Steam: Perbedaan antara revisi

Konten dihapus Konten ditambahkan
AALiaunardi (bicara | kontrib)
Pengecekan terjemahan dan kutipan (tahap 7)
AALiaunardi (bicara | kontrib)
Pengecekan terjemahan dan kutipan (tahap 8)
Baris 148:
Steam Workshop adalah layanan hosting berbasis akun Steam untuk konten yang dibuat oleh pengguna video permainan. Bergantung pada judul, level baru, aset seni, modifikasi alur, atau konten lain dapat dipublikasikan atau diinstal dari Steam Workshop melalui proses otomatis berbasis akun online. Steam Workshop awalnya digunakan untuk distribusi item baru untuk ''Team Fortress 2'';<ref>{{Cite web|last=Senior|first=Tom|date=19 Oktober 2011|title=Team Fortress 2: the best of the Steam Workshop|url=http://www.pcgamer.com/2011/10/19/team-fortress-2-the-best-of-the-steam-workshop/|website=[[PC Gamer]]|language=en|archive-url=https://web.archive.org/web/20120129132309/http://www.pcgamer.com/2011/10/19/team-fortress-2-the-best-of-the-steam-workshop/|archive-date=29 Januari 2012|dead-url=no|access-date=9 April 2021}}</ref> yang kemudian didesain ulang untuk memperluas dukungan untuk permainan apa pun di awal 2012, termasuk modifikasi untuk ''[[The Elder Scrolls V: Skyrim]]''.<ref>{{Cite web|last=Rosenberg|first=Adam|date=21 Januari 2012|title=Skyrim Patch v1.4 Coming For All Platforms, PC Mod Tools Not Far Behind|url=http://www.g4tv.com/thefeed/blog/post/720050/skyrim-patch-v14-coming-for-all-platforms-pc-mod-tools-not-far-behind/|website=[[G4 (saluran televisi)|G4TV]]|language=en|archive-url=https://web.archive.org/web/20130113171027/http://www.g4tv.com/thefeed/blog/post/720050/skyrim-patch-v14-coming-for-all-platforms-pc-mod-tools-not-far-behind/|archive-date=13 Januari 2013|dead-url=yes|access-date=9 April 2021}}</ref> Patch Mei 2012 untuk ''Portal 2'', yang diaktifkan oleh alat pembuat peta baru melalui Steam Workshop, memperkenalkan kemampuan untuk berbagi level yang dibuat pengguna.<ref>{{Cite web|last=Molina|first=Brett|date=28 April 2012|title='Portal 2' puzzle creator launches May 8|url=http://content.usatoday.com/communities/gamehunters/post/2012/04/portal-2-puzzle-creator-launches-may-8/1|website=[[Gamasutra]]|language=en|access-date=9 April 2021}}</ref> Permainan yang dikembangkan secara independen, termasuk ''[[Dungeons of Dredmor]]'', dapat memberikan dukungan Steam Workshop untuk konten yang dibuat pengguna.<ref>{{Cite web|last=Hillier|first=Brenna|date=3 Mei 2012|title=Free Dungeons of Dredmor DLC adds Steam Workshop support|url=http://www.vg247.com/2012/05/03/free-dungeons-of-dredmor-dlc-adds-steam-workshop-support/|website=[[VG247|VG24/7]]|archive-url=https://web.archive.org/web/20120507095510/http://www.vg247.com/2012/05/03/free-dungeons-of-dredmor-dlc-adds-steam-workshop-support/|archive-date=7 Mei 2012|dead-url=no|access-date=9 April 2012}}</ref> ''[[Dota 2]]'' menjadi judul terbitan ketiga Valve yang tersedia untuk Steam Workshop pada Juni 2012; fitur-fiturnya mencakup aksesori yang dapat disesuaikan, [[Barang virtual|skin]] karakter, dan paket penyiar.<ref>{{Cite web|last=Williams|first=Katie|date=17 Juni 2012|title=Dota Workshop Opens|url=http://pc.gamespy.com/pc/dota-2010/1225114p1.html|website=[[GameSpy]]|language=en|archive-url=https://web.archive.org/web/20120619054427/http://pc.gamespy.com/pc/dota-2010/1225114p1.html|archive-date=19 Juni 2012|dead-url=no|access-date=9 April 2021}}</ref> Konten Workshop dapat dimonetisasi; Newell mengatakan bahwa Workshop tersebut terinspirasi oleh [[pertanian emas]] dari ''[[World of Warcraft]]'' untuk menemukan cara untuk memberi insentif kepada pemain dan pembuat konten dalam permainan video, dan yang telah memberi tahu mereka tentang pendekatan mereka ke ''Team Fortress 2'' dan permainan multipemain mereka nanti.<ref>{{Cite web|last=Boudreau|first=Ian|date=29 Maret 2020|title=Gabe Newell tried gold farming in World of Warcraft to test a theory about games|url=https://www.pcgamesn.com/world-of-warcraft/gaben-gold-farming|website=[[PCGamesN]]|language=en|access-date=9 April 2021}}</ref>
 
Pada Januari 2015, Valve sendiri telah menyediakan beberapa konten Workshop yang dikembangkan pengguna sebagai fitur berbayar dalam permainan yang dikembangkan oleh Valve, termasuk ''Team Fortress 2'' dan ''Dota 2''; dengan lebih dari US$57 juta dibayarkan kepada pembuat konten menggunakan Workshop.<ref name="worshop 3rd partyparty2">{{Cite web|last=Wawro|first=Alex|date=28 Januari 2015|title=Steam Workshop creators can now sell content for non-Valve games|url=http://www.gamasutra.com/view/news/235245/Steam_Workshop_creators_can_now_sell_content_for_nonValve_games.php|website=[[Gamasutra]]|language=en|archive-url=https://web.archive.org/web/20150201141718/http://gamasutra.com/view/news/235245/Steam_Workshop_creators_can_now_sell_content_for_nonValve_games.php|archive-date=1 Februari 2015|dead-url=no|access-date=9 April 2021}}</ref><ref>{{Cite web|last=Purchese|first=Robert|date=24 April 2015|title=Steam Workshop now allows modders to sell their work|url=http://www.eurogamer.net/articles/2015-04-23-steam-workshop-now-allows-modders-to-sell-their-work|website=[[Eurogamer]]|language=en|archive-url=https://web.archive.org/web/20150425031837/http://www.eurogamer.net/articles/2015-04-23-steam-workshop-now-allows-modders-to-sell-their-work|archive-date=25 April 2015|dead-url=no|access-date=9 April 2021}}</ref> Valve mulai mengizinkan pengembang untuk menggunakan fitur-fitur canggih ini pada Januari 2015; baik pengembang maupun pembuat konten berbagi keuntungan dari penjualan barang-barang ini; fitur ini ditayangkan pada bulan April 2015, dimulai dengan berbagai mod untuk ''Skyrim''. <ref name="worshop 3rd partyparty2" /><ref>{{Cite web|last=Kroll|first=Alden|date=23 April 2015|title=Introducing New Ways to Support Workshop Creators|url=http://steamcommunity.com/games/SteamWorkshop/announcements/detail/208632365237576574|publisher=[[Valve Corporation|Valve]]|language=en|archive-url=https://web.archive.org/web/20150423202339/http://steamcommunity.com/games/SteamWorkshop/announcements/detail/208632365237576574|archive-date=23 April 2015|dead-url=no|access-date=9 April 2021}}</ref><ref>{{Cite web|last=Futter|first=Mike|date=15 April 2014|title=Valve To Allow Other Developers To Split Profits With User-Generated Content Creators|url=http://www.gameinformer.com/b/news/archive/2014/04/15/valve-to-allow-other-developers-to-split-profits-with-user-generated-content-creators.aspx|website=[[Game Informer]]|language=en|archive-url=https://web.archive.org/web/20140417140049/http://www.gameinformer.com/b/news/archive/2014/04/15/valve-to-allow-other-developers-to-split-profits-with-user-generated-content-creators.aspx|archive-date=17 April 2014|dead-url=no|access-date=9 April 2021}}</ref> Fitur ini ditarik beberapa hari setelah itu menyusul umpan balik negatif pengguna dan laporan tentang harga dan penyalahgunaan hak cipta.<ref>{{Cite web|last=Purchese|first=Robert|date=25 April 2015|title=A paid Skyrim Steam Workshop mod has already been pulled|url=http://www.eurogamer.net/articles/2015-04-24-a-paid-skyrim-steam-workshop-mod-has-already-been-pulled|website=[[Eurogamer]]|language=en|archive-url=https://web.archive.org/web/20150426180336/http://www.eurogamer.net/articles/2015-04-24-a-paid-skyrim-steam-workshop-mod-has-already-been-pulled|archive-date=26 April 2015|dead-url=no|access-date=9 April 2021}}</ref><ref>{{Cite web|last=Grayson|first=Nathan|date=23 April 2015|title=Steam Users See Big Problems With Charging For Mods|url=https://kotaku.com/steam-users-see-big-problems-with-charging-for-mods-1699803962|website=[[Kotaku]]|language=en|archive-url=https://web.archive.org/web/20150424221206/http://steamed.kotaku.com/steam-users-see-big-problems-with-charging-for-mods-1699803962|archive-date=24 April 2015|dead-url=no|access-date=9 April 2021}}</ref><ref>{{Cite web|last=Prescott|first=Shaun|date=27 April 2015|title=Valve has removed paid mods functionality from Steam Workshop|url=http://www.pcgamer.com/valve-has-removed-paid-mods-functionality-from-steam-workshop/|website=[[PC Gamer]]|language=en|archive-url=https://web.archive.org/web/20150428002217/http://www.pcgamer.com/valve-has-removed-paid-mods-functionality-from-steam-workshop/|archive-date=28 April 2015|dead-url=no|access-date=9 April 2021}}</ref> Enam bulan kemudian, Valve menyatakan bahwa mereka masih tertarik untuk menawarkan jenis fungsi ini di masa mendatang, tetapi akan meninjau penerapannya untuk menghindari kesalahan sebelumnya ini.<ref>{{Cite web|last=Grayson|first=Nathan|date=15 Oktober 2015|title=Even After The Skyrim Fiasco, Valve Is Still Interested In Paid Mods|url=https://kotaku.com/even-after-the-skyrim-fiasco-valve-is-still-interested-1736818234|website=[[Kotaku]]|language=en|archive-url=https://web.archive.org/web/20151016103416/http://steamed.kotaku.com/even-after-the-skyrim-fiasco-valve-is-still-interested-1736818234|archive-date=16 Oktober 2015|dead-url=no|access-date=9 April 2021}}</ref> Pada November 2015, klien Steam diperbarui dengan kemampuan bagi pengembang permainan untuk menawarkan item dalam permainan untuk penjualan langsung melalui antarmuka toko, dengan ''[[Rust (permainan)|Rust]]'' menjadi permainan pertama yang menggunakan fitur tersebut.<ref>{{Cite web|last=Matulef|first=Jeffrey|date=4 November 2015|title=Steam launches official developer-run Item Stores|url=http://www.eurogamer.net/articles/2015-11-04-steam-launches-official-item-stores|website=[[Eurogamer]]|language=en|archive-url=https://web.archive.org/web/20151106020820/http://www.eurogamer.net/articles/2015-11-04-steam-launches-official-item-stores|archive-date=6 November 2015|dead-url=no|access-date=9 April 2021}}</ref><ref>{{Cite web|last=Wawro|first=Alex|date=4 November 2015|title=Devs open item shops on Steam to sell in-game items for cash|url=http://www.gamasutra.com/view/news/258457/Devs_open_item_shops_on_Steam_to_sell_ingame_items_for_cash.php|website=[[Gamasutra]]|language=en|archive-url=https://web.archive.org/web/20151106005817/http://gamasutra.com/view/news/258457/Devs_open_item_shops_on_Steam_to_sell_ingame_items_for_cash.php|archive-date=6 November 2015|dead-url=no|access-date=9 April 2021}}</ref><ref name="itemstoresteameditemstoresteamed2">{{Cite web|last=Grayson|first=Nathan|date=4 November 2015|title=Steam has added a new 'item store' feature|url=http://steamed.kotaku.com/steam-has-added-new-item-store-functionality-now-in-1740586891|website=[[Kotaku]]|publisher=[[Gawker Media]]|language=en|archive-url=https://web.archive.org/web/20160921091004/http://steamed.kotaku.com/steam-has-added-new-item-store-functionality-now-in-1740586891|archive-date=21 September 2016|dead-url=yes|access-date=9 April 2021}}</ref>
 
=== Steam for Schools ===
Baris 154:
 
=== SteamVR ===
SteamVR adalah platform perangkat keras dan perangkat lunak [[realitas virtual]] yang dikembangkan oleh Valve, dengan fokus pada memungkinkan pengalaman "skala ruangan" menggunakan stasiun berbasis [[pelacakan posisi]], sebagai lawan dari yang mengharuskan pemain untuk tinggal di lokasi tunggal.<ref name="cnet vrvr2">{{Cite web|last=Hollister|first=Sean|date=16 Maret 2016|title=Valve's 'Lab' and desktop theater mode could be the perfect introduction to virtual reality (hands-on)|url=http://www.cnet.com/news/htc-vive-valve-the-lab-steamvr-desktop-theater-mode-gdc-2016/|website=[[CNET Networks|CNet]]|language=en|archive-url=https://web.archive.org/web/20160317011947/http://www.cnet.com/news/htc-vive-valve-the-lab-steamvr-desktop-theater-mode-gdc-2016/|archive-date=March 17, 2016|dead-url=no|access-date=10 April 2021}}</ref> SteamVR pertama kali diperkenalkan untuk headset [[Oculus Rift]] pada tahun 2014,<ref>{{Cite news|last=Savage|first=Phil|date=14 Januari 2014|title=Valve Launch SteamVR Beta Ahead of Their Dev Days Event|url=http://www.pcgamer.com/valve-launch-steam-vr-beta-ahead-of-their-dev-days-event|dead-url=no|work=[[PC Gamer]]|language=en|archive-url=https://web.archive.org/web/20150502114358/http://www.pcgamer.com/valve-launch-steam-vr-beta-ahead-of-their-dev-days-event/|archive-date=2 Mei 2015|access-date=10 April 2021}}</ref> dan kemudian diperluas untuk mendukung [[Headset realitas virtual|headset virtual reality]] lainnya, seperti [[HTC Vive]] dan [[Indeks Katup|Valve Index]].<ref>{{Cite web|last=Orland|first=Kyle|date=6 Maret 2015|title=Hands-on: Valve/HTC Vive opens up the virtual reality experience|url=https://arstechnica.com/gaming/2015/03/hands-on-valvehtc-vive-opens-up-the-virtual-reality-experience/|website=[[Ars Technica]]|language=en-us|access-date=10 April 2021}}</ref><ref>{{Cite web|last=Machkovech|first=Sam|date=12 Juni 2015|title=SteamVR: The room-scale VR world that feels like an 'IMAX in your house'|url=https://arstechnica.com/gaming/2015/06/steamvr-the-room-scale-vr-world-that-feels-like-an-imax-in-your-house/|website=[[Ars Technica]]|language=en-us|access-date=10 April 2021}}</ref><ref name="cnet vrvr2" /><ref>{{Cite web|last=Mackovech|first=Sam|date=4 Maret 2015|title=Steam Controller, SteamVR, Steam Machines: Valve's hardware push in photos|url=https://arstechnica.com/gaming/2015/03/steam-controller-steamvr-steam-machines-valves-hardware-push-in-photos/|website=[[Ars Technica]]|archive-url=https://web.archive.org/web/20150309233012/http://arstechnica.com/gaming/2015/03/steam-controller-steamvr-steam-machines-valves-hardware-push-in-photos/|archive-date=9 Maret 2015|dead-url=no|access-date=10 April 2021}}</ref> Meskipun dirilis untuk dukungan pada Windows, macOS, dan Linux, Valve menjatuhkan dukungan macOS untuk SteamVR pada Mei 2020.<ref>{{Cite web|last=DeAngelis|first=Marc|date=1 Mei 2020|title=Valve will no longer support SteamVR on macOS|url=https://www.engadget.com/valve-cancels-steamvr-support-macos-162443682.html|website=[[Engadget]]|language=en|access-date=10 April 2021}}</ref>
 
== Kurasi Etalase ==