Steam: Perbedaan antara revisi

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''Half-Life 2'' adalah permainan pertama yang membutuhkan instalasi klien Steam untuk dimainkan, bahkan untuk salinan retail. Keputusan ini dipenuhi dengan kekhawatiran tentang kepemilikan perangkat lunak, persyaratan perangkat lunak, dan masalah dengan server yang kelebihan beban yang ditunjukkan sebelumnya oleh peluncuran ''Counter-Strike.''<ref name="wired steam machine22">{{Cite web|last=Kohler|first=Chris|date=4 November 2013|title=Full Steam Ahead: Inside Valve's Grand Plan to Replace Game Consoles With PCs|url=https://www.wired.com/gamelife/2013/11/valve-steam-machines/|website=[[Wired]]|language=en|archive-url=https://web.archive.org/web/20131105023535/http://www.wired.com/gamelife/2013/11/valve-steam-machines/|archive-date=5 November 2013|access-date=4 November 2013|url-status=live}}</ref> Selama waktu ini, pengguna menghadapi banyak masalah saat mencoba memainkan permainan.<ref name=":62" /><ref>{{Cite news|date=17 November 2004|title=BBC NEWS&nbsp;– Technology&nbsp;– Gamers get playing Half-Life 2|url=http://news.bbc.co.uk/1/hi/technology/4019095.stm|language=en|archive-url=https://web.archive.org/web/20170810070812/http://news.bbc.co.uk/1/hi/technology/4019095.stm|archive-date=10 Agustus 2017|access-date=22 Maret 2021}}</ref><ref>{{Cite web|date=27 Agustus 2004|title=Half-Life 2 now preloading via Steam|url=http://www.gamespot.com/articles/half-life-2-now-preloading-via-steam/1100-6105848/|website=[[GameSpot]]|language=en|archive-url=https://web.archive.org/web/20160721044636/http://www.gamespot.com/articles/half-life-2-now-preloading-via-steam/1100-6105848/|archive-date=21 Juli 2016|access-date=22 Maret 2021}}</ref>
 
Mulai tahun 2005, Valve mulai menegosiasikan kontrak dengan beberapa penerbit pihak ketiga untuk merilis produk mereka, seperti ''[[Kung Fu Boneka Kain|Rag Doll Kung Fu]]'' dan ''[[Darwinia (permainan komputer)|Darwinia]]'', di Steam.<ref>{{Cite press release|date=8 Desember 2005|title=Strategy First to Deliver Multiple Titles On-Line via Steam|url=http://www.strategyfirst.com/press/DisplayArticle.asp?sLanguageCode=EN&iArticleID=3250|archivedate=28 Maret 2006|access-date=5 April 2021|archive-url=https://web.archive.org/web/20060328053420/http://www.strategyfirst.com/press/DisplayArticle.asp?sLanguageCode=EN&iArticleID=3250}} {{Webarchive|url=https://web.archive.org/web/20060328053420/http://www.strategyfirst.com/press/DisplayArticle.asp?sLanguageCode=EN&iArticleID=3250 |date=2006-03-28 }}</ref> Valve mengumumkan bahwa Steam menjadi menguntungkan karena beberapa permainan Valve yang sangat sukses.<ref>{{Cite news|last=Stanton|first=Rich|date=21 Agustus 2012|title=Full Steam Ahead: How Valve's Platform Just [Becomes] Hotter|url=http://www.eurogamer.net/articles/2012-08-21-full-steam-ahead|work=[[Eurogamer]]|language=en|archive-url=https://web.archive.org/web/20170815043820/http://www.eurogamer.net/articles/2012-08-21-full-steam-ahead|archive-date=15 Agustus 2017|access-date=22 Maret 2021|url-status=live}}</ref> Meskipun distribusi digital belum bisa menyamai volume ritel, margin keuntungan Valve dan pengembang jauh lebih besar di Steam.<ref name="hr-200522">{{Cite web|last=Hyman|first=Paul|date=13 Juni 2005|title=Digital distribution: Keep the money and run?|url=http://www.hollywoodreporter.com/hr/search/article_display.jsp?vnu_content_id=1000955338|website=[[The Hollywood Reporter]]|language=en|archive-url=https://web.archive.org/web/20070930181658/http://www.hollywoodreporter.com/hr/search/article_display.jsp?vnu_content_id=1000955338|archive-date=30 September 2007|dead-url=yes|access-date=22 Maret 2021|quote=Valve won't talk about how many units it's sold through Steam, but Lombardi describes the venture as being 'extremely successful. Even though the lion's share of our sales is still at retail, the digital units are wildly more profitable for us.}}</ref> Penerbit yang lebih besar, seperti [[id Software]],<ref>{{Cite news|last=Bramwell|first=Tom|date=4 Agustus 2007|title=id Games Added to Steam|url=http://www.eurogamer.net/articles/id-games-added-to-steam|work=[[Eurogamer]]|language=en|archive-url=https://web.archive.org/web/20170815045028/http://www.eurogamer.net/articles/id-games-added-to-steam|archive-date=15 Agustus 2017|access-date=22 Maret 2021|url-status=live}}</ref> [[Eidos Interactive]],<ref>{{Cite news|last=Purchese|first=Robert|date=16 Maret 2007|title=Eidos Embrace Steam Power|url=http://www.eurogamer.net/articles/eidos-embraces-steam-power|work=[[Eurogamer]]|language=en|archive-url=https://web.archive.org/web/20170815045149/http://www.eurogamer.net/articles/eidos-embraces-steam-power|archive-date=15 Agustus 2017|access-date=22 Maret 2021|url-status=live}}</ref> dan [[Capcom]],<ref>{{Cite news|last=Bramwell|first=Tom|date=12 Juni 2007|title=Capcom Sign Up to Steam|url=http://www.eurogamer.net/articles/capcom-signs-up-to-steam|work=[[Eurogamer]]|language=en|archive-url=https://web.archive.org/web/20170815045355/http://www.eurogamer.net/articles/capcom-signs-up-to-steam|archive-date=15 Agustus 2017|access-date=22 Maret 2021|url-status=live}}</ref> mulai mendistribusikan permainan mereka di Steam pada tahun 2007. Pada Mei tahun itu, 13 juta akun telah dibuat di layanan Steam, dan sebanyak 150 permainan dijual di platform.<ref>{{Cite web|date=23 Mei 2007|title=Steam Surpasses 13 Million Accounts|url=http://store.steampowered.com/news/1050/|publisher=[[Valve Corporation|Valve]]|language=en|archive-url=https://web.archive.org/web/20100301134900/http://store.steampowered.com/news/1050/|archive-date=1 Maret 2010|access-date=22 Maret 2021|url-status=live}}</ref><ref>{{cite news|author=Bramwell|first=Tom|date=24 Mei 2007|title=Steam logs 13 millionth user|url=http://www.eurogamer.net/articles/steam-logs-13-millionth-user|work=[[Eurogamer]]|archive-url=https://web.archive.org/web/20170815044838/http://www.eurogamer.net/articles/steam-logs-13-millionth-user|archive-date=17 Agustus 2015|access-date=22 Maret 2021|url-status=live}}</ref> Pada 2014, total penjualan permainan tahunan di Steam diperkirakan mencapai sekitar US$1,5 miliar.<ref name="2014sales22">{{Cite web|last=Savage|first=Phil|date=27 Juli 2015|title=Market data firm claims Valve made $730 million last year|url=http://www.pcgamer.com/market-data-firm-claims-valve-made-730-million-last-year/|website=[[PC Gamer]]|language=en|archive-url=https://web.archive.org/web/20171201043435/http://www.pcgamer.com/market-data-firm-claims-valve-made-730-million-last-year/|archive-date=1 Desember 2017|access-date=28 November 2017|url-status=live}}</ref> Pada 2018, layanan ini memiliki lebih dari 90 juta pengguna aktif bulanan.<ref>{{Cite web|last=Bailey|first=Dustin|date=23 Oktober 2018|title=Steam player count has jumped by 23 million in less than a year|url=https://www.pcgamesn.com/steam-player-count|website=[[PCGamesN]]|language=en|access-date=22 Maret 2021}}</ref>
 
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