Pengguna:Dedhert.Jr/Uji halaman 06/3: Perbedaan antara revisi

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Baris 89:
* Platform yang dicantumkan harus ''tidak'' menyertakan nama toko penjualnya, seperti "[[Steam]]", "[[PlayStation Network]]", "[[Xbox Live Arcade]]", "[[eShop]]" atau "[[App Store]]". Umumnya, nama toko tidak perlu disebutkan di bagian mana pun dari artikel game kecuali jika relevan dengan sumber diskusi seputar permainan tersebut.
* Platform yang dicantumkan juga ''tidak'' boleh menyertakan nama layanan langganan ataupun ''streaming'' yang menjual permainan, seperti "Apple Arcade", "OnLive", "PlayStation Now" atau "Xbox Game Pass". Mereka tidak akan dianggap sebagai port atau sejenisnya, dan hanya menawarkan kembali permainan dari platform yang ada pada layanan yang berbeda.
** '''Pengecualian''' satu0satunyasatu-satunya adalah untuk [[Google Stadia|Stadia]], dimana telah terbukti sebagai platform unik dimana pengembang harus mengembangkan permainannya supaya bisa dijalankan di platform tersebut, serta menawarkan fitur unik yang tidak ditawarkan oleh sistem operasi Linux yang menjadi basis platformnya.
* The listed platforms should not include platforms on which the game is playable via emulation, whether officially released for that (such as Nintendo's [[Virtual Console]] or officially licensed [[Dotemu]] rereleases), through middleware solutions such as Proton on Linux-based [[SteamOS]] on the [[Steam Deck]], or through third-party/user-made emulation systems like through [[ScummVM]]. The platform list should be limited to those platforms which the game was built and compiled for. Often there will be games that are a collection of emulated games, such as ''[[Sega Genesis Classics]]'' or ''[[The Disney Afternoon Collection]]''. The article on the '''collection''' of the games should include the new systems the collection is offered for, but those platforms should not be added to the articles on the individual games.
* Similarly, the listed platforms should not include platforms that support [[backwards compatibility]] for earlier versions. While [[List of Xbox games compatible with Xbox 360|several original Xbox games are playable on the Xbox 360]], the Xbox 360 should not be listed as a platform for these games. Similarly, both [[PlayStation 5]] and [[Xbox Series X and Series S]] feature both backwards compatibility from the previous generation as well as the capability for optimization patches to improve the performance of the game on the newer consoles; this is also not sufficient to include the newer consoles among a game's platform list.
* AvoidHindari listingmencantumkan hardware-specificaspek aspectskhusus inperangkat thekeras platformsdi platform. DoJangan notcantumkan use "Ouya" orataupun "Nvidia Shield TV", but insteadmelainkan "Android", thoughwalaupun exclusivityeksklusivitas tountuk theseperangkat devicesini candapat bedisebutkan mentioneddalam inisi the bodyartikel. Do notJangan includesertakan "Oculus Rift" oratau "HTC Vive", buttetapi instead usegunakan "Windows", buttetapi clearlyjangan indicatelupa themenuliskan gamebahwa supportspermainan virtualmendukung reality,realitas andvirtual aserta listcantumkan ofdaftar compatibleperangkat headsetsjemala canyang bekompatibel mentionedpada inisi the bodyartikel. ForUntuk beberapa somepermainan Apple gamesyang thatmemerlukan requireperangkat a specific devicetertentu (such as anseperti iPad overdi anatas iPhone), staytetap toharus theditulis basesistem operatingoperasi systemdasarnya (iOS) butnanti penyebutan kompatibilitas mentionperangkat thekeras limitedyang hardwareterbatas compatibilityharus indi theisi bodyartikel.
* Similarly for operating systems, use the broad category of operating system and not specific versions of releases. A game that requires the operating features of Windows 10 should still only be given in the platform list as "Windows". Use "Unix" or "Linux" to cover the broad classes of various Unix/Linux distribution releases.
** For Mac OS X/OS X/macOS games, use the name of the operating system used when the game was released.