Modul:Sprite
--- The purpose of this module is to show pieces of an image file instead of the whole image.
--- One intended use is within other templates, such as a template to return flags of many
--- countries, so that you need to load only ONE image to produce all the flags on the page
--- This should produce - but is not actually known to - some increase in performance.
--- It might also be useful for pulling out entries from very large tables of graphics, such
--- as one character from a font.
--- This module accepts a filename, and uses Template:Sprite/filename (or parameter spritedefs)
--- to identify sprites within the image at filename.
--- it locates a given name for a sprite within the file and scales it to the desired width
local p={}
function spritedraw(left,right,top,bottom,name,imagewidth,spritewidth,scalewidth,float)
if (left==nil or right==nil or top==nil or bottom==nil or name==nil or imagewidth==nil or spritewidth==nil or scalewidth==nil) then return tostring(left) .. tostring(right)..tostring(top)..tostring(bottom)..tostring(name)..tostring(imagewidth)..tostring(spritewidth)..tostring(scalewidth) end
if float then float="float:"..float..";" else float="" end
local scale=scalewidth/spritewidth
top=math.floor(top*scale)
bottom=math.floor(bottom*scale)
left=math.floor(left*scale)
right=math.floor(right*scale)
local scalestring=""
if scalewidth~=spritewidth then scalestring=math.floor(imagewidth*scale)..'px|' end
output='<div style="position:relative;'..float..'width:'..scalewidth..'px;height:'..(bottom-top)..'px;"><div style="position:absolute;'..float..'top:'..(-1*top)..'px;left:'..(-1*left)..'px;clip:rect('..top..'px,'..right..'px,'..bottom..'px,'..left..'px);">[[Image:Flag sprite demo.png|'..scalestring..'link=http://en.wiki-indonesia.club/wiki/'..name..']]</div></div>'
return output
end
function p.sprite(frame)
local args=frame.args
local parent=frame.getParent(frame)
local pargs=parent.args
local imagewidth=args.imagewidth or pargs.imagewidth or 360
local spritewidth=args.spritewidth or pargs.spritewidth or 120
local scalewidth=args.width or pargs.width or 120
local leftcol=0;local midcol=120;local rightcol=240
local filename=args.filename or pargs.filename or ""
if filename=="" then return "error: Sprite needs filename= parameter" end
local spritedefs=args.spritedefs or pargs.spritedefs or ("Module:Sprite/"..filename)
local sfile=mw.loadData(spritedefs)
local name=args[1] or pargs[1] or "0"
local top,bottom,left,right
local count=-4;debuglog=""
local float=args.float or pargs.float --string like "left", "right", or nil=no float
repeat
count=count+5
local n=sfile[count];local l=sfile[count+1];local r=sfile[count+2];local t=sfile[count+3];local b=sfile[count+4]
debuglog="n"..tostring(n).."l="..tostring(l).."r=" ..tostring(r).."t="..tostring(t).."b="..tostring(b)
if not(n and l and r and t and b) then return "error: sprite not found"..debuglog end
if n==name or count==tonumber(name) then top=tonumber(t);bottom=tonumber(b);left=tonumber(l);right=tonumber(r);break end
until false
return spritedraw(left,right,top,bottom,name,imagewidth,spritewidth,scalewidth,float)
end
return p