Sonic the Hedgehog

permainan video Sega dan media franchise

sh-adventure |title=Sonic Rush Adventure Reviews |website=Metacritic |accessdate=February 4, 2011}}</ref> |game16 = Sonic Unleashed |mc16 = (PS2) 66[1]
(Wii) 66[2]
(X360) 60[3]
(PS3) 54[4] |game17 = Sonic 4: Episode 1 |mc17 = (Wii) 81[5]
(PS3) 74[6]
(X360) 72[7]
(iOS) 70[8] |game18 = Sonic Colors |mc18 = (NDS) 79[9]
(Wii) 78[10] |game19 = Sonic Generations |mc19 = (X360) 77[11]
(PC) 77[12]
(PS3) 76[13]
(3DS) 66[14] |game20 = Sonic 4: Episode 2 |mc20 = (iOS) 66[15]
(PS3) 63[16]
(X360) 61[17]
(PC) 54[18]
(PS4) 58/100[19]
(NS) 57/100[20]

}}

Penjualan

Year Game Platform(s) Sales
1991 Sonic the Hedgehog Mega Drive / Genesis 15 million (bundled with the Mega Drive / Genesis hardware)[21][22]
1992 Sonic the Hedgehog 2 6 million[22][23][24]
1993 Sonic Spinball 1 million in US[25]
1994 Sonic the Hedgehog 3 and Sonic & Knuckles 4 million[22][26]
(Sonic 3: 1.02 million in US[27]
Sonic & Knuckles: 1.24 million in US)[27]
1998 Sonic Adventure Dreamcast 2.5 million[28]
2001 Sonic Adventure 2 / Battle GameCube 1.7322 million[n 1]
Sonic Advance Game Boy Advance 1.515 million[n 2]
2003 Sonic Mega Collection GameCube 1.453 million[n 3]
Sonic Heroes PlayStation 2, Xbox, GameCube 3.41 million[32][33][34]
Sonic Mega Collection Plus PlayStation 2, Xbox 2.19 million[35][36]
2005 Shadow the Hedgehog PlayStation 2, Xbox, GameCube 2.06 million[34][37]
2006 Sonic the Hedgehog Mobile 8 million in US & EU[38]
Sonic the Hedgehog (2006) Xbox 360, PlayStation 3 870,000[39]
2008 Sonic Unleashed PlayStation 2, Wii, Xbox 360, PlayStation 3 2.45 million[40]
2010 Sonic & Sega All-Stars Racing PlayStation 3, Xbox 360, Wii, Nintendo DS, Microsoft Windows 1.07 million[41]
Sonic Colors Wii, Nintendo DS 2.18 million[42][43]
2011 Sonic & Sega All-Stars Racing iOS 16.7 million[n 4]
Sonic Generations PlayStation 3, Xbox 360, Microsoft Windows, Nintendo 3DS 1.85 million[44]
2012 Sonic & All-Stars Racing Transformed PlayStation 3, Xbox 360, Wii U, Nintendo 3DS 1.36 million[45]
Sonic Jump iOS 8.8 million[n 4]
2013 Sonic Lost World Wii U, Nintendo 3DS 710,000[46]
2014 Sonic Boom: Rise of Lyric and Shattered Crystal 620,000[47]
2018 Sonic Mania Nintendo Switch, PlayStation 4, Xbox One, Windows 1 million[n 4]
Mario & Sonic series 22.78 million[n 5]
2007 Mario & Sonic at the Olympic Games Wii, Nintendo DS 11.31 million[53][54]
2009 Mario & Sonic at the Olympic Winter Games 6.53 million[41][55]
2011 Mario & Sonic at the London 2012 Olympic Games Wii, Nintendo 3DS 3.28 million[n 4]
2013 Mario & Sonic at the Sochi 2014 Olympic Winter Games Wii U 65,377 in Japan[n 5]
2016 Mario & Sonic at the Rio 2016 Olympic Games Nintendo 3DS, Wii U 430,033 in Japan[n 5]
Series total 123.32 million[n 4]

Catatan

  1. ^ Sonic Adventure 2 Battle: 1.44 million in US,[27] 192,186 in Japan,[29] 100,000 in UK[30]
  2. ^ Sonic Advance: 1.21 million in US,[27] 204,542 in Japan,[29] 100,000 in UK[30]
  3. ^ Sonic Mega Collection: 1.38 million in US,[27] 72,967 in Japan[31]
  4. ^ a b c d e The Sonic franchise (including Mario & Sonic) had sold over 89 million units by March 2011.[48] In addition, Mario & Sonic at the London 2012 Olympic Games sold 3.28 million copies and Sonic Generations sold 1.85 million units as of March 2012, Sonic & All-Stars Racing Transformed sold 1.36 million units as of March 2013, Sonic Lost World sold 710,000 units as of March 2014, and Sonic Boom: Rise of Lyric & Shattered Crystal sold 620,000 units as of March 2015.[56][57][58][59] The iOS games Sonic & Sega All-Stars Racing (released June 23, 2011) and Sonic Jump (2012) sold over 16.7 million and 8.8 million paid downloads, respectively, as of 2013.[60] Sonic Mania (2017) sold over 1 million units as of March 2018.[61]
  5. ^ a b c Mario & Sonic series:

Pranala luar

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  2. ^ "Sonic Unleashed Reviews". Metacritic. Diakses tanggal February 4, 2011. 
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  5. ^ "Sonic the Hedgehog 4: Episode 1 Reviews". Metacritic. Diakses tanggal February 4, 2011. 
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  9. ^ "Sonic Colors Reviews". Metacritic. Diakses tanggal February 4, 2011. 
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  11. ^ "Sonic Generations Reviews". Metacritic. Diakses tanggal February 4, 2011. 
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  18. ^ "Sonic the Hedgehog 4: Episode II Reviews". Diakses tanggal November 15, 2017. 
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  20. ^ "Sonic Forces for Switch Reviews". Metacritic. Diakses tanggal November 15, 2017. 
  21. ^ Sonic the Hedgehog GameTap Retrospective Pt. 3/4. Berlangsung pada 1:21. 
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  23. ^ Sonic the Hedgehog GameTap Retrospective Pt. 3/4. Berlangsung pada 3:19. 
  24. ^ Boutros, Daniel (August 4, 2006). "Sonic the Hedgehog 2". A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games. Gamasutra. hlm. 5. Diarsipkan dari versi asli tanggal 2012-02-27. Diakses tanggal December 8, 2006. 
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  31. ^ "2003 Japan Charts". Geimin. Diarsipkan dari versi asli tanggal June 27, 2015. Diakses tanggal April 13, 2012. 
  32. ^ "Annual Report 2004". Sega Sammy Holdings. March 31, 2004. Diakses tanggal June 11, 2017. 
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  38. ^ Ben Parfitt (May 29, 2008). "Sonic rings mobile success". MCV. Diakses tanggal May 29, 2008. 
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  41. ^ a b "Appendix of Consolidated Financial Statements Year Ended March 31, 2010" (PDF). Sega Sammy Holdings. May 14, 2010. hlm. 5. Diakses tanggal April 13, 2012. 
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  43. ^ Tom Ivan (February 4, 2011). "Vanquish sells 820,000 copies". Computer and Video Games. Diakses tanggal February 18, 2011. 
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  45. ^ Kuo, Li C. (May 10, 2013). "Sega Sammy posts fiscal net profit". joystiq. Diakses tanggal May 18, 2013. 
  46. ^ "FY Ended March 2014 Full Year Results Presentation" (PDF). Sega Sammy Holdings. May 12, 2014. hlm. 21. Diakses tanggal July 18, 2014. 
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  51. ^ "Mario & Sonic at the Sochi 2014 Olympic Winter Games". Japan Game Sales Database. Diakses tanggal October 15, 2018. 
  52. ^ "Mario & Sonic at the Rio 2016 Olympic Games". Japan Game Sales Database. Diakses tanggal October 15, 2018. 
  53. ^ "The 'Godfather' of Gaming is Back!". Guinness World Records. May 2010. Diarsipkan dari versi asli tanggal May 25, 2010. Diakses tanggal May 31, 2010. 
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