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* "A series of interesting choices." -[[Sid Meier]]<ref>{{Cite book|last=Rollings|first=Andrew|last2=Morris|first2=Dave|year=1999|url=https://archive.org/details/gamearchitecture0000roll/page/38|title=Game Architecture and Design|publisher=Coriolis Group Books|isbn=978-1-57610-425-5|page=[https://archive.org/details/gamearchitecture0000roll/page/38 38]}}</ref>
* "The structures of player interaction with the game system and with other players in the game."<ref>{{Cite book|last=Björk|first=Staffan|last2=Holopainen|first2=Jussi|year=2005|title=Patterns in Game Design|publisher=Charles River Media|isbn=978-1-58450-354-5}}</ref>
* "One or more causally linked series of challenges in a simulated environment."<ref>{{Cite book|last=Adams|first=Ernest|last2=Rollings|first2=Andrew|year=2003|title=Andrew Rollings and Ernest Adams on game design|url=https://archive.org/details/andrewrollingser0000roll_s4t7|publisher=New Riders Publishing|isbn=978-1-59273-001-8|ref=AdRol}}</ref>
* "A good game is one that you can win by doing the unexpected and making it work."<ref>{{Cite book|last=Rollings|first=Andrew|last2=Morris|first2=Dave|year=2000|url=https://archive.org/details/gamearchitecture0000roll_m1o4|title=Game Architecture and Design|publisher=New Riders Games|isbn=978-0-7357-1363-5|url-access=registration}}</ref>
* "The experience of gameplay is one of interacting with a game design in the performance of cognitive tasks, with a variety of emotions arising from or associated with different elements of motivation, task performance and completion."<ref name="C">{{Cite book|last=Lindley|first=Craig|last2=Nacke|first2=Lennart|last3=Sennersten|first3=Charlotte|date=November 3–5, 2008|url=http://www.bth.se/fou/forskinfo.nsf/8ea71836fbadac09c125733300214ab9/f336e780df204cf4c125753d003d3b45!OpenDocument|title=Dissecting Play – Investigating the Cognitive and Emotional Motivations and Affects of Computer Gameplay|work=Proceedings of CGAMES 08|location=Wolverhampton, UK|publisher=University of Wolverhampton|isbn=978-0-9549016-6-0|quote=The experience of gameplay is one of interacting with a game design in the performance of cognitive tasks, with a variety of emotions arising from or associated with different elements of motivation, task performance and completion|access-date=2010-10-04|archive-url=https://web.archive.org/web/20150923195055/http://www.bth.se/fou/forskinfo.nsf/8ea71836fbadac09c125733300214ab9/f336e780df204cf4c125753d003d3b45!OpenDocument|archive-date=2015-09-23|url-status=dead}}</ref>
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