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Menerjemahkan sebagian isi subjudul plot
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persyaratan. Contoh, ''[[BioShock Infinite]]''
mereferensikan pesan spesifik dari koleksi opsional untuk mendukung elemen plot di luar kerangka pengamatan pemain.
** Untuk game dengan jalur naratif yang berbeda, termasuk banyak akhir, pertimbangkan cara meringkasnya ke tingkat detail yang paling sederhana. Ringkasan harus menjelaskan bahwa narasi bercabang, tetapi tidak perlu menghitung dengan tepat bagaimana mendapatkan setiap cabang atau peristiwa di sepanjang masing-masing cabang. Fokus pada narasi yang berbeda yang memiliki dampak terbesar pada cerita. Misalnya, ringkasan plot The Walking Dead (video game) menghilangkan banyak kemungkinan pilihan cerita, tetapi tetap mempertahankan keputusan akhir dan konsekuensinya yang dibuat pemain karena dampaknya terhadap narasi.
** For games with divergent narrative paths, termasuk banyak ending, consider how to summarize these to the simplest level of detail. The summary should explain that the narrative branches, but it is not necessary to enumerate exactly how to obtain each branch or events along each. Focus on divergent narratives that have the greatest impact on the story. For example, the plot summary of ''[[The Walking Dead (video game)]]'' omits many of the possible story choices, but retains the final decision and its consequences the player makes due to its impact on the narrative.
* WriteTulis abouttentang storyelemen elementscerita from adari "[[Wikipedia:Manualperspektif ofdunia Style/Writing about fiction#Real-world perspective|real-world perspective]]nyata". DoJangan notmenggunakan useperspektif adari perspectivedalam from within thedunia game world ("[[Wikipedia:INU|in-universe]]di alam semesta") oratau describemendeskripsikan fictionfiksi {{xt|assebagai fakta fact}}. E.g.,Contohnya notbukan "{{!xt|ItIni isadalah theakhir enddari ofgaris thewaktu ''"Zelda''" timelinedan and thousands ofribuan yearstahun aftersetelah Link defeatedmengalahkan Ganondorf}}", butnamun "{{xt|''Breath of the Wild'' isdiatur setdi atakhir thegaris end of thewaktu ''Zelda'' timeline, thousandsribuan oftahun yearssetelah afterkejadian thedi events of previousgame gamessebelumnya}}".
* Untuk mempertahankan fokus pembaca, umumnya ringkasan plot dibatasi hingga maksimal 700 kata.
** For episodic video games, plot summaries of no more than 300 words per episode should be presented either in the plot section as prose or in a table using {{tl|Episode table}} and {{tl|Episode list}}. If appropriate, these articles could instead include a prose plot summary of no more than 700 words per season instead of an episode table, but an article should ''not'' have full plot summaries in both an episode table and a plot section. A brief one sentence plot synopsis is permitted in the table for articles with both, such as ''[[Tales of Monkey Island]]''.