Sonic the Hedgehog: Perbedaan antara revisi

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=== Penjualan ===
| style="text-align:center;"| 1.7322 million{{#tag:ref|''Sonic Adventure 2 Battle'': 1.44 million in US,<ref name="magicboxus"/> 192,186 in Japan,<ref name="garaph_series">{{cite web|url=http://garaph.info/softwaregroup.php?grid=61|title=Sonic|publisher=Garaph (Japan)|date=February 4, 2013|accessdate=April 13, 2012}}</ref> 100,000 in UK<ref name="elspa">{{cite web|url=http://www.elspa.com/?i=3942|accessdate=February 3, 2009| publisher=[[Entertainment and Leisure Software Publishers Association]]|title=ELSPA Sales Awards|archiveurl=https://web.archive.org/web/20100213011415/http://www.elspa.com/?i=3942|archivedate=February 13, 2010}}</ref>|group = n}}
<small>(bundled with the Mega Drive / Genesis hardware)</small><ref>{{cite video|url=https://www.youtube.com/watch?v=7mFs2v7XM4o|title=Sonic the Hedgehog GameTap Retrospective Pt. 3/4|time=1:21}}</ref><ref name="youtubealt">{{cite video|url=https://www.youtube.com/watch?v=f-ij_RcEzcI|title=Sonic the Hedgehog GameTap Retrospective (Alternative Compilation Upload)|time=12:40 (Sonic 1), 14:39 (Sonic 2), 18:40 (Sonic 3/Sonic & Knuckles)}}</ref>
|-
| style="text-align:center;"| 1992
! scope="row"| ''[[Sonic the Hedgehog 2]]''
| style="text-align:center;"| 6 million<ref name="youtubealt" /><ref>{{cite video|url=https://www.youtube.com/watch?v=7mFs2v7XM4o|title=Sonic the Hedgehog GameTap Retrospective Pt. 3/4|time=3:19}}</ref><ref>{{cite web|url=http://gamasutra.com/features/20060804/boutros_05.shtml|title=Sonic the Hedgehog 2|work=A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games|page=5|accessdate=December 8, 2006|date=August 4, 2006|first=Daniel|last=Boutros|publisher=[[Gamasutra]]|archive-date=2012-02-27|archive-url=https://web.archive.org/web/20120227001143/http://www.gamasutra.com/view/feature/1851/a_detailed_crossexamination_of_.php|dead-url=yes}}</ref>
|-
| style="text-align:center;"| 1993
! scope="row"| ''[[Sonic Spinball]]''
| style="text-align:center;"| 1 million in US<ref name="businesswire">{{cite web|url=http://forums.sega.com/showthread.php?99947-Sega-of-America-in-the-early-1990s|title=BUSINESS WIRE: SALES YEAR FOR SEGA'S GENESIS, GAME GEAR AND SEGA CD|work=Accessed via [[factiva]]|accessdate=November 6, 2010|publisher=[[Business Wire]]|url-status=dead|archiveurl=https://web.archive.org/web/20111008132646/http://forums.sega.com/showthread.php?99947-Sega-of-America-in-the-early-1990s|archivedate=October 8, 2011}}</ref>
|-
| style="text-align:center;"| 1994
! scope="row"| ''[[Sonic the Hedgehog 3]] and [[Sonic & Knuckles]]''
| style="text-align:center;"| 4 million<ref name="youtubealt" /><ref>{{cite video|url=https://www.youtube.com/watch?v=Qbu4TEE1_pE|title=Sonic the Hedgehog GameTap Retrospective Pt. 4/4|time=1:39}}</ref><br /> (''Sonic 3'': 1.02 million in US<ref name="magicboxus">{{cite web|url=http://www.the-magicbox.com/Chart-USPlatinum.shtml|title=US Platinum Videogame Chart|publisher=The Magic Box|accessdate=August 3, 2008|date=December 27, 2007|archive-date=2007-01-06|archive-url=https://web.archive.org/web/20070106203333/http://www.the-magicbox.com/Chart-USPlatinum.shtml|dead-url=yes}}</ref><br />''Sonic & Knuckles'': 1.24 million in US)<ref name="magicboxus" />
|-
| style="text-align:center;"| 1998
! scope="row"| ''[[Sonic Adventure]]''
|[[Dreamcast]]
| style="text-align:center;"| 2.5 million<ref>{{cite web|url=http://gamasutra.com/features/20060804/boutros_07.shtml|title=Sonic Adventure|work=A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games|accessdate=December 8, 2006|date=August 4, 2006|author=Daniel Boutros|publisher=[[Gamasutra]]|archive-date=2010-02-28|archive-url=https://web.archive.org/web/20100228202138/http://www.gamasutra.com/features/20060804/boutros_07.shtml|dead-url=yes}}</ref>
|-
| rowspan="2" style="text-align:center;"| 2001
! scope="row"| ''[[Sonic Adventure 2|Sonic Adventure 2 / Battle]]''
| [[Nintendo GameCube|GameCube]]
| style="text-align:center;"| 1.7322 million{{#tag:ref|''Sonic Adventure 2 Battle'': 1.44 million in US,<ref name="magicboxus"/> 192,186 in Japan,<ref name="garaph_series">{{cite web|url=http://garaph.info/softwaregroup.php?grid=61|title=Sonic|publisher=Garaph (Japan)|date=February 4, 2013|accessdate=April 13, 2012}}</ref> 100,000 in UK<ref name="elspa">{{cite web|url=http://www.elspa.com/?i=3942|accessdate=February 3, 2009| publisher=[[Entertainment and Leisure Software Publishers Association]]|title=ELSPA Sales Awards|archiveurl=https://web.archive.org/web/20100213011415/http://www.elspa.com/?i=3942|archivedate=February 13, 2010}}</ref>|group = n}}
|-
! scope="row"| ''[[Sonic Advance]]''
Baris 134 ⟶ 112:
|-
! colspan="3" style="text-align: center;" scope="row"| '''Series total'''
! 123.32 million{{#tag:ref|The ''Sonic'' franchise (including ''Mario & Sonic'') had sold over 89 million units by March 2011.<ref name="sega2011"/> In addition, ''[[Mario & Sonic at the London 2012 Olympic Games]]'' sold 3.28 million copies and ''[[Sonic Generations]]'' sold 1.85 million units as of March 2012, ''[[Sonic & All-Stars Racing Transformed]]'' sold 1.36 million units as of March 2013, ''[[Sonic Lost World]]'' sold 710,000 units as of March 2014, and ''[[Sonic Boom: Rise of Lyric]]'' & ''[[Sonic Boom: Shattered Crystal|Shattered Crystal]]'' sold 620,000 units as of March 2015.<ref>{{cite web|url=https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2012/20120511_hosoku_e_final.pdf|title=Appendix of Consolidated Financial Statements Year Ended March 31, 2012|work=Sega Sammy Holdings|date=May 11, 2012|accessdate=September 8, 2016|page=6}}</ref><ref>{{cite web|url=http://www.segasammy.co.jp/english/pdf/release/2013_4q_presen_20130513_final_e.pdf|title=FY Ended March 2013 Full Year Results Presentation|work=Sega Sammy Holdings|date=May 13, 2013|accessdate=September 8, 2016|p=21}}</ref><ref>{{cite web|url=http://www.segasammy.co.jp/english/pdf/release/2014_4q_presentation_e_final.pdf|title=FY Ended March 2014 Full Year Results Presentation|work=Sega Sammy Holdings|date=May 12, 2014|accessdate=September 8, 2016|p=21}}</ref><ref>{{cite web|url=https://www.segasammy.co.jp/english/pdf/release/201503_4q_tanshinhosoku_e_final_.pdf|title=Appendix of Consolidated Financial Statements Year Ended March 31, 2015|work=Sega Sammy Holdings|date=May 11, 2015|accessdate=September 8, 2016|page=6}}</ref> The iOS games ''[[Sonic & Sega All-Stars Racing]]'' (released June 23, 2011) and ''[[Sonic Jump]]'' (2012) sold over 16.7{{nbsp}}million and 8.8{{nbsp}}million paid downloads, respectively, as of 2013.<ref>{{cite news |title=Delivering Quality Games to Even More Customers |url=https://www.segasammy.co.jp/english/ir/ar2013/future/future_02.html |accessdate=July 22, 2018 |work=Annual Report 2013 |publisher=[[Sega Sammy Holdings]] |language=en}}</ref> ''[[Sonic Mania]]'' (2017) sold over 1{{nbsp}}million units as of March 2018.<ref>{{cite web|author1=Sato|title=Sonic Mania Reaches 1 Million In Worldwide Sales|url=http://www.siliconera.com/2018/04/24/sonic-mania-reaches-1-million-worldwide-sales/|website=Sliconera|accessdate=April 24, 2018}}</ref>|group=n|name=Sales}}
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== Catatan ==