Epic Games: Perbedaan antara revisi

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Baris 13:
| hq_location_country = AS
| area_served = Seluruh dunia
| key_people = {{Unbulleted list|[[Tim Sweeney (pengembang video)]] ([[Pejabat Eksekutif Tertinggi|CEO]])|Kim Libreri ([[Kepala petugas teknis|CTO]])|[[Mark Rein (eksekutif teknologi informasi)|Mark Rein]] ([[Wakil Presiden|VP]])|Adam Sussman ([[Presiden (judul perusahaan) | presiden]])|Donald Mustard ([[Chief Creative Officer|CCO]])}}
| products = {{ubl|[[Unreal Engine]]|[[Epic Games Store]]|[[Unreal (seri permainan video)|Seri ''Unreal'']]|[[Gears of War|Seri ''Gears of War'']]|''[[Fortnite]]''}}
| owners = Tim Sweeney (>50%)<br>[[Tencent]] (40%)<!-- do not include Sony. This should be for significant (>5%) owners. Sony is 1.4% and there are multiple others at the same level -->
Baris 22:
| footnotes = <ref>{{cite web |url=https://variety.com/2018/gaming/news/fortnite-epic-games-billion-dollar-decision-1202884194/ |title=How a 2012 Decision Helped 'Fortnite' Make Epic Games a Billion Dollar Company |first=Brian |last=Crecente |date=July 25, 2018 |website=[[Variety (magazine)|Variety]] |access-date=July 26, 2018 |archive-url=https://web.archive.org/web/20180725233503/https://variety.com/2018/gaming/news/fortnite-epic-games-billion-dollar-decision-1202884194/ |archive-date=July 25, 2018 |url-status=live}}</ref><ref name="tencent">{{cite web |url=https://www.polygon.com/2013/3/21/4131702/tencents-epic-games-stock-acquisition |title=Tencent's $330M Epic Games investment absorbed 40 percent of developer [Updated] |last=Crecente |first=Brian |date=March 21, 2013 |website=[[Polygon (website)|Polygon]] |access-date=August 24, 2016 |archive-url=https://web.archive.org/web/20160820045446/http://www.polygon.com/2013/3/21/4131702/tencents-epic-games-stock-acquisition |archive-date=August 20, 2016 |url-status=live}}</ref><ref>{{Cite web |url=https://variety.com/2019/gaming/features/fortnite-creator-sees-epic-games-becoming-next-facebook-google-1203175916/ |title=‘Fortnite’ Creator Sees Epic Games Becoming as Big as Facebook, Google |last=Crecente |first=Brian |date=March 29, 2019 |website=[[Variety (magazine)|Variety]] |access-date=March 30, 2019 |archive-url=https://web.archive.org/web/20190329222559/https://variety.com/2019/gaming/features/fortnite-creator-sees-epic-games-becoming-next-facebook-google-1203175916/ |archive-date=March 29, 2019 |url-status=live}}</ref>
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'''Epic Games, Inc.''' adalah [[pengembang perangkat lunak]] dan [[Penerbit permainan video|penerbit]] [[Pengembangan permainan video|permainan video]] Amerika yang berbasis di [[Cary, Carolina Utara|Cary, North Carolina]]. Perusahaan ini didirikan oleh [[Tim Sweeney (pengembang video)]] sebagai '''Potomac Computer Systems''' pada tahun 1991, awalnya berlokasi di rumah orang tuanya di [[Potomac, Maryland|Potomac]], [[Maryland]]. Setelah perilisan permainan video komersial pertamanya, ''[[ZZT]]'' (1991), perusahaan tersebut menjadi '''Epic MegaGames, Inc.''' pada awal tahun 1992 dan membawa [[Mark Rein (eksekutif teknologi informasi)|Mark Rein]], yang merupakan [[wakil presiden]] perusahaan hingga saat ini. Memindahkan markas mereka ke Cary pada tahun 1999, nama studio disederhanakan menjadi Epic Games.
 
Epic Games mengembangkan [[Unreal Engine]], [[mesin permainan]] yang tersedia secara komersial yang juga mendukung permainan video yang dikembangkan secara internal, seperti ''[[Fortnite]]'' dan seri ''[[Unreal (seri permainan video)|Unreal]]'', ''[[Gears of War]]'', dan ''[[Infinity Blade]]''. Pada tahun 2014, Unreal Engine dinobatkan sebagai "mesin permainan video paling sukses" oleh [[Guinness World Records]].<ref name="guinness">{{cite web|title=Most successful videogame engine|url=https://www.guinnessworldrecords.com/world-records/most-successful-game-engine|website=[[Guinness World Records]]|archive-url=https://web.archive.org/web/20151222151655/http://www.guinnessworldrecords.com/world-records/most-successful-game-engine|archive-date=December 22, 2015|url-status=live}}</ref>