindahan, ikatan, dan evolusi.<ref name="NL_XY_2">{{cite interview|interviewer=Katy Ellis|first1=Junichi|last1=Masuda|first2=Hironobu|last2=Yoshida|publisher=[[Nintendo Life]]|date=20 September 2013|access-date=30 January 2016|title=Junichi Masuda and Hironobu Yoshida Discuss Pokémon X and Y, Mega Evolutions and the 2DS|url=http://www.nintendolife.com/news/2013/09/interview_junichi_masuda_and_hironobu_yoshida_discuss_pokemon_x_and_y_mega_evolutions_and_the_2ds?page=2|page=2|url-status=live|archive-url=https://web.archive.org/web/20160305193338/http://www.nintendolife.com/news/2013/09/interview_junichi_masuda_and_hironobu_yoshida_discuss_pokemon_x_and_y_mega_evolutions_and_the_2ds?page=2|archive-date=5 March 2016}}</ref> Keindahan adalah fokus utamanya dan Masuda menganggap Prancis sebagai contoh utama; ia mengirim tim ke negara itu untuk mempelajari budaya disana pada tahun 2011.<ref name="Beauty"/> Bunga diintegrasikan ke dalam banyak rute di seluruh permainan untuk estetika visual, sesuatu yang tidak dilakukan pada iterasi Pokemon sebelumnya, dan untuk pertemuan Pokemon liar yang unik.<ref name="GR_Sep19"/> Dengan permainan yang berlangsung di wilayah yang berbasis di Prancis, inspirasi desain lebih banyak berasal dari budaya Eropa.<ref name="SN_1">{{cite web|first=Steve|last=Watts|work=[[Shacknews]]|publisher=[[GameFly]]|date=23 October 2013|access-date=30 January 2016|title=How Europe inspired Pokemon X and Y's creature designs|url=http://www.shacknews.com/article/81723/how-europe-inspired-pokemon-x-and-ys-creature-designs|url-status=live|archive-url=https://web.archive.org/web/20160719052758/http://www.shacknews.com/article/81723/how-europe-inspired-pokemon-x-and-ys-creature-designs|archive-date=19 July 2016}}</ref> Trio legendaris Xerneas, Yveltal, dan Zygarde berakar pada [[mitologi Norse]], misalnya.<ref name="GR_myth">{{cite web|author=Lucas Sullivan|work=[[GamesRadar]]|publisher=[[Future plc]]|date=8 February 2014|access-date=30 January 2016|title=17 Pokemon based on real-world mythology|url=http://www.gamesradar.com/15-pokemon-based-real-world-mythology/|url-status=live|archive-url=https://web.archive.org/web/20160305014237/http://www.gamesradar.com/15-pokemon-based-real-world-mythology/|archive-date=5 March 2016}}</ref> Fokus lebih dari biasanya ditempatkan pada pemberian elemen unik Pokémon baru untuk generasi ini.<ref name="NWR_XY_1"/> Judul ''X'' dan ''Y'', mewakili [[Sistem koordinat Cartesian|sumbu x dan sumbu y]] dan juga mencerminkan berbagai bentuk pemikiran<ref name="IA_XY_2">{{cite interview|first1=Junichi|last1=Masuda|first2=Tsunekazu|last2=Ishihara|subject-link1=Junichi Masuda|interviewer=[[Satoru Iwata]]|publisher=[[Nintendo]]|date=10 October 2013|access-date=1 February 2016|series=[[List of Iwata Asks interviews|Iwata Asks]]|title=Pokémon X & Pokémon Y: Simultaneous Worldwide Release-A First for the Series|url=http://iwataasks.nintendo.com/interviews/#/3ds/pokemonxy/0/1|page=2|url-status=live|archive-url=https://web.archive.org/web/20150725233103/http://iwataasks.nintendo.com/interviews/#/3ds/pokemonxy/0/1|archive-date=25 July 2015}}</ref> yang dipertimbangkan pada awal pengembangan.<ref name="NL_XY_1">{{cite interview|interviewer=Katy Ellis|first1=Junichi|last1=Masuda|first2=Hironobu|last2=Yoshida|publisher=[[Nintendo Life]]|date=20 September 2013|access-date=30 January 2016|title=Junichi Masuda and Hironobu Yoshida Discuss Pokémon X and Y, Mega Evolutions and the 2DS|url=http://www.nintendolife.com/news/2013/09/interview_junichi_masuda_and_hironobu_yoshida_discuss_pokemon_x_and_y_mega_evolutions_and_the_2ds|page=1|url-status=live|archive-url=https://web.archive.org/web/20160229061710/http://www.nintendolife.com/news/2013/09/interview_junichi_masuda_and_hironobu_yoshida_discuss_pokemon_x_and_y_mega_evolutions_and_the_2ds|archive-date=29 February 2016}}</ref> Kesederhanaan nama juga terkait dengan keputusan perilisan permainan di seluruh dunia secara bersamaan.<ref name="IA_XY_2"/> Selain itu, desainer berusaha membuat nama Pokemon sama di setiap negara jika memungkinkan. Masuda mengungkapkan, upaya ini terbukti sangat sulit karena nama harus dirasa cocok dengan penampilan fisiknya dan tidak melanggar hak cipta apa pun.<ref>{{cite interview|first1=Junichi|last1=Masuda|first2=Tsunekazu|last2=Ishihara|subject-link1=Junichi Masuda|interviewer=[[Satoru Iwata]]|publisher=[[Nintendo]]|date=10 October 2013|access-date=1 February 2016|series=[[List of Iwata Asks interviews|Iwata Asks]]|title=Pokémon X & Pokémon Y: Simultaneous Worldwide Release-A First for the Series|url=http://iwataasks.nintendo.com/interviews/#/3ds/pokemonxy/0/0|page=1|url-status=live|archive-url=https://web.archive.org/web/20150725233103/http://iwataasks.nintendo.com/interviews/#/3ds/pokemonxy/0/0|archive-date=25 July 2015}}</ref>
 
== Catatan kaki ==
{{Reflist|group=nb}}