Sonic the Hedgehog
[n 1] |- ! scope="row"| Sonic Heroes | PlayStation 2, Xbox, GameCube | style="text-align:center;"| 3.41 million[3][4][5] |- ! scope="row"| Sonic Mega Collection Plus | PlayStation 2, Xbox | style="text-align:center;"| 2.19 million[6][7] |- | style="text-align:center;"| 2005 ! scope="row"| Shadow the Hedgehog | PlayStation 2, Xbox, GameCube | style="text-align:center;"| 2.06 million[5][8] |- | rowspan="2" style="text-align:center;" | 2006 ! scope="row"| Sonic the Hedgehog | Mobile | style="text-align:center;"| 8 million in US & EU[9] |- ! scope="row"| Sonic the Hedgehog (2006) | Xbox 360, PlayStation 3 | style="text-align:center;"| 870,000[10] |- | style="text-align:center;"| 2008 ! scope="row"| Sonic Unleashed | PlayStation 2, Wii, Xbox 360, PlayStation 3 | style="text-align:center;"| 2.45 million[11] |- | rowspan="2" style="text-align:center;"| 2010 ! scope="row"| Sonic & Sega All-Stars Racing | PlayStation 3, Xbox 360, Wii, Nintendo DS, Microsoft Windows | style="text-align:center;"| 1.07 million[12] |- ! scope="row"| Sonic Colors | Wii, Nintendo DS | style="text-align:center;"| 2.18 million[13][14] |- | rowspan="2" style="text-align:center;"| 2011 ! scope="row"| Sonic & Sega All-Stars Racing | iOS | style="text-align:center;"| 16.7 million[n 2] |- ! scope="row"| Sonic Generations | PlayStation 3, Xbox 360, Microsoft Windows, Nintendo 3DS | style="text-align:center;"| 1.85 million[15] |- | rowspan="2" style="text-align:center;"| 2012 ! scope="row"| Sonic & All-Stars Racing Transformed | PlayStation 3, Xbox 360, Wii U, Nintendo 3DS | style="text-align:center;"| 1.36 million[16] |- ! Holdings|date=May 12, 2014|accessdate=July 18, 2014|page=21}}</ref> |- | style="text-align:center;"| 2014 ! scope="row"| Sonic Boom: Rise of Lyric and Shattered Crystal | style="text-align:center;"| 620,000[17] |- | style="text-align:center;"| 2018 ! scope="row"| Sonic Mania | Nintendo Switch, PlayStation 4, Xbox One, Windows | style="text-align:center;"| 1 million[n 2] |- ! colspan="3" style="text-align: center;" scope="row"| Mario & Sonic series ! 22.78 million[n 3] |- | style="text-align:center;"| 2007 ! scope="row"| Mario & Sonic at the Olympic Games | rowspan="2" | Wii, Nintendo DS | style="text-align:center;"| 11.31 million[23][24] |- | style="text-align:center;"| 2009 ! scope="row"| Mario & Sonic at the Olympic Winter Games | style="text-align:center;"| 6.53 million[12][25] |- | style="text-align:center;"| 2011 ! scope="row"| Mario & Sonic at the London 2012 Olympic Games | Wii, Nintendo 3DS | style="text-align:center;"| 3.28 million[n 2] |- | style="text-align:center;"| 2013 ! scope="row"| Mario & Sonic at the Sochi 2014 Olympic Winter Games | Wii U | style="text-align:center;"| 65,377 in Japan[n 3] |- | style="text-align:center;"| 2016 ! scope="row"| Mario & Sonic at the Rio 2016 Olympic Games | Nintendo 3DS, Wii U | style="text-align:center;"| 430,033 in Japan[n 3] |- ! colspan="3" style="text-align: center;" scope="row"| Series total
- ^ Kesalahan pengutipan: Tag
<ref>
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- ^ "2003 Japan Charts". Geimin. Diarsipkan dari versi asli tanggal June 27, 2015. Diakses tanggal April 13, 2012.
- ^ "Annual Report 2004". Sega Sammy Holdings. March 31, 2004. Diakses tanggal June 11, 2017.
- ^ "SEGA SAMMY HOLDINGS ANNUAL REPORT 2006" (PDF). July 2006. hlm. 47. Diakses tanggal November 27, 2017.
- ^ a b "Fiscal Year Ended March 2007 Full Year Results" (PDF). May 14, 2007. hlm. 15. Diakses tanggal November 27, 2017.
- ^ "Financial Results". Sega Sammy Holdings. May 25, 2005. Diakses tanggal June 11, 2017.[pranala nonaktif permanen]
- ^ "Annual Report 2005". Sega Sammy Holdings. May 25, 2005. Diakses tanggal June 11, 2017.
- ^ "Full Year Results Presentation" (PDF). Sega Sammy Holdings. May 16, 2006. Diakses tanggal June 11, 2017.
- ^ Ben Parfitt (May 29, 2008). "Sonic rings mobile success". MCV. Diakses tanggal May 29, 2008.
- ^ "Full Year Results" (PDF). Sega Sammy Holdings. May 14, 2007. Diakses tanggal June 11, 2017.
- ^ "Financial Results" (PDF) (dalam bahasa Japanese). Sega Sammy Holdings. May 13, 2009. hlm. 7. Diakses tanggal September 11, 2009.
- ^ a b "Appendix of Consolidated Financial Statements Year Ended March 31, 2010" (PDF). Sega Sammy Holdings. May 14, 2010. hlm. 5. Diakses tanggal April 13, 2012.
- ^ "Appendix of Consolidated Financial Statements Year Ended March 31, 2011" (PDF). Sega Sammy Holdings. May 13, 2011. hlm. 3. Diakses tanggal April 13, 2012.
- ^ Tom Ivan (February 4, 2011). "Vanquish sells 820,000 copies". Computer and Video Games. Diakses tanggal February 18, 2011.
- ^ "Appendix of Consolidated Financial Statements Year Ended March 31, 2012" (PDF). Sega Sammy Holdings. May 8, 2012. hlm. 6. Diakses tanggal April 13, 2015.
- ^ Kuo, Li C. (May 10, 2013). "Sega Sammy posts fiscal net profit". joystiq. Diakses tanggal May 18, 2013.
- ^ "FY Ended March 2015 Full Year Results Presentation" (PDF). Sega Sammy Holdings. March 31, 2015. hlm. 21. Diakses tanggal December 15, 2015.
- ^ Annual Report 2011 (PDF). 2011. hlm. 43. Diakses tanggal October 13, 2018.
- ^ "London's Calling Mario & Sonic" (Siaran pers). Sega/Nintendo. April 21, 2011. Diakses tanggal April 21, 2011.)
- ^ "Appendix of Consolidated Financial Statements: Year Ended March 31, 2012" (PDF). Sega Sammy Holdings. May 11, 2012. hlm. 6. Diakses tanggal May 17, 2012.
- ^ "Mario & Sonic at the Sochi 2014 Olympic Winter Games". Japan Game Sales Database. Diakses tanggal October 15, 2018.
- ^ "Mario & Sonic at the Rio 2016 Olympic Games". Japan Game Sales Database. Diakses tanggal October 15, 2018.
- ^ "The 'Godfather' of Gaming is Back!". Guinness World Records. May 2010. Diarsipkan dari versi asli tanggal May 25, 2010. Diakses tanggal May 31, 2010.
- ^ Crecente, Brian (July 18, 2008). "Another Mario Sonic Collaboration in the Works?". Kotaku. Diakses tanggal July 30, 2008.
- ^ Ivan, Tom (February 5, 2010). "Sega Posts Decline In Nine Month Game Sales". Edge. Diarsipkan dari versi asli tanggal October 11, 2010. Diakses tanggal April 20, 2010.
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