! 22.78{{nbsp}}million{{#tag:ref|''Mario & Sonic'' series:
* Up until March 2011 {{ndash}} 19{{nbsp}}million<ref name="sega2011">{{cite book |title=Annual Report 2011 |date=2011 |page=43 |url=https://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2011/ssh_ar11e_all_final_1021.pdf#page=45 |accessdate=October 13, 2018}}</ref><ref>{{cite press release|title=London's Calling Mario & Sonic |publisher= Sega/Nintendo|date=April 21, 2011| url=http://www.sega.com/news/?n=5048|accessdate=April 21, 2011}})</ref>
* ''[[Mario & Sonic at the London 2012 Olympic Games]]'' {{ndash}} 3.28{{nbsp}}million<ref name="sega12">{{cite web|title=Appendix of Consolidated Financial Statements: Year Ended March 31, 2012|url=http://www.segasammy.co.jp/english/pdf/release/20120511_hosoku_e_final.pdf#page=6|publisher=[[Sega Sammy Holdings]]|accessdate=May 17, 2012|page=6|date=May 11, 2012}}</ref>Conso
* ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' {{ndash}} 65,377 in Japan<ref>{{cite web |title=Mario & Sonic at the Sochi 2014 Olympic Winter Games |url=http://salesdatabase.net/games/4316/ |website=Japan Game Sales Database |accessdate=October 15, 2018}}</ref>
* ''[[Mario & Sonic at the Rio 2016 Olympic Games]]'' {{ndash}} 430,033 in Japan<ref>{{cite web |title=Mario & Sonic at the Rio 2016 Olympic Games |url=http://salesdatabase.net/search/Mario+%26+Sonic+at+the+Rio+2016+Olympic+Games |website=Japan Game Sales Database |accessdate=October 15, 2018}}</ref>
|group=n|name=MarioSonic}}
|-
| style="text-align:center;"| 2007
! scope="row"| ''[[Mario & Sonic at the Olympic Games]]''
| rowspan="2" | Wii, Nintendo DS
| style="text-align:center;"| 11.31 million<ref>{{cite web|url=http://gamersblog.guinnessworldrecords.com/_The-Godfather-of-Gaming-is-Back/BLOG/2348305/4121.html|title=The 'Godfather' of Gaming is Back!|accessdate=May 31, 2010|date=May 2010|publisher=''[[Guinness World Records]]''|archiveurl=https://web.archive.org/web/20100525110600/http://gamersblog.guinnessworldrecords.com/_The-Godfather-of-Gaming-is-Back/BLOG/2348305/4121.html|archivedate=May 25, 2010|url-status=dead}}</ref><ref name="worldwide">{{cite web|url= http://kotaku.com/5026683/another-mario-sonic-collaboration-in-the-works|title=Another Mario Sonic Collaboration in the Works?| accessdate=July 30, 2008|last=Crecente|first= Brian|date=July 18, 2008|website=Kotaku}}</ref>
|-
| style="text-align:center;"| 2009
! scope="row"| ''[[Mario & Sonic at the Olympic Winter Games]]''
| style="text-align:center;"| 6.53 million<ref name="sega_march10" /><ref>{{cite magazine|title=Sega Posts Decline In Nine Month Game Sales|url=http://edge-online.com/news/sega-posts-decline-in-nine-month-game-sales|magazine=[[Edge (magazine)|Edge]]|last=Ivan|first=Tom|date=February 5, 2010|accessdate=April 20, 2010|archiveurl=https://web.archive.org/web/20101011232625/http://www.next-gen.biz/news/sega-posts-decline-in-nine-month-game-sales|archivedate=October 11, 2010}}</ref>
|-
| style="text-align:center;"| 2011
! scope="row"| ''[[Mario & Sonic at the London 2012 Olympic Games]]''
| Wii, Nintendo 3DS
| style="text-align:center;"| 3.28 million<ref group="n" name="Sales"/>
|-
| style="text-align:center;"| 2013
! scope="row"| ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]''
| Wii U
| style="text-align:center;"| 65,377 in Japan<ref group="n" name="MarioSonic"/>
|-
| style="text-align:center;"| 2016
! scope="row"| ''[[Mario & Sonic at the Rio 2016 Olympic Games]]''
| Nintendo 3DS, Wii U
| style="text-align:center;"| 430,033 in Japan<ref group="n" name="MarioSonic"/>
|-
! colspan="3" style="text-align: center;" scope="row"| '''Series total'''
|