Sonic the Hedgehog

permainan video Sega dan media franchise

Penjualan

Year Game Platform(s) Sales
1991 Sonic the Hedgehog Mega Drive / Genesis 15 million (bundled with the Mega Drive / Genesis hardware)[1][2]
1992 Sonic the Hedgehog 2 6 million[2][3][4]
1993 Sonic Spinball 1 million in US[5]
1994 Sonic the Hedgehog 3 and Sonic & Knuckles 4 million[2][6]
(Sonic 3: 1.02 million in US[7]
Sonic & Knuckles: 1.24 million in US)[7]
1998 Sonic Adventure Dreamcast 2.5 million[8]
2001 Sonic Adventure 2 / Battle GameCube 1.7322 million[n 1]
Sonic Advance Game Boy Advance 1.515 million[n 2]
2003 Sonic Mega Collection GameCube 1.453 million[n 3]
Sonic Heroes PlayStation 2, Xbox, GameCube 3.41 million[12][13][14]
Sonic Mega Collection Plus PlayStation 2, Xbox 2.19 million[15][16]
2005 Shadow the Hedgehog PlayStation 2, Xbox, GameCube 2.06 million[14][17]
2006 Sonic the Hedgehog Mobile 8 million in US & EU[18]
Sonic the Hedgehog (2006) Xbox 360, PlayStation 3 870,000[19]
2008 Sonic Unleashed PlayStation 2, Wii, Xbox 360, PlayStation 3 2.45 million[20]
2010 Sonic & Sega All-Stars Racing PlayStation 3, Xbox 360, Wii, Nintendo DS, Microsoft Windows 1.07 million[21]
Sonic Colors Wii, Nintendo DS 2.18 million[22][23]
2011 Sonic & Sega All-Stars Racing iOS 16.7 million[n 4]
Sonic Generations PlayStation 3, Xbox 360, Microsoft Windows, Nintendo 3DS 1.85 million[24]
2012 Sonic & All-Stars Racing Transformed PlayStation 3, Xbox 360, Wii U, Nintendo 3DS 1.36 million[25]
Sonic Jump iOS 8.8 million[n 4]
2013 Sonic Lost World Wii U, Nintendo 3DS 710,000[26]
2014 Sonic Boom: Rise of Lyric and Shattered Crystal 620,000[27]
2018 Sonic Mania Nintendo Switch, PlayStation 4, Xbox One, Windows 1 million[n 4]
Mario & Sonic series 22.78 million[n 5]
2007 Mario & Sonic at the Olympic Games Wii, Nintendo DS 11.31 million[33][34]
2009 Mario & Sonic at the Olympic Winter Games 6.53 million[21][35]
2011 Mario & Sonic at the London 2012 Olympic Games Wii, Nintendo 3DS 3.28 million[n 4]
2013 Mario & Sonic at the Sochi 2014 Olympic Winter Games Wii U 65,377 in Japan[n 5]
2016 Mario & Sonic at the Rio 2016 Olympic Games Nintendo 3DS, Wii U 430,033 in Japan[n 5]
Series total 123.32 million[n 4]

Catatan

  1. ^ Sonic Adventure 2 Battle: 1.44 million in US,[7] 192,186 in Japan,[9] 100,000 in UK[10]
  2. ^ Sonic Advance: 1.21 million in US,[7] 204,542 in Japan,[9] 100,000 in UK[10]
  3. ^ Sonic Mega Collection: 1.38 million in US,[7] 72,967 in Japan[11]
  4. ^ a b c d e The Sonic franchise (including Mario & Sonic) had sold over 89 million units by March 2011.[28] In addition, Mario & Sonic at the London 2012 Olympic Games sold 3.28 million copies and Sonic Generations sold 1.85 million units as of March 2012, Sonic & All-Stars Racing Transformed sold 1.36 million units as of March 2013, Sonic Lost World sold 710,000 units as of March 2014, and Sonic Boom: Rise of Lyric & Shattered Crystal sold 620,000 units as of March 2015.[36][37][38][39] The iOS games Sonic & Sega All-Stars Racing (released June 23, 2011) and Sonic Jump (2012) sold over 16.7 million and 8.8 million paid downloads, respectively, as of 2013.[40] Sonic Mania (2017) sold over 1 million units as of March 2018.[41]
  5. ^ a b c Mario & Sonic series:

Pranala luar

  1. ^ Sonic the Hedgehog GameTap Retrospective Pt. 3/4. Berlangsung pada 1:21. 
  2. ^ a b c Sonic the Hedgehog GameTap Retrospective (Alternative Compilation Upload). Berlangsung pada 12:40 (Sonic 1), 14:39 (Sonic 2), 18:40 (Sonic 3/Sonic & Knuckles). 
  3. ^ Sonic the Hedgehog GameTap Retrospective Pt. 3/4. Berlangsung pada 3:19. 
  4. ^ Boutros, Daniel (August 4, 2006). "Sonic the Hedgehog 2". A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games. Gamasutra. hlm. 5. Diarsipkan dari versi asli tanggal 2012-02-27. Diakses tanggal December 8, 2006. 
  5. ^ "BUSINESS WIRE: SALES YEAR FOR SEGA'S GENESIS, GAME GEAR AND SEGA CD". Accessed via factiva. Business Wire. Diarsipkan dari versi asli tanggal October 8, 2011. Diakses tanggal November 6, 2010. 
  6. ^ Sonic the Hedgehog GameTap Retrospective Pt. 4/4. Berlangsung pada 1:39. 
  7. ^ a b c d e "US Platinum Videogame Chart". The Magic Box. December 27, 2007. Diarsipkan dari versi asli tanggal 2007-01-06. Diakses tanggal August 3, 2008. 
  8. ^ Daniel Boutros (August 4, 2006). "Sonic Adventure". A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games. Gamasutra. Diarsipkan dari versi asli tanggal 2010-02-28. Diakses tanggal December 8, 2006. 
  9. ^ a b "Sonic". Garaph (Japan). February 4, 2013. Diakses tanggal April 13, 2012. 
  10. ^ a b "ELSPA Sales Awards". Entertainment and Leisure Software Publishers Association. Diarsipkan dari versi asli tanggal February 13, 2010. Diakses tanggal February 3, 2009. 
  11. ^ "2003 Japan Charts". Geimin. Diarsipkan dari versi asli tanggal June 27, 2015. Diakses tanggal April 13, 2012. 
  12. ^ "Annual Report 2004". Sega Sammy Holdings. March 31, 2004. Diakses tanggal June 11, 2017. 
  13. ^ "SEGA SAMMY HOLDINGS ANNUAL REPORT 2006" (PDF). July 2006. hlm. 47. Diakses tanggal November 27, 2017. 
  14. ^ a b "Fiscal Year Ended March 2007 Full Year Results" (PDF). May 14, 2007. hlm. 15. Diakses tanggal November 27, 2017. 
  15. ^ "Financial Results". Sega Sammy Holdings. May 25, 2005. Diakses tanggal June 11, 2017. [pranala nonaktif permanen]
  16. ^ "Annual Report 2005". Sega Sammy Holdings. May 25, 2005. Diakses tanggal June 11, 2017. 
  17. ^ "Full Year Results Presentation" (PDF). Sega Sammy Holdings. May 16, 2006. Diakses tanggal June 11, 2017. 
  18. ^ Ben Parfitt (May 29, 2008). "Sonic rings mobile success". MCV. Diakses tanggal May 29, 2008. 
  19. ^ "Full Year Results" (PDF). Sega Sammy Holdings. May 14, 2007. Diakses tanggal June 11, 2017. 
  20. ^ "Financial Results" (PDF) (dalam bahasa Japanese). Sega Sammy Holdings. May 13, 2009. hlm. 7. Diakses tanggal September 11, 2009. 
  21. ^ a b "Appendix of Consolidated Financial Statements Year Ended March 31, 2010" (PDF). Sega Sammy Holdings. May 14, 2010. hlm. 5. Diakses tanggal April 13, 2012. 
  22. ^ "Appendix of Consolidated Financial Statements Year Ended March 31, 2011" (PDF). Sega Sammy Holdings. May 13, 2011. hlm. 3. Diakses tanggal April 13, 2012. 
  23. ^ Tom Ivan (February 4, 2011). "Vanquish sells 820,000 copies". Computer and Video Games. Diakses tanggal February 18, 2011. 
  24. ^ "Appendix of Consolidated Financial Statements Year Ended March 31, 2012" (PDF). Sega Sammy Holdings. May 8, 2012. hlm. 6. Diakses tanggal April 13, 2015. 
  25. ^ Kuo, Li C. (May 10, 2013). "Sega Sammy posts fiscal net profit". joystiq. Diakses tanggal May 18, 2013. 
  26. ^ "FY Ended March 2014 Full Year Results Presentation" (PDF). Sega Sammy Holdings. May 12, 2014. hlm. 21. Diakses tanggal July 18, 2014. 
  27. ^ "FY Ended March 2015 Full Year Results Presentation" (PDF). Sega Sammy Holdings. March 31, 2015. hlm. 21. Diakses tanggal December 15, 2015. 
  28. ^ a b Annual Report 2011 (PDF). 2011. hlm. 43. Diakses tanggal October 13, 2018. 
  29. ^ "London's Calling Mario & Sonic" (Siaran pers). Sega/Nintendo. April 21, 2011. Diakses tanggal April 21, 2011. )
  30. ^ "Appendix of Consolidated Financial Statements: Year Ended March 31, 2012" (PDF). Sega Sammy Holdings. May 11, 2012. hlm. 6. Diakses tanggal May 17, 2012. 
  31. ^ "Mario & Sonic at the Sochi 2014 Olympic Winter Games". Japan Game Sales Database. Diakses tanggal October 15, 2018. 
  32. ^ "Mario & Sonic at the Rio 2016 Olympic Games". Japan Game Sales Database. Diakses tanggal October 15, 2018. 
  33. ^ "The 'Godfather' of Gaming is Back!". Guinness World Records. May 2010. Diarsipkan dari versi asli tanggal May 25, 2010. Diakses tanggal May 31, 2010. 
  34. ^ Crecente, Brian (July 18, 2008). "Another Mario Sonic Collaboration in the Works?". Kotaku. Diakses tanggal July 30, 2008. 
  35. ^ Ivan, Tom (February 5, 2010). "Sega Posts Decline In Nine Month Game Sales". Edge. Diarsipkan dari versi asli tanggal October 11, 2010. Diakses tanggal April 20, 2010. 
  36. ^ "Appendix of Consolidated Financial Statements Year Ended March 31, 2012" (PDF). Sega Sammy Holdings. May 11, 2012. hlm. 6. Diakses tanggal September 8, 2016. 
  37. ^ "FY Ended March 2013 Full Year Results Presentation" (PDF). Sega Sammy Holdings. May 13, 2013. hlm. 21. Diakses tanggal September 8, 2016. 
  38. ^ "FY Ended March 2014 Full Year Results Presentation" (PDF). Sega Sammy Holdings. May 12, 2014. hlm. 21. Diakses tanggal September 8, 2016. 
  39. ^ "Appendix of Consolidated Financial Statements Year Ended March 31, 2015" (PDF). Sega Sammy Holdings. May 11, 2015. hlm. 6. Diakses tanggal September 8, 2016. 
  40. ^ "Delivering Quality Games to Even More Customers". Annual Report 2013 (dalam bahasa Inggris). Sega Sammy Holdings. Diakses tanggal July 22, 2018. 
  41. ^ Sato. "Sonic Mania Reaches 1 Million In Worldwide Sales". Sliconera. Diakses tanggal April 24, 2018.