Sonic the Hedgehog

permainan video Sega dan media franchise

Penjualan

name="magicboxus"/> 192,186 in Japan,[1] 100,000 in UK[2]|group = n}} |- ! scope="row"| Sonic Advance | Game Boy Advance | style="text-align:center;"| 1.515 million[n 1] |- | rowspan="3" style="text-align:center;"| 2003 ! scope="row"| Sonic Mega Collection | GameCube | style="text-align:center;"| 1.453 million[n 2] |- ! scope="row"| Sonic Heroes | PlayStation 2, Xbox, GameCube | style="text-align:center;"| 3.41 million[5][6][7] |- ! scope="row"| Sonic Mega Collection Plus | PlayStation 2, Xbox | style="text-align:center;"| 2.19 million[8][9] |- | style="text-align:center;"| 2005 ! scope="row"| Shadow the Hedgehog | PlayStation 2, Xbox, GameCube | style="text-align:center;"| 2.06 million[7][10] |- | rowspan="2" style="text-align:center;" | 2006 ! scope="row"| Sonic the Hedgehog | Mobile | style="text-align:center;"| 8 million in US & EU[11] |- ! scope="row"| Sonic the Hedgehog (2006) | Xbox 360, PlayStation 3 | style="text-align:center;"| 870,000[12] |- | style="text-align:center;"| 2008 ! scope="row"| Sonic Unleashed | PlayStation 2, Wii, Xbox 360, PlayStation 3 | style="text-align:center;"| 2.45 million[13] |- | rowspan="2" style="text-align:center;"| 2010 ! scope="row"| Sonic & Sega All-Stars Racing | PlayStation 3, Xbox 360, Wii, Nintendo DS, Microsoft Windows | style="text-align:center;"| 1.07 million[14] |- ! scope="row"| Sonic Colors | Wii, Nintendo DS | style="text-align:center;"| 2.18 million[15][16] |- | rowspan="2" style="text-align:center;"| 2011 ! scope="row"| Sonic & Sega All-Stars Racing | iOS | style="text-align:center;"| 16.7 million[n 3] |- ! scope="row"| Sonic Generations | PlayStation 3, Xbox 360, Microsoft Windows, Nintendo 3DS | style="text-align:center;"| 1.85 million[17] |- | rowspan="2" style="text-align:center;"| 2012 ! scope="row"| Sonic & All-Stars Racing Transformed | PlayStation 3, Xbox 360, Wii U, Nintendo 3DS | style="text-align:center;"| 1.36 million[18] |- ! scope="row"| Sonic Jump | iOS | style="text-align:center;"| 8.8 million[n 3] |- | style="text-align:center;"| 2013 ! scope="row"| Sonic Lost World | rowspan="2" | Wii U, Nintendo 3DS | style="text-align:center;"| 710,000[19] |- | style="text-align:center;"| 2014 ! scope="row"| Sonic Boom: Rise of Lyric and Shattered Crystal | style="text-align:center;"| 620,000[20] |- | style="text-align:center;"| 2018 ! scope="row"| Sonic Mania | Nintendo Switch, PlayStation 4, Xbox One, Windows | style="text-align:center;"| 1 million[n 3] |- ! colspan="3" style="text-align: center;" scope="row"| Mario & Sonic series ! 22.78 million[n 4] |- | style="text-align:center;"| 2007 ! scope="row"| Mario & Sonic at the Olympic Games | rowspan="2" | Wii, Nintendo DS | style="text-align:center;"| 11.31 million[26][27] |- | style="text-align:center;"| 2009 ! scope="row"| Mario & Sonic at the Olympic Winter Games | style="text-align:center;"| 6.53 million[14][28] |- | style="text-align:center;"| 2011 ! scope="row"| Mario & Sonic at the London 2012 Olympic Games | Wii, Nintendo 3DS | style="text-align:center;"| 3.28 million[n 3] |- | style="text-align:center;"| 2013 ! scope="row"| Mario & Sonic at the Sochi 2014 Olympic Winter Games | Wii U | style="text-align:center;"| 65,377 in Japan[n 4] |- | style="text-align:center;"| 2016 ! scope="row"| Mario & Sonic at the Rio 2016 Olympic Games | Nintendo 3DS, Wii U | style="text-align:center;"| 430,033 in Japan[n 4] |- ! colspan="3" style="text-align: center;" scope="row"| Series total ! 123.32 million{{#tag:ref|The Sonic franchise (including Mario & Sonic) had sold over 89 million units by March 2011.[21] In addition, Mario & Sonic at the London 2012 Olympic Games sold 3.28 million copies and Sonic Generations sold 1.85 million units as of March 2012, Sonic & All-Stars Racing Transformed sold 1.36 million units as of March 2013, Sonic Lost World sold 710,000 units as of March 2014, and Sonic Boom: Rise of Lyric & Shattered Crystal sold 620,000 units as of March 2015.[29][30][31][32] The iOS games Sonic & Sega All-Stars Racing (released June 23, 2011) and Sonic Jump (2012) sold over 16.7 million and 8.8 million paid downloads, respectively, as of 2013.[33] Sonic Mania (2017) sold over 1 million units as of March 2018.[34]|group=n|name=Sales

Pranala luar

  1. ^ a b "Sonic". Garaph (Japan). February 4, 2013. Diakses tanggal April 13, 2012. 
  2. ^ a b "ELSPA Sales Awards". Entertainment and Leisure Software Publishers Association. Diarsipkan dari versi asli tanggal February 13, 2010. Diakses tanggal February 3, 2009. 
  3. ^ a b Kesalahan pengutipan: Tag <ref> tidak sah; tidak ditemukan teks untuk ref bernama magicboxus
  4. ^ "2003 Japan Charts". Geimin. Diarsipkan dari versi asli tanggal June 27, 2015. Diakses tanggal April 13, 2012. 
  5. ^ "Annual Report 2004". Sega Sammy Holdings. March 31, 2004. Diakses tanggal June 11, 2017. 
  6. ^ "SEGA SAMMY HOLDINGS ANNUAL REPORT 2006" (PDF). July 2006. hlm. 47. Diakses tanggal November 27, 2017. 
  7. ^ a b "Fiscal Year Ended March 2007 Full Year Results" (PDF). May 14, 2007. hlm. 15. Diakses tanggal November 27, 2017. 
  8. ^ "Financial Results". Sega Sammy Holdings. May 25, 2005. Diakses tanggal June 11, 2017. [pranala nonaktif permanen]
  9. ^ "Annual Report 2005". Sega Sammy Holdings. May 25, 2005. Diakses tanggal June 11, 2017. 
  10. ^ "Full Year Results Presentation" (PDF). Sega Sammy Holdings. May 16, 2006. Diakses tanggal June 11, 2017. 
  11. ^ Ben Parfitt (May 29, 2008). "Sonic rings mobile success". MCV. Diakses tanggal May 29, 2008. 
  12. ^ "Full Year Results" (PDF). Sega Sammy Holdings. May 14, 2007. Diakses tanggal June 11, 2017. 
  13. ^ "Financial Results" (PDF) (dalam bahasa Japanese). Sega Sammy Holdings. May 13, 2009. hlm. 7. Diakses tanggal September 11, 2009. 
  14. ^ a b "Appendix of Consolidated Financial Statements Year Ended March 31, 2010" (PDF). Sega Sammy Holdings. May 14, 2010. hlm. 5. Diakses tanggal April 13, 2012. 
  15. ^ "Appendix of Consolidated Financial Statements Year Ended March 31, 2011" (PDF). Sega Sammy Holdings. May 13, 2011. hlm. 3. Diakses tanggal April 13, 2012. 
  16. ^ Tom Ivan (February 4, 2011). "Vanquish sells 820,000 copies". Computer and Video Games. Diakses tanggal February 18, 2011. 
  17. ^ "Appendix of Consolidated Financial Statements Year Ended March 31, 2012" (PDF). Sega Sammy Holdings. May 8, 2012. hlm. 6. Diakses tanggal April 13, 2015. 
  18. ^ Kuo, Li C. (May 10, 2013). "Sega Sammy posts fiscal net profit". joystiq. Diakses tanggal May 18, 2013. 
  19. ^ "FY Ended March 2014 Full Year Results Presentation" (PDF). Sega Sammy Holdings. May 12, 2014. hlm. 21. Diakses tanggal July 18, 2014. 
  20. ^ "FY Ended March 2015 Full Year Results Presentation" (PDF). Sega Sammy Holdings. March 31, 2015. hlm. 21. Diakses tanggal December 15, 2015. 
  21. ^ a b Annual Report 2011 (PDF). 2011. hlm. 43. Diakses tanggal October 13, 2018. 
  22. ^ "London's Calling Mario & Sonic" (Siaran pers). Sega/Nintendo. April 21, 2011. Diakses tanggal April 21, 2011. )
  23. ^ "Appendix of Consolidated Financial Statements: Year Ended March 31, 2012" (PDF). Sega Sammy Holdings. May 11, 2012. hlm. 6. Diakses tanggal May 17, 2012. 
  24. ^ "Mario & Sonic at the Sochi 2014 Olympic Winter Games". Japan Game Sales Database. Diakses tanggal October 15, 2018. 
  25. ^ "Mario & Sonic at the Rio 2016 Olympic Games". Japan Game Sales Database. Diakses tanggal October 15, 2018. 
  26. ^ "The 'Godfather' of Gaming is Back!". Guinness World Records. May 2010. Diarsipkan dari versi asli tanggal May 25, 2010. Diakses tanggal May 31, 2010. 
  27. ^ Crecente, Brian (July 18, 2008). "Another Mario Sonic Collaboration in the Works?". Kotaku. Diakses tanggal July 30, 2008. 
  28. ^ Ivan, Tom (February 5, 2010). "Sega Posts Decline In Nine Month Game Sales". Edge. Diarsipkan dari versi asli tanggal October 11, 2010. Diakses tanggal April 20, 2010. 
  29. ^ "Appendix of Consolidated Financial Statements Year Ended March 31, 2012" (PDF). Sega Sammy Holdings. May 11, 2012. hlm. 6. Diakses tanggal September 8, 2016. 
  30. ^ "FY Ended March 2013 Full Year Results Presentation" (PDF). Sega Sammy Holdings. May 13, 2013. hlm. 21. Diakses tanggal September 8, 2016. 
  31. ^ "FY Ended March 2014 Full Year Results Presentation" (PDF). Sega Sammy Holdings. May 12, 2014. hlm. 21. Diakses tanggal September 8, 2016. 
  32. ^ "Appendix of Consolidated Financial Statements Year Ended March 31, 2015" (PDF). Sega Sammy Holdings. May 11, 2015. hlm. 6. Diakses tanggal September 8, 2016. 
  33. ^ "Delivering Quality Games to Even More Customers". Annual Report 2013 (dalam bahasa Inggris). Sega Sammy Holdings. Diakses tanggal July 22, 2018. 
  34. ^ Sato. "Sonic Mania Reaches 1 Million In Worldwide Sales". Sliconera. Diakses tanggal April 24, 2018. 


Kesalahan pengutipan: Ditemukan tag <ref> untuk kelompok bernama "n", tapi tidak ditemukan tag <references group="n"/> yang berkaitan