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Baris 1:
{{#tag:ref|''Sonic Mega Collection'': 1.38 million in US,<ref name="magicboxus"/> 72,967 in Japan<ref name="geimin2003">{{cite web|title=2003 Japan Charts|url=http://geimin.net/da/db/2003_ne_fa/index.php|publisher=Geimin|accessdate=April 13, 2012|archiveurl=https://web.archive.org/web/20150627132904/http://geimin.net/da/db/2003_ne_fa/index.php|archivedate=June 27, 2015|url-status=dead}}</ref>|group = n}}
|-
! scope="row"| ''[[Sonic Heroes]]''
| [[PlayStation 2]][[Xbox (console)|, Xbox]], GameCube
| style="text-align:center;"| 3.41 million<ref>{{cite web|title=Annual Report 2004|url=http://segaretro.org/index.php?title=File%3AAnnualReport2004_English.pdf&page=15|publisher=[[Sega Sammy Holdings]]|date=March 31, 2004|accessdate=June 11, 2017}}</ref><ref>{{cite web|url=https://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2006/e_2006_annual.pdf|title=SEGA SAMMY HOLDINGS ANNUAL REPORT 2006|date=July 2006|p=47|accessdate=November 27, 2017}}</ref><ref name="segasammy.co.jp">{{cite web|url=https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_4q_pre.pdf|title=Fiscal Year Ended March 2007 Full Year Results|p=15|date=May 14, 2007|accessdate=November 27, 2017}}</ref>
|-
! scope="row"| ''[[Sonic Mega Collection Plus]]''
| PlayStation 2, Xbox
| style="text-align:center;"| 2.19 million<ref>{{cite web|title=Financial Results|url=https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2005/e_200503_4q_pre.pdf&page=13|publisher=[[Sega Sammy Holdings]]|date=May 25, 2005|accessdate=June 11, 2017}}{{dead link|date=March 2018 |bot=InternetArchiveBot |fix-attempted=yes }}</ref><ref>{{cite web|title=Annual Report 2005|url=http://segaretro.org/index.php?title=File%3AAnnualReport2005_English.pdf&page=32|publisher=[[Sega Sammy Holdings]]|date=May 25, 2005|accessdate=June 11, 2017}}</ref>
|-
| style="text-align:center;"| 2005
! scope="row"| ''[[Shadow the Hedgehog (video game)|Shadow the Hedgehog]]''
| PlayStation 2, Xbox, GameCube
| style="text-align:center;"| 2.06 million<ref name="segasammy.co.jp"/><ref>{{cite web|title=Full Year Results Presentation|url=https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2006/e_200603_4q_pre.pdf|publisher=[[Sega Sammy Holdings]]|date=May 16, 2006|accessdate=June 11, 2017}}</ref>
|-
| rowspan="2" style="text-align:center;" | 2006
! scope="row"| ''[[Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog]]''
| [[Mobile game|Mobile]]
| style="text-align:center;"| 8 million in US & EU<ref>{{cite magazine |url=http://www.mcvuk.com/news/30705/Sonic-rings-mobile-success |magazine=[[MCV (magazine)|MCV]] |author=Ben Parfitt |accessdate=May 29, 2008 |date=May 29, 2008 |title=Sonic rings mobile success}}</ref>
|-
! scope="row"| ''[[Sonic the Hedgehog (2006 video game)|Sonic the Hedgehog (2006)]]''
| [[Xbox 360]], [[PlayStation 3]]
| style="text-align:center;"| 870,000<ref>{{cite web|title=Full Year Results|url=https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_4q_pre.pdf|publisher=[[Sega Sammy Holdings]]|date=May 14, 2007|accessdate=June 11, 2017}}</ref>
|-
| style="text-align:center;"| 2008
! scope="row"| ''[[Sonic Unleashed]]''
| PlayStation 2, [[Wii]], Xbox 360, PlayStation 3
| style="text-align:center;"| 2.45 million<ref name="figures">{{cite web |title=Financial Results|url=http://www.segasammy.co.jp/japanese/pdf/release/200903_tanshin_20090513_final.pdf#page=7|publisher=[[Sega Sammy Holdings]]|format=PDF |page=7|date=May 13, 2009 |accessdate=September 11, 2009|language=Japanese}}</ref>
|-
| rowspan="2" style="text-align:center;"| 2010
! scope="row"| ''[[Sonic & Sega All-Stars Racing]]''
| PlayStation 3, Xbox 360, Wii, [[Nintendo DS]], Microsoft Windows
| style="text-align:center;"| 1.07 million<ref name="sega_march10">{{cite web |title=Appendix of Consolidated Financial Statements Year Ended March 31, 2010|url=http://www.segasammy.co.jp/english/pdf/release/20100514_hosoku_e_final.pdf#page=5|publisher=[[Sega Sammy Holdings]]|format=PDF |page=5|date=May 14, 2010 |accessdate=April 13, 2012}}</ref>
|-
! scope="row"| ''[[Sonic Colors]]''
| Wii, Nintendo DS
| style="text-align:center;"| 2.18 million<ref>{{cite web|title=Appendix of Consolidated Financial Statements Year Ended March 31, 2011|url=http://www.segasammy.co.jp/english/pdf/release/1103appendix_e_final.pdf#page=3|publisher=[[Sega Sammy Holdings]]|accessdate=April 13, 2012|page=3|date=May 13, 2011}}</ref><ref>{{cite web |url= http://www.computerandvideogames.com/287223/news/vanquish-sells-820000-copies/ |title=Vanquish sells 820,000 copies |author= Tom Ivan |date=February 4, 2011|work=[[Computer and Video Games]] |accessdate=February 18, 2011}}</ref>
|-
| rowspan="2" style="text-align:center;"| 2011
! scope="row"| ''[[Sonic & Sega All-Stars Racing]]''
| [[iOS]]
| style="text-align:center;"| 16.7{{nbsp}}million<ref group="n" name="Sales"/>
|-
! scope="row"| ''[[Sonic Generations]]''
| PlayStation 3, Xbox 360, [[Microsoft Windows]], [[Nintendo 3DS]]
| style="text-align:center;"| 1.85 million<ref name="sega_dec11">{{cite web |title=Appendix of Consolidated Financial Statements Year Ended March 31, 2012|url=https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2012/20120511_hosoku_e_final.pdf#page=6|publisher=[[Sega Sammy Holdings]]|format=PDF |page=6|date=May 8, 2012 |accessdate=April 13, 2015}}</ref>
|-
| rowspan="2" style="text-align:center;"| 2012
! scope="row"| ''[[Sonic & All-Stars Racing Transformed]]''
| PlayStation 3, Xbox 360, [[Wii U]], Nintendo 3DS
| style="text-align:center;"| 1.36 million<ref>{{cite web|title=Sega Sammy posts fiscal net profit|url=http://www.joystiq.com/2013/05/10/sega-sammy-posts-fiscal-net-profit-aliens-colonial-marines-shi/|publisher=joystiq|last=Kuo|first=Li C.|date=May 10, 2013|accessdate=May 18, 2013}}</ref>
|-
! scope="row"| ''[[Sonic Jump]]''
| iOS
| style="text-align:center;"| 8.8{{nbsp}}million<ref group="n" name="Sales"/>
|-
| style="text-align:center;"| 2013
! scope="row"| ''[[Sonic Lost World]]''
| rowspan="2" | Wii U, Nintendo 3DS
| style="text-align:center;"| 710,000<ref>{{cite web|url=http://www.segasammy.co.jp/english/pdf/release/2014_4q_presentation_e_final.pdf|title=FY Ended March 2014 Full Year Results Presentation|publisher=Sega Sammy Holdings|date=May 12, 2014|accessdate=July 18, 2014|page=21}}</ref>
|-
| style="text-align:center;"| 2014
! scope="row"| ''[[Sonic Boom: Rise of Lyric]]'' and ''[[Sonic Boom: Shattered Crystal|Shattered Crystal]]''
| style="text-align:center;"| 620,000<ref>{{cite web|url=https://www.segasammy.co.jp/english/pdf/release/201503_4q_tanshinhosoku_e_final_.pdf|title=FY Ended March 2015 Full Year Results Presentation|publisher=Sega Sammy Holdings|date=March 31, 2015|accessdate=December 15, 2015|page=21}}</ref>
|-
| style="text-align:center;"| 2018
! scope="row"| ''[[Sonic Mania]]''
| [[Nintendo Switch]], [[PlayStation 4]], [[Xbox One]], Windows
| style="text-align:center;"| 1{{nbsp}}million<ref group="n" name="Sales"/>
|-
! colspan="3" style="text-align: center;" scope="row"| [[Mario & Sonic|''Mario & Sonic'' series]]
! 22.78{{nbsp}}million{{#tag:ref|''Mario & Sonic'' series:
* Up until March 2011 {{ndash}} 19{{nbsp}}million<ref name="sega2011">{{cite book |title=Annual Report 2011 |date=2011 |page=43 |url=https://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2011/ssh_ar11e_all_final_1021.pdf#page=45 |accessdate=October 13, 2018}}</ref><ref>{{cite press release|title=London's Calling Mario & Sonic |publisher= Sega/Nintendo|date=April 21, 2011| url=http://www.sega.com/news/?n=5048|accessdate=April 21, 2011}})</ref>
* ''[[Mario & Sonic at the London 2012 Olympic Games]]'' {{ndash}} 3.28{{nbsp}}million<ref name="sega12">{{cite web|title=Appendix of Consolidated Financial Statements: Year Ended March 31, 2012|url=http://www.segasammy.co.jp/english/pdf/release/20120511_hosoku_e_final.pdf#page=6|publisher=[[Sega Sammy Holdings]]|accessdate=May 17, 2012|page=6|date=May 11, 2012}}</ref>
* ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' {{ndash}} 65,377 in Japan<ref>{{cite web |title=Mario & Sonic at the Sochi 2014 Olympic Winter Games |url=http://salesdatabase.net/games/4316/ |website=Japan Game Sales Database |accessdate=October 15, 2018}}</ref>
* ''[[Mario & Sonic at the Rio 2016 Olympic Games]]'' {{ndash}} 430,033 in Japan<ref>{{cite web |title=Mario & Sonic at the Rio 2016 Olympic Games |url=http://salesdatabase.net/search/Mario+%26+Sonic+at+the+Rio+2016+Olympic+Games |website=Japan Game Sales Database |accessdate=October 15, 2018}}</ref>
|group=n|name=MarioSonic}}
|-
| style="text-align:center;"| 2007
! scope="row"| ''[[Mario & Sonic at the Olympic Games]]''
| rowspan="2" | Wii, Nintendo DS
| style="text-align:center;"| 11.31 million<ref>{{cite web|url=http://gamersblog.guinnessworldrecords.com/_The-Godfather-of-Gaming-is-Back/BLOG/2348305/4121.html|title=The 'Godfather' of Gaming is Back!|accessdate=May 31, 2010|date=May 2010|publisher=''[[Guinness World Records]]''|archiveurl=https://web.archive.org/web/20100525110600/http://gamersblog.guinnessworldrecords.com/_The-Godfather-of-Gaming-is-Back/BLOG/2348305/4121.html|archivedate=May 25, 2010|url-status=dead}}</ref><ref name="worldwide">{{cite web|url= http://kotaku.com/5026683/another-mario-sonic-collaboration-in-the-works|title=Another Mario Sonic Collaboration in the Works?| accessdate=July 30, 2008|last=Crecente|first= Brian|date=July 18, 2008|website=Kotaku}}</ref>
|-
| style="text-align:center;"| 2009
! scope="row"| ''[[Mario & Sonic at the Olympic Winter Games]]''
| style="text-align:center;"| 6.53 million<ref name="sega_march10" /><ref>{{cite magazine|title=Sega Posts Decline In Nine Month Game Sales|url=http://edge-online.com/news/sega-posts-decline-in-nine-month-game-sales|magazine=[[Edge (magazine)|Edge]]|last=Ivan|first=Tom|date=February 5, 2010|accessdate=April 20, 2010|archiveurl=https://web.archive.org/web/20101011232625/http://www.next-gen.biz/news/sega-posts-decline-in-nine-month-game-sales|archivedate=October 11, 2010}}</ref>
|-
| style="text-align:center;"| 2011
! scope="row"| ''[[Mario & Sonic at the London 2012 Olympic Games]]''
| Wii, Nintendo 3DS
| style="text-align:center;"| 3.28 million<ref group="n" name="Sales"/>
|-
| style="text-align:center;"| 2013
! scope="row"| ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]''
| Wii U
| style="text-align:center;"| 65,377 in Japan<ref group="n" name="MarioSonic"/>
|-
| style="text-align:center;"| 2016
! scope="row"| ''[[Mario & Sonic at the Rio 2016 Olympic Games]]''
| Nintendo 3DS, Wii U
| style="text-align:center;"| 430,033 in Japan<ref group="n" name="MarioSonic"/>
|-
! colspan="3" style="text-align: center;" scope="row"| '''Series total'''
! 123.32 million{{#tag:ref|The ''Sonic'' franchise (including ''Mario & Sonic'') had sold over 89 million units by March 2011.<ref name="sega2011"/> In addition, ''[[Mario & Sonic at the London 2012 Olympic Games]]'' sold 3.28 million copies and ''[[Sonic Generations]]'' sold 1.85 million units as of March 2012, ''[[Sonic & All-Stars Racing Transformed]]'' sold 1.36 million units as of March 2013, ''[[Sonic Lost World]]'' sold 710,000 units as of March 2014, and ''[[Sonic Boom: Rise of Lyric]]'' & ''[[Sonic Boom: Shattered Crystal|Shattered Crystal]]'' sold 620,000 units as of March 2015.<ref>{{cite web|url=https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2012/20120511_hosoku_e_final.pdf|title=Appendix of Consolidated Financial Statements Year Ended March 31, 2012|work=Sega Sammy Holdings|date=May 11, 2012|accessdate=September 8, 2016|page=6}}</ref><ref>{{cite web|url=http://www.segasammy.co.jp/english/pdf/release/2013_4q_presen_20130513_final_e.pdf|title=FY Ended March 2013 Full Year Results Presentation|work=Sega Sammy Holdings|date=May 13, 2013|accessdate=September 8, 2016|p=21}}</ref><ref>{{cite web|url=http://www.segasammy.co.jp/english/pdf/release/2014_4q_presentation_e_final.pdf|title=FY Ended March 2014 Full Year Results Presentation|work=Sega Sammy Holdings|date=May 12, 2014|accessdate=September 8, 2016|p=21}}</ref><ref>{{cite web|url=https://www.segasammy.co.jp/english/pdf/release/201503_4q_tanshinhosoku_e_final_.pdf|title=Appendix of Consolidated Financial Statements Year Ended March 31, 2015|work=Sega Sammy Holdings|date=May 11, 2015|accessdate=September 8, 2016|page=6}}</ref> The iOS games ''[[Sonic & Sega All-Stars Racing]]'' (released June 23, 2011) and ''[[Sonic Jump]]'' (2012) sold over 16.7{{nbsp}}million and 8.8{{nbsp}}million paid downloads, respectively, as of 2013.<ref>{{cite news |title=Delivering Quality Games to Even More Customers |url=https://www.segasammy.co.jp/english/ir/ar2013/future/future_02.html |accessdate=July 22, 2018 |work=Annual Report 2013 |publisher=[[Sega Sammy Holdings]] |language=en}}</ref> ''[[Sonic Mania]]'' (2017) sold over 1{{nbsp}}million units as of March 2018.<ref>{{cite web|author1=Sato|title=Sonic Mania Reaches 1 Million In Worldwide Sales|url=http://www.siliconera.com/2018/04/24/sonic-mania-reaches-1-million-worldwide-sales/|website=Sliconera|accessdate=April 24, 2018}}</ref>|group=n|name=Sales
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