Pokémon X dan Y: Perbedaan antara revisi

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Pengembangan ''Pokémon X'' dan ''Y'' dimulai pada tahun 2010.<ref name="NWR_XY_1">{{cite interview|interviewer=Justin Berube and Josh Max|first1=Junichi|last1=Masuda|first2=Hironobu|last2=Yoshida|publisher=Nintendo World Report|date=24 September 2013|access-date=30 January 2016|title=Pokémon X and Y Interview with Game Freak|url=http://www.nintendoworldreport.com/interview/35513/pokemon-x-and-y-interview-with-game-freak|url-status=live|archive-url=https://web.archive.org/web/20160126180959/http://www.nintendoworldreport.com/interview/35513/pokemon-x-and-y-interview-with-game-freak|archive-date=26 January 2016}}</ref> Sutradara [[Junichi Masuda]] mengungkapkan tiga tema utama dari ''X'' dan ''Y'' yaitu keindahan, ikatan, dan evolusi.<ref name="NL_XY_2">{{cite interview|interviewer=Katy Ellis|first1=Junichi|last1=Masuda|first2=Hironobu|last2=Yoshida|publisher=[[Nintendo Life]]|date=20 September 2013|access-date=30 January 2016|title=Junichi Masuda and Hironobu Yoshida Discuss Pokémon X and Y, Mega Evolutions and the 2DS|url=http://www.nintendolife.com/news/2013/09/interview_junichi_masuda_and_hironobu_yoshida_discuss_pokemon_x_and_y_mega_evolutions_and_the_2ds?page=2|page=2|url-status=live|archive-url=https://web.archive.org/web/20160305193338/http://www.nintendolife.com/news/2013/09/interview_junichi_masuda_and_hironobu_yoshida_discuss_pokemon_x_and_y_mega_evolutions_and_the_2ds?page=2|archive-date=5 March 2016}}</ref> Keindahan adalah fokus utamanya dan Masuda menganggap Prancis sebagai contoh utama; ia mengirim tim ke negara itu untuk mempelajari budaya disana pada tahun 2011.<ref name="Beauty"/> Bunga diintegrasikan ke dalam banyak rute di seluruh permainan untuk estetika visual, sesuatu yang tidak dilakukan pada iterasi Pokemon sebelumnya, dan untuk pertemuan Pokemon liar yang unik.<ref name="GR_Sep19"/> Dengan permainan yang berlangsung di wilayah yang berbasis di Prancis, inspirasi desain lebih banyak berasal dari budaya Eropa.<ref name="SN_1">{{cite web|first=Steve|last=Watts|work=[[Shacknews]]|publisher=[[GameFly]]|date=23 October 2013|access-date=30 January 2016|title=How Europe inspired Pokemon X and Y's creature designs|url=http://www.shacknews.com/article/81723/how-europe-inspired-pokemon-x-and-ys-creature-designs|url-status=live|archive-url=https://web.archive.org/web/20160719052758/http://www.shacknews.com/article/81723/how-europe-inspired-pokemon-x-and-ys-creature-designs|archive-date=19 July 2016}}</ref> Trio legendaris Xerneas, Yveltal, dan Zygarde berakar pada [[mitologi Norse]], misalnya.<ref name="GR_myth">{{cite web|author=Lucas Sullivan|work=[[GamesRadar]]|publisher=[[Future plc]]|date=8 February 2014|access-date=30 January 2016|title=17 Pokemon based on real-world mythology|url=http://www.gamesradar.com/15-pokemon-based-real-world-mythology/|url-status=live|archive-url=https://web.archive.org/web/20160305014237/http://www.gamesradar.com/15-pokemon-based-real-world-mythology/|archive-date=5 March 2016}}</ref> Fokus lebih dari biasanya ditempatkan pada pemberian elemen unik Pokémon baru untuk generasi ini.<ref name="NWR_XY_1"/> Judul ''X'' dan ''Y'', mewakili [[Sistem koordinat Cartesian|sumbu x dan sumbu y]] dan juga mencerminkan berbagai bentuk pemikiran<ref name="IA_XY_2">{{cite interview|first1=Junichi|last1=Masuda|first2=Tsunekazu|last2=Ishihara|subject-link1=Junichi Masuda|interviewer=[[Satoru Iwata]]|publisher=[[Nintendo]]|date=10 October 2013|access-date=1 February 2016|series=[[List of Iwata Asks interviews|Iwata Asks]]|title=Pokémon X & Pokémon Y: Simultaneous Worldwide Release-A First for the Series|url=http://iwataasks.nintendo.com/interviews/#/3ds/pokemonxy/0/1|page=2|url-status=live|archive-url=https://web.archive.org/web/20150725233103/http://iwataasks.nintendo.com/interviews/#/3ds/pokemonxy/0/1|archive-date=25 July 2015}}</ref> yang dipertimbangkan pada awal pengembangan.<ref name="NL_XY_1">{{cite interview|interviewer=Katy Ellis|first1=Junichi|last1=Masuda|first2=Hironobu|last2=Yoshida|publisher=[[Nintendo Life]]|date=20 September 2013|access-date=30 January 2016|title=Junichi Masuda and Hironobu Yoshida Discuss Pokémon X and Y, Mega Evolutions and the 2DS|url=http://www.nintendolife.com/news/2013/09/interview_junichi_masuda_and_hironobu_yoshida_discuss_pokemon_x_and_y_mega_evolutions_and_the_2ds|page=1|url-status=live|archive-url=https://web.archive.org/web/20160229061710/http://www.nintendolife.com/news/2013/09/interview_junichi_masuda_and_hironobu_yoshida_discuss_pokemon_x_and_y_mega_evolutions_and_the_2ds|archive-date=29 February 2016}}</ref> Kesederhanaan nama juga terkait dengan keputusan perilisan permainan di seluruh dunia secara bersamaan.<ref name="IA_XY_2"/> Selain itu, desainer berusaha membuat nama Pokemon sama di setiap negara jika memungkinkan. Masuda mengungkapkan, upaya ini terbukti sangat sulit karena nama harus dirasa cocok dengan penampilan fisiknya dan tidak melanggar hak cipta apa pun.<ref>{{cite interview|first1=Junichi|last1=Masuda|first2=Tsunekazu|last2=Ishihara|subject-link1=Junichi Masuda|interviewer=[[Satoru Iwata]]|publisher=[[Nintendo]]|date=10 October 2013|access-date=1 February 2016|series=[[List of Iwata Asks interviews|Iwata Asks]]|title=Pokémon X & Pokémon Y: Simultaneous Worldwide Release-A First for the Series|url=http://iwataasks.nintendo.com/interviews/#/3ds/pokemonxy/0/0|page=1|url-status=live|archive-url=https://web.archive.org/web/20150725233103/http://iwataasks.nintendo.com/interviews/#/3ds/pokemonxy/0/0|archive-date=25 July 2015}}</ref>
 
Perubahan desain utama dari waralaba adalah pergeseran dari [[Sprite (grafik komputer)|sprite]] [[grafik komputer 2D|dua dimensi]] ke [[Pemodelan poligonal|poligon]] [[grafik komputer 3D|tiga dimensi]]. Ini membutuhkan tim pengembangan yang lebih besar daripada game sebelumnya, dengan lebih dari 500&nbsp;orang yang terlibat dalam pengembangan game, termasuk tim pelokalan.<ref name="NL_XY_1"/> Penekanan ditempatkan pada mempertahankan gaya ikonik direktur seni Pokémon [[Ken Sugimori]] yang telah merancang Pokémon dan membuat karya seni resmi waralaba sejak [[Pokémon Red dan Blue|''Red'' dan ''Green']']] pada tahun 1996.<ref name="Sugimori">{{cite web|first=Luke|last=Plunkett|work=[[Kotaku]]|publisher=[[Gawker Media]]|date=24 May 2011|access-date=30 January 2016|title=The Man Who Creates Pokémon For a Living|url=http://kotaku.com/5804919/the-man-who-creates-pokemon-for-a-living/|url-status=live|archive-url=https://web.archive.org/web/20151025005356/http://kotaku.com/5804919/the-man-who-creates-pokemon-for-a-living/|archive-date=25 October 2015}}</ref><ref name="IGN_XY_1">{{cite interview|first1=Junichi|last1=Masuda|first2=Hironobu|last2=Yoshida|interviewer=Heidi Kemps|work=[[IGN]]|publisher=[[Ziff Davis]]|date=19 September 2013|access-date=30 January 2016|title=Men are from Mars, Pokemon X and Y are from France|url=http://www.ign.com/articles/2013/09/19/men-are-from-mars-pokemon-x-and-y-are-from-france|url-status=live|archive-url=https://web.archive.org/web/20151215164430/http://www.ign.com/articles/2013/09/19/men-are-from-mars-pokemon-x-and-y-are-from-france|archive-date=15 December 2015}}</ref> Atas permintaan Masuda,<ref name="IA_XY_2"/> bentuk "X" dan "Y" digunakan sebagai kerangka untuk kotak seni Pokémon legendaris, Xernas dan Yveltal.<ref name="SN_1"/> Biasanya, Sugimori mendesain sendiri Pokémon legendaris itu; namun, ia membutuhkan bantuan dari desainer Yusuke Ohmura untuk membuat Xerneas dan Yveltal.<ref name="Poly2">{{cite web|first=Kevin|last=Gifford|work=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]|date=23 October 2013|access-date=28 June 2016|title=How Game Freak built the new creatures and 3D models of Pokemon X and Y|url=http://www.polygon.com/2013/10/23/5015194/how-game-freak-built-the-new-creatures-and-over-700-3d-models-for|url-status=live|archive-url=https://web.archive.org/web/20160624030602/http://www.polygon.com/2013/10/23/5015194/how-game-freak-built-the-new-creatures-and-over-700-3d-models-for|archive-date=24 June 2016}}</ref> Finalisasi desain mereka memakan waktu sekitar 18 bulan, 3 kali lebih lama dari biasanya.<ref>{{cite web|first=Patricia|last=Hernandez|work=[[Kotaku]]|publisher=[[Gawker Media]]|date=25 September 2013|access-date=1 February 2013|title=''Pokemon'' Hasn't Really Felt Exciting in a Long While...Until Now|url=http://kotaku.com/pokemon-hasnt-really-felt-exciting-in-a-long-while-u-1387642897|url-status=live|archive-url=https://web.archive.org/web/20130926211255/http://kotaku.com/pokemon-hasnt-really-felt-exciting-in-a-long-while-u-1387642897|archive-date=26 September 2013}}</ref> Seniman manga Hitoshi Ariga diminta untuk membantu membuat Pokémon untuk "X" dan "Y"; Ariga akhirnya merancang sepuluh spesies untuk permainan tersebut.<ref name="HitoshiAriga">{{cite web|first=Jordan|last=Devore|website=[[Destructoid]]|date=15 November 2013|access-date=30 January 2016|title=Here's the guy to thank for some of the best new Pokemon|url=http://www.destructoid.com/here-s-the-guy-to-thank-for-some-of-the-best-new-pokemon-265786.phtml|url-status=live|archive-url=https://web.archive.org/web/20150912123634/http://www.destructoid.com/here-s-the-guy-to-thank-for-some-of-the-best-new-pokemon-265786.phtml|archive-date=12 September 2015}}</ref>
 
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