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* Pada Maret 2010 startup Jerman berbasis yang disebut Karibugames didirikan termasuk di antaranya tawaran gamenya, platform gamifikasi untuk merek Internasional besar dengan target khusus di perjalanan.<ref>{{cite news|publisher=Tnooz|url=http://www.tnooz.com/2011/12/15/tlabs/karibu-games-wants-to-bring-gaming-into-the-heart-of-online-travel/|title=Karibu Games wants to bring gaming into the heart of online travel|date=December 15, 2011}}</ref>
* San Francisco startup Gamify menawarkan bentuk gamifikasi universal <ref>{{cite news|title=Gamify Announces Gamify Platform|publisher=EngageDigital|url=http://www.engagedigital.com/blog/2011/01/18/gamify-announces-gamify-platform/|first=Alicia|last=Ashby|date=January 18, 2011}}</ref><ref>{{cite news|title=How Playing Games is Good for Your Business|publisher=BNET|url=http://www.bnet.com/blog/businesstips/how-playing-games-is-good-for-your-business/11426|first=Dave|last=Johnson|date=May 26, 2011}}</ref> Gamifikasi telah membuat ''Gamification Encyclopedia''<ref>{{cite web|url=http://gamification.org/wiki/Encyclopedia|title=Gamification Encyclopedia}}</ref> untuk mendokumentasikan tren di topiknya<ref>{{cite news|title=As websites become games, understand the trend with the Gamification Encyclopedia|publisher=The Next Web|url=http://thenextweb.com/socialmedia/2011/01/11/as-websites-become-games-understand-the-trend-with-the-gamification-encyclopedia/|first=Martin|last=Bryant|date=November 1, 2011}}</ref> dan, bekerja sama dengan SETI Institute, sebuah kontes yang disebut ''"Gamify SETI & Prosper Challenge"'' untuk meningkatkan partisipasi pada program SETI itu sendiri melalui gamifikasi.<ref>{{cite news|title=The Gamify SETI & Prosper Challenge|publisher=SetiQuest|url=http://setiquest.org/wiki/index.php/Gamify_Competition|first=Jon|last=Richards|date=May 5, 2011}}</ref><ref>{{cite news|title=How You Can Help Find Alien Life|publisher=Mashable|url=http://mashable.com/2011/05/05/seti-gamify/|first=Ben|last=Parr|date=May 5, 2011}}</ref>
* Pada Juli 2011, Mountain View, yang berbasis di CA membuat Gigya, penyedia integrasi sosial untuk website, membuat<ref>http{{Cite web|url=https://venturebeat.com/2011/07/01/gigya-launches-gamification-suite-for-making-web-sites-more-fun-exclusive/|title=Gigya launches gamification suite to make web sites more fun (exclusive)|date=1 Jul 2011}}</ref> mekanika permainan yang telah digunakan dalam [[Pepsi]] SoundOff social network.<ref>http{{Cite web|url=https://venturebeat.com/2011/10/18/pepsi-and-the-x-factor-embrace-gamification-with-the-pepsi-sound-off/|title=Pepsi and The X Factor embrace gamification with The Pepsi Sound Off|date=18 Okt 2011}}</ref>
* Pada Desember 2011 Sales force.com mengumumkan akuisisi Rypple kinerja platform penyedia sosial, yang menggunakan gamifikasi untuk kinerja karyawan dan SDM.<ref>{{cite news|publisher=TechCrunch.com|title=Salesforce Buys Social Performance Platform Rypple; Will Launch ‘Human Capital Management’ Unit Successforce|first=Leena|last=Rao|date=December 15, 2011|url=http://techcrunch.com/2011/12/15/salesforce-acquires-social-performance-platform-rypple-will-launch-human-capital-management-unit-successforce/}}</ref>{{citation}}